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Equipment >> Weapons
Red Iron Twinblade is a weapon in Dark Souls 2.


Red Iron Twinblade.png

Red Iron Twinblade+10

Stats
icon-wp_physicalAttack.png 340 (*238) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*238) icon-wp_poiseDamage.png 30
icon-firebonus.png 0(*238) icon-wp_stability.png 20
icon-lightningbonus.png 0(*238) icon-durabilitiy.png 90
icon-darkbonus.png 0(*238) icon_weight.png 14.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
26
A (*B)
20
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Twinblade
Attack Type Slash/Thrust
Enchantable Yes
Special No
*When infused: 238 physical dmg/238 elemental dmg and B scaling with chosen element. Str scaling changes to B.




"A twinblade with heavy blades on each end. More suited to smashing foes than slashing them. Requires a great deal of muscle to wield artfully.
The twinblade closely imitates the design of a foreign-made weapon that has the blades affixed to both ends of its hilt."


Acquired From



Hints and Tips:

  • The scaling has been increased from "always C" into "B to A" and the base attack rating has been significantly buffed from 180 to 340 with Regulation 1.08.
  • Deals higher Poise damage than the other twinblades, and is also extremely durable.
  • This twinblade has a different moveset than others in its class. Specifically, the two handed light attack moveset is different than most (rather than doing a 3-hit combo, it does one large swipe), and in general it's harder to land all of its multiple hits with (this is from anecdotal experience). On the plus side its one handed strong attack is a thrust with decent range followed by a swipe to side the weapon is equipped on. Although slightly slower and heavier than normal twinblades, the poise damage can cover up for the weakness on speed.
  • Recommended to wear Stone Ring to increase Poise damage to max potential.

 

Red Iron Twinblade Upgrades

  Attack Values Bonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 170 - - - - 120/30 B - - - - - - - 60 10 40 40 30 30
Regular +10 340 - - - - 120/30 A - - -     - - 60 10 40 40 30 30
Magic 119 119 - - - 120/30 B - C - - - - - 57.9 26.6 37.9 37.9 27.9 30
Magic +10 238 238 - - - 120/30 B - B - - - - - 57.9 26.6 37.9 37.9 27.9 30
Fire 119 - 119 - - 120/30 B - - C - - - - 57.9 7.6 56.6 37.9 27.9 30
Fire +10 238 - 238 - - 120/30 B - - B - - - - 57.9 7.6 56.6 37.9 27.9 30
Lightning 119 - - 119 - 120/30 B - - - C - - - 57.9 7.9 37.9 56.6 27.9 30
Lightning +10 238 - - 238 - 120/30 B - - - B - - - 57.9 7.9 37.9 56.6 27.9 30
Dark 119 - - - 119 120/30 B - - - - C - - 57.9 7.9 37.9 37.9 46.6 30
Dark +10 238 - - - 238 120/30 B - - - - B - - 57.9 7.9 37.9 37.9 46.6 30
Poison 119 - - - - 120/30 B - - - - - 112 - 57.9 7.9 37.9 37.9 27.9 30
Poison +10 238 - - - - 120/30 B - - - - - 140 - 57.9 7.9 37.9 37.9 27.9 30
Bleed 119 - - - - 120/30 B - - - - - - 112 57.9 7.9 37.9 37.9 27.9 30
Bleed +10 238 - - - - 120/30 B - - - - - - 140 57.9 7.9 37.9 37.9 27.9 30
Raw 195 - - - - 120/30 E - - - - - - - 60 10 40 40 30 20
Raw +10 391 - - - - 120/30 D - - - - - - - 60 10 40 40 30 20
Enchanted 170 - - - - 120/30 D - D - - - - - 60 10 40 40 30 30
Enchanted+10 340 - - - - 120/30 D - C - - - - - 60 10 40 40 30 30
Mundane 85 - - - - 120/30 C - - - - - - - 60 10 40 40 30 30
Mundane +10 170 - - - - 120/30 C - - - - - - - 60 10 40 40 30 30

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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