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Roaring Halberd

Equipment >> Weapons

Halberd forged from the soul of a Skeleton Lord. Imbued with the power of dark.
The unsettling skull carved into this halberd recalls the final moments of the Skeleton Lord from whom it was created.
Roaring Halberd.png
Roaring Halberd.png
Weapon Type: Halberd Counter 120 Weight: 16,0
Attack Type: Slash/Thrust Auxiliary: - Durability: 40
Stability: 40 Enchantable: Yes Special Attack: No


Acquired From


Hints & Tips:

  • Same moveset as Halberd, but with dark damage instead.
  • Also has longer reach than default Halberd due to its size.
  • Infuse with Darknight Stone  to have it be Dark dedicated.
  • Received huge buff in regulation 1.08. Physical rose to 310+63 and dark to 210+68.
  • Dark Roaring Halberd buffed with Dark Weapon can inflict an insanely high amount of damage provided if you have the stat for its scaling.
  • At Dex: 40 and Int+Faith:30-30 a Dark Roaring Halberd has ATT: 272+38 and Dark: 277+109 which is an AR: 696.
  • Add the Dark Clutch ring and Ring of Blades+1 you're looking at AR: 760.
  • With above set up, with Dark Weapon buff applied, you can hit for 917 if landing with the tip of the weapon. If too close you will hit for around 369. (Tested on the dogs out side McDuffs workshop.)


In-game appearance:

IMGP3325.JPG
IMGP3325.JPG


( Better Image Needed)


Requirements
icon-strength.png
icon-strength.png
Strength
icon-dexterity.png
icon-dexterity.png
Dexterity
icon-intelligence.png
icon-intelligence.png
Intelligence
icon-faith.png
icon-faith.png
Faith
  16 12 12 12

 

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_darkdef.png
Regular 124 - - - 100 120
35
- B - - - C - - 40 10 30 30 45
Regular +5 310 - - - 210 ^ - A - - - C - - 40 10 30 30 45
Magic 102 55 - - 82 ^ - C C - - C - - 37.9 26.6 27.9 27.9 42.9
Magic +5 255 116 - - 173 ^ - C C - - C - - 37.9 26.6 27.9 27.9 42.9
Fire 102 - 55 - 82 ^ - C - C - C - - 37.9 7.9 46.6 27.9 42.9
Fire +5 255 - 116 - 173 ^ - C - C - C - - 37.9 7.9 46.6 27.9 42.9
Lightning 102 - - 55 82 ^ - C - - C C - - 37.9 7.9 27.9 46.6 42.9
Lightning +5 255 - - 116 173 ^ - C - - C C - - 37.9 7.9 27.9 46.6 42.9
Dark 109 - - - 131 ^ - E - - - C - - 39.1 9.1 29.1 29.1 51.6
Dark +5 272 - - - 277 ^ - E - - - B - - 39.1 9.1 29.1 29.1 51.6
Poison 111 - - - 90 ^ - C - - - C 96 - 37.9 7.9 27.9 27.9 42.9
Poison +5 279 - - - 189 ^ - C - - - B 120 - 37.9 7.9 27.9 27.9 42.9
Bleed 111 - - - 90 ^ - C - - - C - 96 37.9 7.9 27.9 27.9 42.9
Bleed +5 279 - - - 189 ^ - C - - - B - 120 37.9 7.9 27.9 27.9 42.9
Raw 142 - - - 115 ^ - E - - - D - - 40 30 30 30 35
Raw +5 356 - - - 241 ^ - E - - - D - - 40 30 30 30 35
Enchanted 121 - - - 100 ^ - E D - - E - - 40 30 30 30 35
Enchanted +5 310 - - - 210 ^ - D D - - E - - 40 30 30 30 35
Mundane 62 - - - 60 ^ - D - - - E - - 40 30 30 30 35
Mundane +5 155 - - - 105 ^ - D - - - E - - 40 30 30 30 35

Table Key

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Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png
icon-strength.png
icon-strengthscale_green.png
icon-strengthscale_green.png

Strength
icon-wp_physicalattack.png
icon-wp_physicalattack.png

Physical
icon-wp_physicaldef.png
icon-wp_physicaldef.png

Physical
icon-wp_bleed.png
icon-wp_bleed.png

Bleeding
icon-durabilitiy.png
icon-durabilitiy.png

Durability
icon-dexterity.png
icon-dexterity.png
icon-dexscale_green.png
icon-dexscale_green.png

Dexterity
icon-wp_magdmg.png
icon-wp_magdmg.png

Magic
icon-wp_magicdef.png
icon-wp_magicdef.png

Magic
icon-wp_poisondef.png
icon-wp_poisondef.png

Poison
icon_weight.png
icon_weight.png

Weight
icon-intelligence.png
icon-intelligence.png

Intelligence
icon-wp_firedmg.png
icon-wp_firedmg.png

Fire
icon-wp_firedef.png
icon-wp_firedef.png

Fire
icon-wp_petrifydef.png
icon-wp_petrifydef.png

Petrify
 
icon-faith.png
icon-faith.png

Faith
icon-wp_lightningdmg.png
icon-wp_lightningdmg.png

Lightning
icon-wp_lightningdef.png
icon-wp_lightningdef.png

Lightning
icon-wp_cursedef.png
icon-wp_cursedef.png

Curse
 
icon-magicbonus_green.png
icon-magicbonus_green.png

Magic Bonus
icon-wp_counterstrength.png
icon-wp_counterstrength.png

Counter Strength
icon-wp_stability.png
icon-wp_stability.png

Stability
   
icon-firebonus_green.png
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
icon-wp_poiseDamage.png

Poise Damage
     
icon-lgtngbonus_green.png
icon-lgtngbonus_green.png

Lighting Bonus
icon-wp_castSpeed.png
icon-wp_castSpeed.png

Cast Speed
     
icon-darkbonus_green.png
icon-darkbonus_green.png

Dark Bonus
icon-wp_range.png
icon-wp_range.png

Range
     

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • 07 Mar 2017 21:21  

      on a good hex build this halberd is a monster, the only downfall is the durability. I notice I have to repair it way more often than my other weapons. Probably cos it's made of bones.

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