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Ruler's Sword is a weapon in Dark Souls 2.

 


Ruler's Sword.png

Ruler's Sword+5

Stats
icon-wp_physicalAttack.png 280 (*196) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*196) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*196) icon-wp_stability.png 40
icon-lightningbonus.png 0(*196) icon-durabilitiy.png 60
icon-darkbonus.png 0(*196) icon_weight.png 8.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
C
20
C (*D)
16 16
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 196 physical dmg/196 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

Original:
Greatsword of Vendrick, king of Drangleic. The strength of this sword is relative to the number of souls possessed by its wielder.

The great king shut himself away, and was soon reduced to a mere shell. Just what was it that he yearned to protect?

Effect: attack boosted by souls held

Scholar of the First Sin changed to:

Greatsword of Vendrick, King of Drangleic. The strength of this sword is relative to the number of souls possessed by its wielder.

One fragment of Dark, having taken human shape, became obsessed with the King's soul. Impelled by its own cravings, it sought souls, and strove to make the strength of the Giants its own.

Effect: attack boosted by souls held.

Acquired From

 

Hints and Tips:

  • Upgrades with Petrified Dragon Bone to +5
  • At 1 million souls the total bonus damage of this weapon is +118 (not including scaling from Str/Dex AND having removed EVERY ring and piece of armor). The cap for the max amount of souls for this weapon is 1 million.
  • Note: If the wielder has less than 300 thousand souls in total, the sword will receive a damage penalty, which will slowly decrease the more souls you gain.
  • Has the same move set as the Mirrah Greatsword
  • At exactly required stats with +5 sword and 10m souls you have +159 bonus damage. At 99 str and dex you have +273, without souls you have +81. At 99 STR+ 99 DEX+ Regular +5 + 109,483,001 Souls (Damage is fixed after this amount, no matter how high it is) + Ring of Blades (Just the usual one, i havent got the +1 or higher Ring of Blades) = 280 + 299 damage

 

  Ruler's Sword +5 (40 STR, 40 DEX, 16 INT, 16 FAI, carrying 1M souls) Claymore +10 (40 STR, 40 DEX)
Dogs at MacDuff (NG) 450 dmg (two handed R1/RB attack) 405 dmg (two handed R1/RB attack)
Knights at Heide ruins (NG) 497 dmg (two handed R1/RB attack) 447 dmg (two handed R1/RB attack)
Knights at Dragon aerie (NG) 411 dmg (two handed R1/RB attack) 361 dmg (two handed R1/RB attack)


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
Link here

 

  Ruler's Sword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 112 - - - - 110
35
C C - - - - - - 60 10 40 40 20
Regular +5 280 - - - - ^ C C - - - - - - 60 10 40 40 20
Magic 78 78 - - - ^ D D C - - - - - 57.9 26.6 37.9 37.9 17.9
Magic +5 196 196 - - - ^ C D B - - - - - 57.9 26.6 37.9 37.9 17.9
Fire 78 - 78 - - ^ D D - C - - - - 57.9 7.9 56.6 37.9 17.9
Fire +5 196 - 196 - - ^ C D - B - - - - 57.9 7.9 56.6 37.9 17.9
Lightning 78 - - 78 - ^ D D - - C - - - 57.9 7.9 37.9 56.6 17.9
Lightning +5 196 - - 196 - ^ C D - - B - - - 57.9 7.9 37.9 56.6 17.9
Dark 78 - - - 78 ^ D D - - - C - - 57.9 7.9 37.9 37.9 36.6
Dark +5 196 - - - 196 ^ C D - - - B - - 57.9 7.9 37.9 37.9 36.6
Poison 78 - - - - ^ D D - - - - 112 - 57.9 7.9 37.9 37.9 17.9
Poison +5 196 - - - - ^ C D - - - - 140 - 57.9 7.9 37.9 37.9 17.9
Bleed 78 - - - - ^ D D - - - - - 112 57.9 7.9 37.9 37.9 17.9
Bleed +5 196 - - - - ^ C D - - - - - 140 57.9 7.9 37.9 37.9 17.9
Raw 128 - - - - ^ E E - - - - - - 60 10 40 40 20
Raw +5 322 - - - - ^ E E - - - - - - 60 10 40 40 20
Enchanted 112 - - - - ^ E E D - - - - - 60 10 40 40 20
Enchanted+5 280 - - - - ^ E E D - - - - - 60 10 40 40 20
Mundane 56 - - - - ^ D E - - - - - - 60 10 40 40 20
Mundane +5 140 - - - - ^ D E - - - - - - 60 10 40 40 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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