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Equipment >> Shields

Reeve's Greatshield is a GreatShield in Dark Souls 2.

Reeve's Greatshield

Reeve's Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
33
-
-
-
Durability:
90
Attack Type:
Strike /Parry
Weight:
16
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No


  • "Shield of the knights who long ago attempted to conquer the Undead Crypt."

  • "They bore no weapons, only a shield split into left and right halves, which they used to playfully crush their foes until their corpses were kneaded beyond recognition."

  • "The engraving depicts two messengers from the hereafter who welcome the recently dead by reviewing the merits of their deeds in life."


Acquired From

  • Can be farmed from the two Imperious Knights in the Undead Crypt, along a long hallway with wall-phantoms near the 2nd bonfire


Hints and Tips:

  • Upgraded with Twinkling Titanite
  • Can be power stanced if used along with Orma's Greatshield
  • Requires at least 50 Strength to be power stanced


Youtube relevant videos:
Dual Wield Tutorial


Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
200
-
-
-
-
D
-
-
-
-
-
0
60
0
60
80
55
100
30
55
55
65
70
Regular +5
300
-
-
-
-
D
-
-
-
-
-
0
65
0
65
82.5
60.6
100.0
38.7
60.6
60.6
69.3
78
Magic
126
154
-
-
-
D
-
C
-
-
-
0
57.7
0
57.7
77.7
52.7
97.7
48.3
52.7
52.7
62.7
70
Magic +5
189
231
-
-
-
D
-
B
-
-
-
0
62.9
0
62.9
80.4
62.9
97.9
54.7
58.6
58.6
67.3
78
Fire
126
-
154
-
-
D
-
-
C
-
-
0
57.7
0
57.7
77.7
52.7
97.7
27.7
73.3
52.7
62.7
70
Fire +5
189
-
231
-
-
D
-
-
B
-
-
0
62.9
0
62.9
80.4
58.6
97.9
36.7
76.6
58.6
67.3
78
Lightning
126
-
-
154
-
D
-
-
-
C
-
0
57.7
0
57.7
77.7
52.7
97.7
27.7
52.7
73.3
62.7
70
Lightning +5
189
-
-
231
-
D
-
-
-
B
-
0
62.9
0
62.9
80.4
58.6
97.9
36.7
58.6
76.6
67.3
78
Dark
126
-
-
-
154
D
-
-
-
-
C
0
57.7
0
57.7
77.7
52.7
97.7
27.7
52.7
52.7
83.3
70
Dark +5
189
-
-
-
231
D
-
-
-
-
B
0
62.9
0
62.9
80.4
58.6
97.9
36.7
58.6
58.6
85.4
78
Poison
126
-
-
-
-
D
-
-
-
-
-
30
78.3
0
57.7
77.7
52.7
97.7
27.7
52.7
52.7
62.7
70
Poison +5
189
-
-
-
-
D
-
-
-
-
-
46
81
0
62.9
80.4
58.6
97.9
36.7
58.6
58.6
67.3
78
Bleed
126
-
-
-
-
D
-
-
-
-
-
0
57.7
30
78.3
77.7
52.7
97.7
27.7
52.7
52.7
62.7
70
Bleed +5
189
-
-
-
-
D
-
-
-
-
-
0
62.9
46
81
80.4
58.6
97.9
36.7
58.6
58.6
67.3
78

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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