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Royal Greatsword.png

Royal Greatsword+10

Stats
icon-wp_physicalAttack.png 270(*202) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*100) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*100) icon-wp_stability.png 40
icon-lightningbonus.png 0(*100) icon-durabilitiy.png 70
icon-darkbonus.png 0(*100) icon_weight.png 6.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
B
15
D (*E)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 202 physical dmg/100 elemental dmg and C scaling with chosen element. Dex scaling changes to E.

Royal Greatsword is a weapon in Dark Souls 2.

 

Greatsword of the royal swordsmen.

Its undulating blade draws blood from its foes. Despite the magnificence of this weapon, it was terribly inadequate in the war against the mighty Giants. 

 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Cannot be infused with Pine Resins.
  • Inflicts the same bleed as a Flamberge
  • Move set and swing speed appear to be identical to the Flamberge.
  • Essentially a slightly lighter, shorter reaching Flamberge that consumes less stamina per swing.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))










Royal Greatsword Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 135 - - - - 110
35
C D - - - - - 67 60 10 40 40 20
Regular +10 270 - - - - ^ B D - - - - - 100 60 10 40 40 20
Magic 101 60 - - - ^ C E C - - - - 50 57.5 30.0 37.5 37.5 17.5
Magic +10 202 100 - - - ^ C E C - - - - 75 57.5 30.0 37.5 37.5 17.5
Fire 101 - 60 - - ^ C E - C - - - 50 57.5 7.5 60.0 37.5 17.5
Fire +10 202 - 100 - - ^ C E - C - - - 75 57.5 7.5 60.0 37.5 17.5
Lightning 101 - - 60 - ^ C D - - C - - 50 57.5 7.5 37.5 60.0 17.5
Lightning +10 202 - - 100 - ^ C E - - C - - 75 57.5 7.5 37.5 60.0 17.5
Dark 101 - - - 60 ^ C D - - - C - 50 57.5 7.5 37.5 37.5 40.0
Dark +10 202 - - - 100 ^ C E - - - E - 75 57.5 7.5 37.5 37.5 40.0
Poison 121 - - - - ^ C E - - - - 96 60 57.9 7.9 37.9 37.9 17.9
Poison +10 243 - - - - ^ C E - - - - 120 90 57.9 7.9 37.9 37.9 17.9
Bleed 129 - - - - ^ C E - - - - - 96 59.1 9.1 39.1 39.1 19.1
Bleed +10 259 - - - - ^ C E - - - - - 143 59.1 9.1 39.1 39.1 19.1
Raw 155 - - - - ^ E E - - - - - 77 60 10 40 40 20
Raw +10 310 - - - - ^ E E - - - - - 115 60 10 40 40 20
Enchanted 135 - - - - ^ E E D - - - - 67 60 10 40 40 20
Enchanted+10 270 - - - - ^ E E C - - - - 100 60 10 40 40 20
Mundane 67 - - - - ^ E E - - - - - 33 60 10 40 40 20
Mundane +10 135 - - - - ^ D E - - - - - 50 60 10 40 40 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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