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Reinforced Club is a weapon in Dark Souls 2.


Reinforced_Club.png

Reinforced Club+10

Stats
icon-wp_physicalAttack.png 280 (*182) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*182) icon-wp_poiseDamage.png 25
icon-firebonus.png 0(*182) icon-wp_stability.png 20
icon-lightningbonus.png 0(*182) icon-durabilitiy.png 20
icon-darkbonus.png 0(*182) icon_weight.png 4.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
16
A (*B)
3
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 182 physical dmg/182 elemental dmg and B scaling with chosen element. Str scaling changes to B.


A wooden club headed with nails.

Designed as a deadlier club, and certainly offers a stronger attack, but this club also seems quick to fall apart, perhaps due to its shoddy craftsmanship. 




Acquired From





Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • Not quite as useful as its Dark Souls counterpart, since it's usually found later in the game, and breaks a lot more easily.
  • Scaling is inferior to default Club , but gets slightly better power even at 99 strength when fully upgraded ;


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Move Set & Reinforced Club Power Stance
Required in Build:
((Link to build))









Reinforced Club Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 140 - - - - 120
25
B - - - - - - - 45 10 30 30 40
Regular +10 280 - - - - ^ A - - - - - - - 45 10 30 30 40
Magic 91 91 - - - ^ B - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 182 182 - - - ^ B - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 91 - 91 - - ^ B - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 182 - 182 - - ^ B - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 91 - - 91 - ^ B - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 182 - - 182 - ^ B - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 91 - - - 91 ^ B - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 182 - - - 182 ^ B - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 91 - - - - ^ B - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 182 - - - - ^ B - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 149 - - - - ^ E - - -     - - 45 10 30 30 40
Raw +10 299 - - - - ^ D - - - - - - - 45 10 30 30 40
Enchanted 130 - - - - ^ D - D - - - - - 45 10 30 30 40
Enchanted +10 260 - - - - ^ D - C - - - - - 45 10 30 30 40
Mundane 65 - - - - ^ C - - - - - - - 45 10 30 30 40
Mundane+10 130 - - - - ^ C - - - - - - - 45 10 30 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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