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The Rat King Covenant is dedicated to protecting the sanctity of the Grave of Saints and Doors of Pharros location. Gnawing Covenant Trophy.png The scourge of human trespassers to this location is handled by Rats and honorary Rats (players who've joined the covenant). This covenant is PvP based but with an emphasis on protecting "your turf." This is accomplished through a summoning mechanic specific to this covenant. The player character, while in the covenant needs to wear the ring Crest of the Rat while in the Grave of Saints location (the bonfire near the boss fight, Royal Rat Vanguard room and Rat King room do not count as viable summoning areas) or the Doors of Pharros location (specific summoning areas when covenant symbol pulsates). If another player enters the summoning zones in THEIR world, they have a chance to be automatically summoned to the world of a covenant member for battle. What this means is that the trespasser (non covenant player) must do battle in the home turf of the covenant member. This yields numerous potential bonuses to covenant members. The covenant member can summon enemy players while they are hollow.

 

Covenant Leader: The Rat King
Where to Join: Grave of Saints, Doors of Pharros

How to Join Rat King Covenant

After defeating the boss Royal Rat Vanguard, the Rat King will be accessible directly after. Speaking to him (he looks like a normal rat on a pile of bones immediately after the fight) indicates that, although he hates humans, he has gained respect for you. Seemingly, murdering a large number of his followers is a good thing in his eyes. He can also be found at the end of the other dungeon in the Doors of Pharros area after defeating the boss there. You may also join the covenant just after killing the Royal Rat Authority inside of the Doors of Pharros


Firstly, covenant members benefit by all mobs (several hollows and numerous large rats) becoming allies at all times. A covenant member will NEVER be attacked by mobs while in the Grave of Saints. However, trespassers must face all mobs that aggro in addition to the covenant member. Mobs do still follow the respawn rules so covenant members can find themselves without backup if their buddies are killed too many times. Additionally, the Grave of Saints is littered with Pharros' Lockstone faces which may be used to alter the environment. Once placed, a stone cannot be removed, however placing stones allows the covenant member to alter their turf and lay traps for invaders. Two bridges for instance open a smaller secondary area that can be used to loop around the two primary walkways that make up the Grave of Saints. A group of additional rats can be a trap to lure trespassers to in this room. Rat statues with urns can be activated by Pharros' Lockstone as well on the upper walkway. They will pour acid on the floor which damages armor very quickly. The covenant member IS affected by this but they have the luxury of knowing which pools are active. Pools can be jumped over but this requires very precise timing. A ladder connecting the two walkways has a filthy looking waterfall when a Lockstone is used nearby. This does not appear to harm either party but can be used to hide behind and lure the trespasser into more rats unknowingly. If either party is using a torch it will be extinguished.

A trespasser will be summoned as a "Gray Spirit" and will always spawn at the entrance of the Grave of Saints. This means that they will encounter the large group of rats and several hollows at the beginning of the level (until they stop spawning) and of course the Rat King covenant member if they feel like being mean. If a trespasser kills mobs they remain dead until the covenant member rests at a bonfire (there are two easily accessed in this area). Trespassers CAN use a Black Separation Crystal to separate themselves from the world. This is dependent on being given enough time to use this however as the covenant member is given a warning that a trespasser is being summoned well before they arrive. In other words, there is no reason that the covenant member can't be waiting for the trespasser if they choose. If the covenant member wins they will gain a Rat Tail which can be offered to The Rat King to further one's devotion to the covenant. If the covenant member loses they must find their blood stain and suffer the normal penalties of dying. Recovering the stain is of course not an issue as nothing in this area will be hostile to the player.

  • There is also a 10-minute time limit to killing the summoned player, if it runs out, they will return to their own world.
  • In addition, there seems to be a three minute delay before another invader could be summoned. (This can be bypassed by quitting and re-launching the game, tested on PC 5/15/14. Simply exiting the invasion area and sitting at a bonfire does NOT work, the game must be restarted.)
  • If you are in the Rat Covenant and win you will receive: 1 Pharros' Lockstone, 1 Smooth & Silky Stone (Patch 1.10) and 1 Rat Tail.
  • If the 'trespasser' manages to make it to the end of the area they are given 1 Pharros' Lockstone, as well as returning to their world in front of the bonfire at the end of the labyrinth.

 

Rank

Rat King covenant members can also summon and engage in PvP in the Doors of Pharros area. Enemies beyond the Gyrm's Respite bonfire will not attack the player, and similarly to the Grave of Saints, traps can be created by placing Pharros' Lockstones. Upon defeating a summoned gray phantom, the covenant member is awarded with a Rat Tail and a Pharros' Lockstone, along with souls from the opposing player.

Rank Requirement Reward
0 Upon entering covenant Crest of the Rat
1 10 Rat Tails 10 Small Smooth & Silky Stone
2 20 Rat Tails 10 Smooth & Silky Stone
3 35 Rat Tails Slumbering Dragoncrest Ring

 

Notes, Hints, and Tips

  • Rats can put poison on enemies with their attacks. Additionally the Crest of the Rat ring will increase your poison effect. So if you use poison-weapons you could put the status very fast on your target. Remember anyway that grey phantoms can use their estus flasks when summoned here.
  • Unlock several traps with your Pharros' Lockstones, so your opponent will have to face more enemies, more traps, more difficulties. In Doors of Pharros for example, many doors will increase the number of enemies in the map, giving you a great help when fighting.
  • The opponent will always spawn at the beginning of the dungeon, so you can use that advantage to ambush him as well as you can.
  • If you hate to be summoned as Grey Phantom, you could play the game Offline while in this area.
  • Bonfire Ascetics can be used to upgrade the NPC mobs to the next NG+ level.
  • You have to go through water so it's recommended to use lightning and not to use fire. Also a shield with a high lightning defence can be a big help.
  • Door of Pharros is a large open area. While Grave of Saints is a more closed in area.
  • If you don't want to wait and fight other summoned players to get rat tails, you can always grind the 4 rats in the boss fight at Door of Pharros as they can drop Rat Tails, Pharros Lockstones, and Old Radiant Lifegems.

 

Dialogue (Link videos, no embeds please

Rat King Dialogue




    • Anonymous

      26 Sep 2017 20:09  

      That's actually a very accurate name for a covenant. When being in Doors of Pharros, you get summoned to the location, where you are forced to fight a Mastadon and a poison rat, while you're being shot from a second floor. If you try to run away, you can't, the water is deep, so you walk very slowly and will run into 3 more poison rats, making this fight nearly impossible. This covenant is only for annoying other people.

      • Anonymous

        26 Jul 2017 02:05  

        I joined the covenant and been waiting 15minutes now and nothing yet. Am i missing something og is ds2 just dead?

        • Anonymous

          05 Jul 2017 03:54  

          <--iiRainy

          I joined thinking i could get some GOOD items but after seeing this this covenant is only for invasions devoting yourself to it is stupid, i already have slumbering dragoncrest ring from sens fortress how did it get here like boi, also the rat kings hairline hella *****ed up

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