Rotten Pine Resin

rotten pine resin

Applies poison to right-hand weapons.
Poisoned foes slowly lose HP over time.

Rotten Pine Resin is a type of Consumable in Dark Souls 2 (DKS2)Rotten Pine Resin, this variant has turned poisonous. Applies a toxic effect to right-hand weapons. Afflicted foes experience a gradual loss of HP over time. Consumable Items grant various effects such as restorative properties for recovering HP, removing certain negative status effects, applying temporary buffs and debuffs, as well as activating various actions and effects.

 

This Rotten Pine Resin has gone poisonous. Applies poison to right-hand weapons. Poisoned foes slowly lose HP over time.

Rotten Pine Resin Usage in Dark Souls 2

  • Boosts existing poison damage by 30%
  • Adds 20 poison attack value of the right-hand weapon for 90 seconds

 

Dark Souls 2 Rotten Pine Resin Locations

 

Rotten Pine Resin Notes and Tips in DKS2

  • Notes and tips go here.

 

Consumables
Alluring Skull  ♦  Amber Herb  ♦  Aromatic Ooze  ♦  Blackweed Balm  ♦  Bleeding Serum  ♦  Bonfire Ascetic  ♦  Brightbug  ♦  Charcoal Pine Resin  ♦  Common Fruit  ♦  Crimson Water  ♦  Dark Pine Resin  ♦  Dark Troches  ♦  Divine Blessing  ♦  Dragon Charm  ♦  Dried Root  ♦  Elizabeth Mushroom  ♦  Estus Flask  ♦  Estus Flask Shard  ♦  Flame Butterfly  ♦  Fragrant Branch of Yore  ♦  Gold Pine Resin  ♦  Goldenfruit Balm  ♦  Green Blossom  ♦  Homeward Bone  ♦  Human Effigy  ♦  Items  ♦  Lifegem  ♦  Lloyd's Talisman  ♦  Monastery Charm  ♦  Old Growth Balm  ♦  Old Radiant Lifegem  ♦  Petrified Something  ♦  Pharros' Lockstone  ♦  Poison Moss  ♦  Prism Stone  ♦  Radiant Lifegem  ♦  Red Leech Troches  ♦  Repair Powder  ♦  Rouge Water  ♦  Rusted Coin  ♦  Silver Talisman  ♦  Simpleton's Spice  ♦  Skeptic's Spice  ♦  Small Blue Burr  ♦  Small Orange Burr  ♦  Small Smooth & Silky Stone  ♦  Small Yellow Burr  ♦  Smelter Wedge  ♦  Smooth & Silky Stone  ♦  Soul Vessel  ♦  Sublime Bone Dust  ♦  Triclops Snake Troches  ♦  Twilight Herb  ♦  Vine Balm  ♦  Wilted Dusk Herb



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    • Anonymous

      Flat bonus to any type of hit, so weapons which hit multiple times like ricards rapier will benefit a lot from this

      • Anonymous

        So if I apply this to a weapon, does every attack build up a fixed amount of poison, or do the attacks differ in that regard? Because if the build up is the same for every registered hit, Ricard's Rapier might just be one of the most effective weapons to apply Poison

        • Anonymous

          It might be that it loses its effect when the weapon does 0 damage. Maybe because the attacks don't register?
          As long as my ladle was unbroken, I poisoned early Pursuer (to get RoB for my not-mundane ladle run) in about 10 hits. After it was broken I got about 30 pretty fast hits on him and it didn't procc. Idk who might profit from this information, but I thought I'd share it.
          Dark Pine Resin and Gold Pine Resin still work, but they add flat damage not auxiliary effects.

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