Royal Kite Shield |
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100 |
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45 |
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45 |
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45 |
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65 | 45 | |
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50 | 45 | |
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40 | 60 | |
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50 | 4.0 | |
Requirement & Bonus | |||
12 D |
-- -- |
-- -- |
-- -- |
Standard Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Enchantment |
Royal Kite Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From
- Can be bought for 2400 souls from Steady Hand McDuff in The Lost Bastille.
Hints and Tips:
- Upgrades with: Regular Titanite
- Has the lowest requirements of shields with 100% physical block.
- Light shield with 100% physical damage reduction.
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
In-game appearance:
Royal Kite Shield Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Royal Kite Shield | 80 | - | - | - | - | D | C | - | - | - | - | 0 45 |
0 45 |
45 | 45 | 100 | 45 | 65 | 50 | 40 | 50 |
Royal Kite Shield +10 | 160 | - | - | - | - | D | C | - | - | - | - | 0 58.7 |
0 58.7 |
58.7 | 58.7 | 100 | 58.7 | 73.7 | 62.5 | 55 | 58 |
Magic | 50 | 61 | - | - | - | E | D | C | - | - | - | 0 42.7 |
0 42.7 |
42.7 | 42.7 | 97.7 | 63.3 | 62.7 | 47.7 | 37.7 | 50 |
Magic +10 | 100 | 123 | - | - | - | E | D | B | - | - | - | 0 57 |
0 57 |
57 | 57 | 98.2 | 72.5 | 72 | 60.7 | 53.2 | 58 |
Fire | 50 | - | 61 | - | - | E | D | - | C | - | - | 0 42.7 |
0 42.7 |
42.7 | 42.7 | 97.7 | 42.7 | 83.3 | 47.7 | 37.7 | 50 |
Fire +10 | 100 | - | 123 | - | - | E | D | - | B | - | - | 0 57 |
0 57 |
57 | 57 | 98.2 | 57 | 87.5 | 60.7 | 53.2 | 58 |
Lightning | 50 | - | - | 61 | - | E | D | - | - | C | - | 0 42.7 |
0 42.7 |
42.7 | 42.7 | 97.7 | 42.7 | 62.7 | 68.3 | 37.7 | 50 |
Lightning +10 | 100 | - | - | 123 | - | E | D | - | - | B | - | 0 57 |
0 57 |
57 | 57 | 98.2 | 57 | 72 | 76.2 | 53.2 | 58 |
Dark | 50 | - | - | - | 61 | E | D | - | - | - | C | 0 42.7 |
0 42.7 |
42.7 | 42.7 | 97.7 | 42.7 | 62.7 | 47.7 | 58.3 | 50 |
Dark +10 | 100 | - | - | - | 123 | E | D | - | - | - | B | 0 57 |
0 57 |
57 | 57 | 98.2 | 57 | 72 | 60.7 | 68.7 | 58 |
Poison | 50 | - | - | - | - | E | D | - | - | - | - | 12 63.3 |
0 42.7 |
42.7 | 42.7 | 97.7 | 42.7 | 62.7 | 47.7 | 37.7 | 50 |
Poison +10 | 100 | - | - | - | - | E | D | - | - | - | - | 24 72.5 |
0 57 |
57 | 57 | 98.2 | 57 | 72 | 60.7 | 53.2 | 58 |
Bleed | 50 | - | - | - | - | E | D | - | - | - | - | 0 42.7 |
12 63.3 |
42.7 | 42.7 | 97.7 | 42.7 | 62.7 | 47.7 | 37.7 | 50 |
Bleed +10 | 100 | - | - | - | - | E | D | - | - | - | - | 0 57 |
24 72.5 |
57 | 57 | 98.2 | 57 | 72 | 60.7 | 53.2 | 58 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
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Faith |
Lightning |
Lightning |
Curse |
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Magic Bonus |
Counter Strength |
Stability |
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Poise Damage |
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Lighting Bonus |
Cast Speed |
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Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
doing a hex run, but i still can't get away from the comfort of my safety blanket that is 100% physical block shields. this only required 3 additional levels in strength, and i'm now as happy as a pig in slop. :)
- Anonymous
Great looking shield, and it's probably the first 100% PHYS block shield you'll find and be able to use. What's not to love?
- Anonymous
- Anonymous
As Dex, I dual-wield weapons. But if I see an extra "atack-ee" Enemy or boss, this is my go-to shield. Low requirements and low weight for its 100% physical block.
- Anonymous
Is good.
5
+10
-1