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Rapier is a weapon in Dark Souls 2.


Rapier.png

Rapier+10

Stats
icon-wp_physicalAttack.png 230 (*161) icon-wp_counterStrength.png 140
icon-magicbonus.png 0 (*161) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*161) icon-wp_stability.png 20
icon-lightningbonus.png 0(*161) icon-durabilitiy.png 45
icon-darkbonus.png 0(*161) icon_weight.png 1.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
5
D(*E)
12
B (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Piercing Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element.Str scaling changes to E Dex scaling changes to C.



A standard thrusting sword.

Thrusting Swords are light swords with fine tips that can be used while holding up a shield, and are effective for parrying.

Use quick thrusts to damage hard-skinned foes. Also effective when fighting in narrow spaces. 



Acquired From



Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Rapier is a dexterity-based weapon; it has high dexterity damage bonus (B scaling for dexterity).
  • Rapier makes a good defensive weapon. As any pierce-based weapon, it can be used to poke safely from behind a shield (attacking and blocking at the same time) but at the cost of reduced damage. However, attempting to use the previous attack to hit a shield might leave the user vulnerable after the attack is deflected. Another perk to using the rapier is its long-ranged moveset. It has long stabbing moves that can be used to punish and poke enemies at a distance. The downside to its thrust attacks is the lack of horizontal sweep, which isn't ideal when dealing with many enemies side ways. That aside, the main problem of many piercing weapons in Dark Souls II is the hitboxes and tracking of the thrust attacks, as they often miss and poorly track the target.
  • This weapon has a parry instead of a strong attack when wielded in one hand. This is handy when dual wielding as it gives you at least some defensive capability other than rolling if you've got the rapier in the right hand. Strangely enough if dual wielded with a curved sword the rapier will preform slashing motions during the powerstance attacks. It is unknown what damage type these are as the weapon is only supposed to be capable of inflicting thrust damage.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Move Set
Dual Wield Tutorial
Required in Build:



Rapier Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 115 - - - - 140
10
D B - - - - - - 45 10 30 30 20
Regular +10 230 - - - - ^ D B - - - - - - 45 10 30 30 20
Magic 80 80 - - - ^ E C C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 161 161 - - - ^ E C B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 80 - 80 - - ^ E C - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +10 161 - 161 - - ^ E C - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 80 - - 80 - ^ E C - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 161 - - 161 - ^ E C - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 80 - - - 80 ^ E C - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +10 161 - - - 161 ^ E C - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 80 - - - - ^ E C - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 161 - - - - ^ E C - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 80 - - - - ^ E C - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 161 - - - - ^ C E - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 132 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +10 264 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 115 - - - - ^ E E D - - - - - 45 10 30 30 20
Enchanted +10 230 - - - - ^ E E C - - - - - 45 10 30 30 20
Mundane 57 - - - - ^ E D - - - - - - 45 10 30 30 20
Mundane+10 115 - - - - ^ E D - - - - - - 45 10 30 30 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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