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Sanctum Crossbow is a weapon in Dark Souls 2.


xbow2.png

Sanctum Crossbow+10

Stats
icon-wp_physicalAttack.png 220 (*186) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*65) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*65) icon-wp_stability.png 10
icon-lightningbonus.png 0(*65) icon-durabilitiy.png 45
icon-darkbonus.png 0(*65) icon_weight.png 3.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
13 4 10 10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C C
Weapon Type Crossbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 186 physical dmg/65 elemental dmg and C scaling with chosen element.


Crossbow wielded by sanctum knights.

Strong attack fires dark bolts.


These guardian knights were sentenced to eternal stewardship of the Sanctum in a clandestine ritual carried out in the great depths, but today the sanctum receives nary visitor. 




Acquired From






Hints and Tips:

  • Fires a single precise bolt
  • Two Handed Strong Attack on the supporting hand (If you wield it with left hand then it's located on right hand) fires a

    Dark Orb.

  • Special attack costs 10 durability (or 5 If you have Bracing Knuckle Ring +2)

  • With 53 Int+Faith, special attack fired from Dark Sanctum Crossbow +10 deals approximately 736 damage
  • Infusing the weapon with a Darknight stone reduces the physical damage while adding dark damage to special attack.
  • With 30 Int+Faith, Dark Clutch ring adds 39 dark scaling, increasing it from 84 to 123. This adds roughly 2-300 damage to the special attack.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Sanctum Crossbow Moveset
Required in Build:
((Link to build))


Sanctum Crossbow Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Range Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_range.png
icon-wp_stability.png
Regular 169 - - - - 100
10
- - - - - C - - - - - - - 20 10
Regular +10 220 - - - - ^ - - - - - C - - - - - - - 20 10
Magic 143 44 - - - ^ - - C - - C - - - 10 - - - 20 10
Magic +10 186 65 - - - ^ - - C - - C - - - 10 - - - 20 10
Fire 143 - 44 - - ^ - - - C - C - - - - 10 - - 20 10
Fire +10 186 - 65 -   ^ - - - C - C - - - - 10 - - 20 10
Lightning 143 - - 44 - ^ - - - - C C - - - - - 10 - 20 10
Lightning +10 186 - - 65 - ^ - - - - C C - - - - - 10 - 20 10
Dark 118 - - - - ^ - - - - - C - - - - - - 10 20 10
Dark +10 154 - - - - ^ - - - - - C - - - - - - 10 20 10
Poison - - - - - ^ - - - - - - - - - - - - - 20 10
Poison +10 - - - - - ^ - - - - - - - - - - - - - 20 10
Bleed - - - -   ^ - - - - -   - - - - - - - 20 10
Bleed +10 - - - -   ^ - - - - -   - - - - - - - 20 10
Raw 185 - - - - ^ - - - - - D - - - - - - - 20 10
Raw +10 242 - - -   ^ - - - - - D - - - - - - - 20 10
Enchanted 169 - - - - ^ - - D - - E - - - - - - - 20 10
Enchanted +10 220 - - -   ^ - - D - - E - - - - - - - 20 10
Mundane 25 - - - - ^ - - - - - E - - - - - - - 20 10
Mundane +10 33 - - -   ^ - - - - - D - - - - - - - 20 10


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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