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Sacred Chime Hammer is a weapon in Dark Souls 2.


Sacred Chime Hammer.png

Sacred Chime Hammer+5

Stats
icon-wp_physicalAttack.png 380(*364)(*342) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*90) icon-wp_poiseDamage.png 60
icon-firebonus.png 0(*90) icon-wp_stability.png 30
icon-lightningbonus.png 0(*90) icon-durabilitiy.png 70
icon-darkbonus.png 150(*80) icon_weight.png 22.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
40
B (*C)
12 12 12
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B B(*A)
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special Yes
*When infused: 342 physical dmg/90 elemental dmg and B scaling with chosen element. Str scaling changes to C.


Great hammer of the Royal Aegis.

The power of the hammer's blessing has not faded completely, despite being exposed to the dark of the Undead Crypt.

Unleash its latent power with a strong attack.

Sir Velstadt, known as the Royal Aegis, gave himself to the King both in life and death. 


Acquired From:



Hints and Tips:

  • Upgraded with Petrified Dragon Bone, to +5. Cannot be infused with Bleed.
  • Fulfilling all the stat requirements (it's enough to have half of required STR) allows the two-handed strong attack to emit a spread of dark orbs after a small cast time, similar to that of Velstadt. These orbs drain stamina if they are not blocked much like all dark magic. It also has homing similar to Affinity, and the sigil of Scraps of Life, but the orb's landing location is fixed once it's locked on, unlike Affinity.
  • Recommended to infuse with Dark to increase the power of the special attack.
  • Extremely devastating if paired with Affinity under 60 attunemet, 65 Int+Faith, not only 10 orbs can catch people off-guard, it also protects you when you're casting the special attack.
  • Highly recommended to powerstance with Dark Crypt Blacksword +5 with either one buffed with Dark Weapon.
  • Consumes very low stamina for a weapon of its class. With 30 END, you can do 6 one handed R1s and 5 two handed R1s before stamina runs out. For comparison, the Crypt Blacksword, a potential competitor for the Sacred Chime Hammer, can just barely do 5 one handed R1s and 4 two handed R1s with the same endurance. And compared to the Demon's Great Hammer, a weapon of the same class with a similar moveset, but no dark damage, it is even more dramatic. With 30 END, the Demon's Great Hammer can do 4 one handed R1s and 4 two handed R1s.



Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Sacred Chime Hammer tutorial & power stance

Required in Build:
((link to build page))





Sacred Chime Hammer Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 152 - - - 50 100
60
C   - -   C - - 45 10 30 30 40
Regular +5 380 - - - 150 ^ B - - -   B - - 45 10 30 30 40
Magic 136 30 - - 45 ^ D - C - - B - - 42.9 26.6 27.9 27.9 37.9
Magic +5 342 90 - - 135 ^ C - B - - B - - 42.9 26.6 27.9 27.9 37.9
Fire 136 - 30 - 45 ^ D - - C - B - - 42.9 7.9 46.6 27.9 37.9
Fire +5 342 - 90 - 135 ^ C - - B - B - - 42.9 7.9 46.6 27.9 37.9
Lightning 136 - - 30 45 ^ D - - - C B - - 42.9 7.9 27.9 46.6 37.9
Lightning +5 342 - - 90 135 ^ C - - - B B - - 42.9 7.9 27.9 46.6 37.9
Dark 145 - - - 72 ^ C - - - - B - - 42.9 7.9 27.9 27.9 56.6
Dark +5 364 - - - 215 ^ B - - - - A - - 45.1 9.1 29.1 29.1 46.6
Poison 136 - - - 45 ^ D - - - - B 96 - 42.9 7.9 27.9 27.9 37.9
Poison +5 342 - - - 135 ^ C - - - - B 120 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 174 - - - 57 ^ E - - -   C - - 45 10 30 30 40
Raw +5 437 - - - 172 ^ E - - - - C - - 40 10 30 30 40
Enchanted 152 - - - 50 ^ E - D - - D - - 40 10 30 30 40
Enchanted +5 380 - - - 150 ^ E - D - - D - - 40 10 30 30 40
Mundane 76 - - - 25 ^ D - - - - D - - 40 10 30 30 40
Mundane+5 190 - - - 75 ^ D - - - - D - - 40 10 30 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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