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Equipment >> Shields

Royal Kite Shield is a Standard Shield in Dark Souls 2.

Royal Kite Shield

Royal Kite Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
12
-
-
-
Durability:
60
Attack Type:
Strike /Parry
Weight:
4.0
Auxiliary:
-
Counter
110
Enchantable?
Yes/No
Special Attack:
No


  • "A metal shield issued to knights."

  • "Nothing special about this shield, which is precisely why it is so easy to use, and the likely reason for its popularity."

  • "People rarely agree over what constitutes quality, but the broad popularity of these shields proves that there are exceptions."


Acquired From

  • Can be bought for 2400 souls from Steady Hand McDuff in The Lost Bastille

Hints and Tips:

  • Upgrades with: Regular Titanite
  • Has the lowest requirements of shields with 100% physical block.
  • Light shield with 100% physical damage reduction.

Youtube relevant videos:
((Please link or make the embed small))

Required in Build:
((Link to build))
In-game appearance:
external image iHfUff3.png


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Royal Kite Shield
80
-
-
-
-
D
C
-
-
-
-
0
45
0
45
45
45
100
45
65
50
40
50
Royal Kite Shield +10
160
-
-
-
-
D
C
-
-
-
-
0
58.7
0
58.7
58.7
58.7
100
58.7
73.7
62.5
55
58
Magic
50
61
-
-
-
E
D
C
-
-
-
0
42.7
0
42.7
42.7
42.7
97.7
63.3
62.7
47.7
37.7
50
Magic +10
100
123
-
-
-
E
D
B
-
-
-
0
57
0
57
57
57
98.2
72.5
72
60.7
53.2
58
Fire
50
-
61
-
-
E
D
-
C
-
-
0
42.7
0
42.7
42.7
42.7
97.7
42.7
83.3
47.7
37.7
50
Fire +10
100
-
123
-
-
E
D
-
B
-
-
0
57
0
57
57
57
98.2
57
87.5
60.7
53.2
58
Lightning
50
-
-
61
-
E
D
-
-
C
-
0
42.7
0
42.7
42.7
42.7
97.7
42.7
62.7
68.3
37.7
50
Lightning +10
100
-
-
123
-
E
D
-
-
B
-
0
57
0
57
57
57
98.2
57
72
76.2
53.2
58
Dark
50
-
-
-
61
E
D
-
-
-
C
0
42.7
0
42.7
42.7
42.7
97.7
42.7
62.7
47.7
58.3
50
Dark +10
100
-
-
-
123
E
D
-
-
-
B
0
57
0
57
57
57
98.2
57
72
60.7
68.7
58
Poison
50
-
-
-
-
E
D
-
-
-
-
12
63.3
0
42.7
42.7
42.7
97.7
42.7
62.7
47.7
37.7
50
Poison +10
100
-
-
-
-
E
D
-
-
-
-
24
72.5
0
57
57
57
98.2
57
72
60.7
53.2
58
Bleed
50
-
-
-
-
E
D
-
-
-
-
0
42.7
12
63.3
42.7
42.7
97.7
42.7
62.7
47.7
37.7
50
Bleed +10
100
-
-
-
-
E
D
-
-
-
-
0
57
24
72.5
57
57
98.2
57
72
60.7
53.2
58

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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