Roaming Soul

roaming soul enemies dark souls2 wiki guide
HP NG: 900
NG+: 1,500
NG+7: ?
Weakness ?
Resistance ?
Respawns YES

Roaming Soul is an enemy in Dark Souls 2 (DKS2)Roaming Soul, these guardian spirits haunt the dense fog of the central Shaded Woods. Their identities remain a mystery, their barely corporeal forms almost invisible against the mist. Enemies have their own behavior and unique attacks, killing enemies provide various drops that reward players with items and souls.

 

Roaming Soul Information in Dark Souls 2

Guardian spirits lurking in the thick fog of the central Shaded Woods. Their identites are completely unknown as they barely maintain corporeal forms and are almost invisible against the mist. Are they fallen soldiers of a war long past, or the remnants of a clan that once dwelled in this ancient land?

Best fought using weapons with a wide arc of attack so that they can be hit easier. Player can not lock-on. Area of effect magic, such as Firestorm, is greatly helpful. There are two variants, one with a sword and dagger, and one with a crossbow and dagger. however, they can be marked with the hex Profound Still, if you lure them to the forest entrance.

 

Dark Souls 2 Roaming Soul Location

 

Roaming Soul Drops in DS2

  • Awestone (Company of Champions)
  • Souls: NG: 450 NG+: 900 NG+7: 1,800

 

DS2 Roaming Soul Strategy Tips

  • --

 

Roaming Soul Move Set in Dark Souls 2

  • TBA

 

Dark Souls 2 Roaming Soul Notes and Tips

 

Enemies
Abandoned Hollow  ♦  Aldia Warlock  ♦  Alonne Knight  ♦  Alonne Knight Captain  ♦  Amana Aberration  ♦  Amana Priestess  ♦  Archdrake Pilgrim  ♦  Armored Skeleton  ♦  Armorer Dennis  ♦  Ashen Crawler  ♦  Ashen Idol  ♦  Ashen Warrior  ♦  Aslatiel of Mirrah  ♦  Aurous Knight  ♦  Banedigger  ♦  Barrel Carrier  ♦  Basilisk  ♦  Belfry Gargoyle  ♦  Bell Keeper  ♦  Bell Keeper Mage  ♦  Black Drakeblood Knight  ♦  Blue Sentinel  ♦  Bonewheel Skeleton  ♦  Boromir  ♦  Bowman Guthry  ♦  Butcher Phantom  ♦  Catarina Knight  ♦  Chariot Lance Executioner  ♦  Charred Loyce Knight  ♦  Corrosive Egg Crawlers  ♦  Covetous Demon  ♦  Cragslipper  ♦  Crescent Sickle Phantom  ♦  crystal lizard  ♦  Curse Jar  ♦  Dark Priestess  ♦  Dark Spirit - A Chip Off the Ol' Rock  ♦  Dark Spirit - Abyss Ironclad  ♦  Dark Spirit - Forrest Grotesque  ♦  Dark Spirit - Pretender to the Xanthous Throne  ♦  Dark Spirit - Shadowveil Assassin  ♦  Dark Spirit - Tenebrous Rogue  ♦  Dark Spirit - The Ghost of Princes Past  ♦  Dark Spirit - Underworld Deadeye  ♦  Darkdweller  ♦  Darksucker  ♦  Desert Sorceress  ♦  Dingy Cleric Phantom  ♦  Dragon  ♦  Dragon Acolyte  ♦  Dragon Knight  ♦  Dragonfang Villard  ♦  DragonRider  ♦  Drakekeeper  ♦  Drakekeeper Knight Phantom  ♦  Dual Avelyn Bell Keeper  ♦  Dual Avelyn Faraam  ♦  Dual Avelyn Phantom  ♦  Ducal Spider  ♦  Eleum Loyce Giant  ♦  elite knight  ♦  Enemies  ♦  Entity of Avarice  ♦  Executioner  ♦  Falconer  ♦  Faraam Knight Phantom  ♦  Fencer Sharron  ♦  Flame Lizard  ♦  Flexile Sentry  ♦  Foreign Wanderer (Under Traveler)  ♦  Forlorn  ♦  forrest Grotesque  ♦  Frozen Reindeer  ♦  Fume Sorcerer  ♦  Gaoler  ♦  Giant Warrior  ♦  grand Tusk  ♦  Grave Warden  ♦  Great Basilisk  ♦  Great Giant Warrior  ♦  Great Poison Brumer  ♦  Greatbow Phantom  ♦  Greatsword Bell Keeper  ♦  Greatsword Phantom  ♦  Guardian Dragon  ♦  Gyrm Warrior  ♦  Gyrm Worker  ♦  Hammersmith  ♦  Headless Vengarl  ♦  Heide Knight  ♦  Hollow Crawler  ♦  Hollow Infantry  ♦  Hollow Mage  ♦  Hollow Mage (Black)  ♦  Hollow Peasant  ♦  Hollow Priest  ♦  Hollow Primal Knight  ♦  Hollow Prisoner  ♦  Hollow Rogue  ♦  Hollow Royal Soldier  ♦  Hollow Varangian  ♦  Hunting Dog  ♦  Hunting Rat  ♦  Infantry  ♦  Invisible Hollow  ♦  Invisible Rogues  ♦  Iron Warrior  ♦  Ironclad Soldier  ♦  Knight Phantom  ♦  Leydia Pyromancer  ♦  Lion Clan Warrior  ♦  Looking Glass Varlet  ♦  Maldron the Assassin  ♦  Masked Manikin  ♦  Melinda the Butcher  ♦  Merciless Roenna  ♦  Mongrel Rat  ♦  Nameless Usurper  ♦  Nimble Shadow  ♦  Ogre  ♦  Old Ironclad Soldier  ♦  Oliver The Collector  ♦  Poison Statue Cluster  ♦  Possessed Armor  ♦  Primal Knight  ♦  Prisoned Sinner  ♦  Prowler Hound  ♦  Prowling Magus  ♦  Rampart Golem  ♦  Rampart Hedgehog  ♦  Rampart Soldier  ♦  Rampart Spearman  ♦  Rampart Stray Dog  ♦  Roaming Soul - Foreign Wanderer  ♦  Rotten Vermin  ♦  Royal Soldier  ♦  Royal Swordsman  ♦  Ruin Sentinel  ♦  Rupturing Hollow  ♦  Sanctum Knight  ♦  Sanctum Priestess  ♦  Sanctum Soldier  ♦  Screenshots  ♦  Skeleton  ♦  Spider Drone  ♦  Spiders  ♦  Stone Knight  ♦  Stone Soldier  ♦  Stray Hound  ♦  Swollen Mongrel  ♦  Syan Soldier  ♦  The Imperfect  ♦  The Pursuer  ♦  Tseldoran Settler  ♦  Undead Aberration  ♦  Undead Crypt Knight  ♦  Undead Devourer  ♦  Undead Huntsman  ♦  Undead Laborer  ♦  Vorgel the Sinner  ♦  Wall Spectre  ♦  Wall Watchman  ♦  Washing Pole Phantom  ♦  Witchtree  ♦  Woodland Child Gully  ♦  Woodland Child Victor



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    • After getting the Eye of the Priestess from the DLC, you can now see all "ghosts" in the Shaded Woods/Ruins.

      You can farm them all for Awestones since it's easier to fight them now.

      • Anonymous

        They seem to be pretty resistant against Thrust attacks. They are giving me a hard time with lances while they are almost get one-hitted by my ultra greatswords.

        • As a caster I've found these scrolls work quite well against them.
          - Hexes: (50 int / 35 Faith, Dark Cathia Chime)
          - Scraps of life does around 230 damage and knocks them on their back
          - Darkstorm can kill them in 1-2 hits if enough black orbs hit them, and knocks them on their backs
          - Pyromancy: (+10 Pyro flame)
          - Lingering flame is quite useful here, as you can lure them into a trap. and can kill them in 2 hits, also knocks them on their backs
          - Miracles: (35 faith, +6 Lightning Bellevine)
          - Soul Appease is quite effective, it can kill them in 3 hits, and has quite good range, and can be cast relatively quickly.

          As a Meelee fighter, any weapon that has good poise damage, and a wide horizontal arc swing is a must.

          I'll check when they become targetable, as I think I was able to lock onto them, without the Eleum Loyce item.

          If you hate the area:
          - you can just run through it: stick to the left wall for the NPC merchant, stick to the right wall for the next area entrance
          - or use Ironclad chest armor, or Jester's Robes or use Gower's Ring of Protection to negate or lessen the backstab damage

          • Anonymous

            I'm fine being unable to see them 90% of the time, my problem is being unable to lock onto them. That part is a problem.

            • Anonymous

              I'm not sure if this is true for the rest of the enemies in the game but after I beat the game, I found that the ghosts in Shaded Ruins had gained physical bodies, allowing me to lock on and defeat them much easier.

              • Anonymous

                At least we don't need a Transient Curse to fight these things like the ones in the ruins of Old Anal Rodeo in DS1

                • Anonymous

                  this is literally really easy to pass by though, all you do is just follow the left or right wall and just follow it down, keep an eye on the floor and if need be, use a torch to see the floor easier, then you can pass over to the lions and stuff

                  • Anonymous

                    Well, Im not 100% Sure, but I also don't see any reguards to it. But I was playing through SotFS and after I'd gotten the priestess eye, these guys were visable. Not sure if its because of something I did, or because of the eye, but they sure are visable, and I was absolutly terrified when they weren't. You just expect them to always be invisable-ish, and you never go through that area more than maybe two or three times as is. Someone wanna confirm its not just me bugging out?

                    • (Can somebody please confirm this? I've been leaving markers for every roaring tree I've hit. I'm confident that I hit them all, and I'm positive that I killed all the mist-shrouded soldiers as well. Nothing's happened. PSN: Mighty_Konz)

                      (I tried this in NG+++ and nothing happened. Cleared all the enemies out and marked and hit every tree. Pretty sure this is inaccurate information. --Cav)

                      (I tried it on NG+ with no luck. As Cav stated, this information may be incorrect. Perhaps there are additional requirements? ~Moonlight Matthias)

                      (Does not seem to work in NG at all, even after killing all the enemies to the point of no respawn, also marked all the roaring trees. As far as other requirements go I have killed Nashandra and just about every boss, I've also completed nearly every NPC questline, so I am not sure what the other requirements may be, unless it's a NG+ thing. I'll be giving it a try with bonfire ascetics to see if that makes a difference in NG, since the other testing was all in NG+. -Kyadeli, PS3)

                      (Update: After spending the better part of an hour killing the Roaming Souls at Bonfire Intensity 2 in NG (all 14 of them), I spent another half an hour wandering around the forest hitting every large, roaring tree until it yelled at me, and another ten after that just wandering in search of this Washing Pole wielder. No luck. It may be a unique enemy to a higher NG+ similar to how you have to go to NG++ to get WoG and the Chaos spell outside of covenant rewards. -Kyadeli, PS3)

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