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Equipment >> Weapons
Rampart Golem Lance is a weapon in Dark Souls 2.

Rampart_Golem_Lance.png

Rampart Golem Lance+10

Stats
icon-wp_physicalAttack.png
200(*167)(*174)
icon-wp_counterStrength.png
160
icon-magicbonus.png
100(*196)(*87)
icon-wp_poiseDamage.png
35
icon-firebonus.png
0(*66)
icon-wp_stability.png
15
icon-lightningbonus.png
0(*66)
icon-durabilitiy.png
40
icon-darkbonus.png
0(*66)
icon_weight.png
16
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
35
A (*B)
20
C


icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
*C
*C
*C
*C
Weapon Type
Lances
Attack Type
Strike/ Thrust
Enchantable
Yes
Special
No
*When infused: 174 physical dmg/66 elemental dmg and C scaling with chosen element. Str scaling changes to B.




"Lance wielded by the rampart golems, granted life by the Ivory King.
The golems were charged with the containment of the creatures of chaos whithin the boundaries of the wall.
When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard."





Acquired From





Hints and Tips:


Youtube relevant videos:
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Rampart Golem Lance power stance & dual wielding
Required in Build:
((Link to build))







Rampart Golem Lance Upgrades


Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular
153
67
-
-
-
160
35
C
-
D
-
-
-
-
-
40
20
30
30
30
Regular +10
200
100
-
-
-
^
A
-
C
-
-
-
-
-
40
20
30
30
30
Magic
128
131
-
-
-
^
C
-
C
-
-
-
-
-
38.3
33.3
28.3
28.3
28.3
Magic +10
167
196
-
-
-
^
B
-
C
-
-
-
-
-
38.3
33.3
28.3
28.3
28.3
Fire
133
58
44
-
-
^
C
-
C
C
-
-
-
-
37.7
17.7
48.3
27.7
27.7
Fire +10
174
87
66
-
-
^
B
-
C
C
-
-
-
-
37.7
17.7
48.3
27.7
27.7
Lightning
133
58
-
44
-
^
C
-
C
-
C
-
-
-
37.7
17.7
27.7
48.3
27.7
Lightning +10
174
87
-
66
-
^
B
-
C
-
C
-
-
-
37.7
17.7
27.7
48.3
27.7
Dark
133
58
-
-
44
^
C
-
C
-
-
C
-
-
37.7
17.7
27.7
27.7
48.3
Dark +10
174
87
-
-
66
^
B
-
C
-
-
C
-
-
37.7
17.7
27.7
27.7
48.3
Poison
133
58
-
-
-
^
C
-
C
-
-
-
105
-
37.7
17.7
27.7
27.7
27.7
Poison +10
174
87
-
-
-
^
B
-
C
-
-
-
132
-
37.7
17.7
27.7
27.7
27.7
Bleed
133
58
-
-
-
^
C
-
C
-
-
-
-
105
37.7
17.7
27.7
27.7
27.7
Bleed +10
174
87
-
-
-
^
B
-
C
-
-
-
-
132
37.7
17.7
27.7
27.7
27.7
Raw
175
77
-
-
-
^
E
-
D
-
-
-
-
-
40
20
30
30
30
Raw +10
230
115
-
-
-
^
D
-
D
-
-
-
-
-
40
20
30
30
30
Enchanted
153
67
-
-
-
^
E
-
D
-
-
-
-
-
40
20
30
30
30
Enchanted+10
200
100
-
-
-
^
D
-
D
-
-
-
-
-
40
20
20
30
30
Mundane
76
33
-
-
-
^
D
-
E
-
-
-
-
-
40
20
30
30
30
Mundane +10
100
50
-
-
-
^
C
-
E
-
-
-
-
-
40
20
30
30
30

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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