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Rings are an important category of equipment in Dark Souls 2. This page has a list of all of the rings available in the game, separated by default, and DLC rings. Some rings have upgraded versions, having a maximum of +3. Some can only be found in NG+. Click on each ring to find specific written location information.

  • Rings can be repaired at a blacksmith, but not upgraded. Upgraded versions must be acquired throughout the game from corpses, chests, bosses, etc.
  • One cannot wear two rings of same kind, regardless of its upgrade level.
  • Click the table header to sort the table

 

All Rings

 

 

Base Game Rings

Image Name Weight Effects Acquired from +1/+2/+3 Available?
agape_ring.png Agape Ring
  • 0.2
  • Absorbs souls in place of its wearer
No
tiny_beings_ring.png
Life Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.2
  • Raises maximum HP by 5%
  • +1 = 7.5%
  • +2 = 12.5%
  • +3 = 15%
Yes
cloranthy_ring.png Chloranthy Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Increases stamina recovery rate by 12.5%
  • +1 = 20%
  • +2 = 25%
Yes
royal_soldiers_ring.png Royal Soldier's Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Increases maximum load by 10%
  • +1 = 15%
  • +2 = 20%
Yes
first_dragon_ring.png First Dragon Ring
Second Dragon Ring
Third Dragon Ring
  • 1st=0.5
  • 2nd=0.8
  • 3rd=1.0
  • Increases HP by 3%, stamina by 5% and maximum load by 5%
  • 2nd = 5%; 10%; 10%
  • 3rd = 7.5%; 12.5%; 12.5%
Yes
ring_of_steel_protection.png Ring of Steel Protection
  • +0=1.0
  • +1=1.5
  • +2=2.0
  • Increases physical defense by 50
  • +1 = 75
  • +2 = 100
Yes
spell_quartz_ring.png Spell Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases magic defense by 50
  • +1 = 80
  • +2 = 100
  • +3 =150
Yes
flame_quartz_ring.png Flame Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases fire defense by 50
  • +1 = 80
  • +2 = 100
  • +3 = 150
Yes
thunder_quartz_ring.png Thunder Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases lightning defense by 50points.
  • +1 = 80
  • +2 = 100
  • +3 = 150
Yes
dark_quartz_ring.png Dark Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases dark defense by 50
  • +1 = 80
  • +2 = 100
  • +3 = 150
Yes
poisonbite_ring.png Poisonbite Ring
  • +0=0.5
  • +1=1.5
  • Increases poison resistance by 150
  • +1 = 300
Yes (+1)
bloodbite_ring.png Bloodbite Ring
  • +0=0.5
  • +1=1.5
  • Increases bleeding resistance by 150
  • + 1 = 300
Yes (+1)
cursebite_ring.png Cursebite Ring
  • 0.8
  • Increases curse resistance by 400
No
bracing_knuckle_ring.png Bracing Knuckle Ring
  • +0=0.5
  • +1=0.8
  • +2=1.0
  • Reduce weapon degradation by 20%, +1 = 35%, +2 = 50%,
  • Armor degradation by 20%, +1 = 25%, +2 = 45%,
  • Ring degradation by 20%, +1 = 25%, +2 = 45%
Yes
ash_knuckle_ring.png Ash Knuckle Ring
  • 0.8
  • Increases petrification resistance by 400
No
dispelling_ring.png Dispelling Ring
  • +0=1.0
  • +1=4.0
  • Increases magic, lightning, fire, and dark defense by 60
  • +1 = Increases magic, lightning, fire, and dark defense by 120
Yes (+1)
ring_of_resistance.png Ring of Resistance
  • +0=0.8
  • +1=1.5
  • Raises poison, bleed, curse, and petrify resist by 120
  • +1 = Raises poison, bleed, curse, and petrify resist by 180
No
ring_of_blades.png Ring of Blades
  • +0=1.0
  • +1=1.5
  • +2=2.0
  • Increases Physical attack by 20
  • +1 = 35
  • +2 = 50
  • The Pursuer,
  • +1: The Pursuer that spawns where Smelter Demon was after it is dead
  • +2: The Pursuers in Drangleic CastleĀ“s throne room (NG+ only)
Yes
ring_of_knowledge.png Ring of Knowledge
  • 0.5
  • Increases intelligence by 5
No
ring_of_prayer.png Ring of Prayer
  • 0.5
  • Increases faith by 5
No
stone_ring.png Stone Ring
  • 1.5
  • Deal additional 30 damage to poise
No
red_tearstone_ring.png Red Tearstone Ring
  • 1.5
  • Boosts attack by 20% when HP is below 30%
No
blue_tearstone_ring.png Blue Tearstone Ring
  • 1.0
  • Increases defense by 35% when HP is below 30%
No
ring_of_giants.png Ring of Giants
  • +0=2.0
  • +1=3.0
  • +2=5.0
  • Increases poise by 10
  • +1 = 20
  • +2 = 30
Yes
old_leo_ring.png Old Leo Ring
  • 0.5
  • Strengthens thrust weapon counter attacks by 12.5%
No
ring_of_soul_protection.png Ring of Soul Protection
  • 1.0
Do not turn Hollow or lose Souls upon death, immune to petrification. Breaks when activated but can be repaired for 6000 Souls. No
ring_of_life_protection.png Ring of Life Protection
  • 1.0
Do not turn Hollow or lose Souls upon death. Will not prevent death by petrification, but dying from petrification while wearing the ring will still retain all souls and human form. Breaks when activated but can be repaired for 3000 Souls.
*Note: If you are cursed while wearing this ring, you will turn hollow but the ring will not break. You will need to spend one Human Effigy (or other ways of regaining humanity) to return to human form.
.
No
lingering_dragoncrest_ring.png Lingering Dragoncrest Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Extends length of spell effects by 15%
  • +1 = 25%
  • +2 = 40%
Yes
clear_bluestone_ring.png Clear Bluestone Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Shortens spell casting time by 20%
  • +1 = 35%
  • +2 = 55%
Yes
northern_ritual_band.png Northern Ritual Band
  • +0=0.5
  • +1=0.8
  • +2=1.0
  • Increases spell uses by 10%, +1 = 20%, +2 = 30%,
  • Reduces HP by 20%, +1 = 35%, +2 = 50%
Yes
southern_ritual_band.png Southern Ritual Band
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Increases Attunement slots by 1
  • +1 = 2
  • +2 = 3
Yes
covetous_gold_serpent_ring.png Covetous Gold Serpent Ring
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Increases item discovery by 50%
  • +1 = 75%
  • +2 = 100%
Yes
covetous_silver_serpent_ring.png Covetous Silver Serpent Ring
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Fallen foes yield 10% more souls
  • +1 = 20%
  • +2 = 30%
Yes
ring_of_the_evil_eye.png Ring of the Evil Eye
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Absorb 30 HP from each defeated foe
  • +1 = 50
  • +2 = 80
Yes
ring_of_restoration.png Ring of Restoration
  • 1.0
  • Restores 2 HP every second
No
ring_of_binding.png Ring of Binding
  • 0.2
  • Limits HP reduction when Hollowing by 25%, and stops HP reduction at 80% of max instead of 50%
No
silvercat_ring.png Silvercat Ring
  • 0.2
  • Reduces damage from falling
No
redeye_ring.png Redeye Ring
  • 0.2
  • Easier to be detected by enemies and draws their attention.
  • Can be used for most bosses to direct the fight (very useful to help others)
  • Adds a fiery red effect to your head around the eyes.
No
gowers_ring_of_protection.png Gower's Ring of Protection
  • 10.0
  • Makes a transparent hollow appear on your back that (doesn't negate damage anymore) will reduce damage taken from behind. Breaks after absorbing 5 attacks, regardless of their strength.
No
name-engraved_ring.png Name-engraved Ring
  • 0.2
  • Easier to connect to players who chose same God
No
slumbering_dragoncrest_ring.png Slumbering Dragoncrest Ring
  • 0.2
  • Walking/Running produces no sound.
No
hawk_ring.png Hawk Ring
  • 0.2
  • Extends the range of arrows by 7.55%
No
old_sun_ring.png Old Sun Ring
  • 3.0
Has a 10-30% of causing an explosion once it reaches the damage threshold. The higher the durability, the higher the probability No
illusory_ring_of_a_conqueror.png Illusory Ring of a Conqueror
  • 0.2
  • Left hand weapon becomes invisible
  • Clear game without dying
No
illusory_ring_of_the_exalted.png
Illusory Ring of the Exalted
  • 0.2
  • Right hand weapon becomes invisible
  • Clear game without resting at bonfire
No
ring_of_the_dead.png Ring of the Dead
  • 0.2
  • Keep human appearance even when Hollow
No
ring_of_thorns.png Ring of Thorns
  • +0=0.5
  • +1=0.8
  • +2=0.8
  • Has a 30% chance of counter-attacking when damage is taken
  • +1 = 50%
  • +2 = 70%
Yes
delicate_string.png Delicate String
  • 0.2
  • Increases chance of being invaded
No
white_ring.png White Ring
  • 1.0
  • Take the appearance of a white phantom
No
ring_of_whispers.png Ring of Whispers
  • 0.5
  • Causes a sound when you're near enemies.
  • Can be used to talk to Manscorpion Tark.
No
kings_ring.png King's Ring
  • 0.2
  • Opens the King's Gates and increases fire element damage by 5 points.
No
blue_seal.png Blue Seal
  • 0.2
  • Covenant ring for apostles of Blue. Increases max HP by 3%
No
guardians_seal.png Guardian's Seal
  • 0.2
  • Automatically summons you to other worlds
  • Join the Blue Sentinels in the Cathedral of Blue via Blue Sentinel Targray
No
crest_of_blood.png Crest of Blood
  • 0.2
  • Covenant ring given to those who seek blood. Adds 50 to bleed attack (only if the weapon already has bleed attack present).
  • If a weapon has bleed attack prior to imbuement & bleed imbuement is used, then this ring will add 60 (20% bonus) to bleed attack.
  • If a weapon has bleed attack prior to imbuement and new imbuement is used (meaning a new damage type is added), then this ring will add 40 (20% reduction) to bleed attack.
No
crest_of_the_rat.png Crest of the Rat
  • 0.2
  • Ring of the Rat King covenant.
  • Pulls players from their world into yours. You must be within Doors of Pharros or Grave of Saints for this to work.
  • Increases poison attack by 25, 50, or 60 depending on weapon's innate or infused state.
No
bell_keepers_seal.png Bell Keeper's Seal
  • 0.2
  • Ring for the Bell Keeper covenant. Allows invasions as a grey spirit to defend the Bell Tower
No
sun_seal.png Sun Seal
  • 0.2
  • Covenant ring for Heirs of the Sun. Increases the strength of Miracles by 5%
No
vanquishers_seal.png Vanquisher's Seal
  • 0.2
  • Covenant ring for Champions. Increases bare handed attack power.
No
ancient_dragon_seal.png Ancient Dragon Seal
  • 0.2
  • Covenant ring for would-be dragons. Estus Flask use restores 50 HP more.
  • Join the Dragon Remnants in Iron Keep via Magerold of Lanafir after giving him the Petrified Egg
No
abyss_seal.png Abyss Seal
  • 0.2
  • Covenant ring for Pilgrims of Dark. Also increases the power of Hexes by 7.5% at the cost of 30 HP per cast.
  • Pilgrims of Dark(Meet Darkdiver Grandahl in Shaded Woods, Black Gulch and Drangleic Castle)
No
illusory ring2.png Illusory Ring of the Vengeful
  • 0.9
  • Removed from the final version of the game.
  • Unavailable
No
illusory ring3.png Illusory Ring of the Guilty
  • Unknown Weight
  • Removed from the final version of the game.
  • Unavailable
No
Lightning Clutch Ring
  • 2.0
  • Grants the user bonus lightning damage.
  • Lowers the wearer's defence against all types of physical attack by 80 points.

No
Sorcery Clutch Ring
  • 2.0
  • Increases Magic Attack Rating for Weapons and Catalysts
  • Lowers the wearer's defence against all types of physical attack by 80 points.
No
Dark Clutch Ring
  • 2.0
  • The ring adds dark Attack Rating to weapons with base Dark elemental damage
  • Lowers the wearer's defence against all types of physical attack by 80 points.
  • The Attack Rating increase varies from weapon to weapon and applies to Staves & Chimes.
No
Fire Clutch Ring
  • 2.0
  • Increases Fire damage
  • This ring also affects Pyromancy Flames
  • Lowers the wearer's defence against all types of physical attack by 80 points.
No



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