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Sanctum Mace is a weapon in Dark Souls 2.


Sanctum Mace.png

Sanctum Mace+10

Stats
icon-wp_physicalAttack.png 400 (*340) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*59) icon-wp_poiseDamage.png 30
icon-firebonus.png 0(*59) icon-wp_stability.png 30
icon-lightningbonus.png 0(*59) icon-durabilitiy.png 30
icon-darkbonus.png 0(*59) icon_weight.png 17
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
35
A (*B)
6
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 340 physical dmg/59 elemental dmg and B scaling with chosen element. Dex scaling changes to B.



A mace wielded by sanctum soldiers.

This mace was corrupted by poison when Sinh, the sleeping dragon, awoke.

A mere mortal would be asphyxiated by the poison emitted when wielding this, but for the noxious sanctum soldiers, this fact matters none. 



Acquired From




Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • This mace poisons the player with each attack
  • The two-handed moveset also includes some of the lance moveset, the first R1, the second R2, and the running attack are all lances moveset.
  • It is recommended to wear the Poisonbite Ring and/or the Ring of Resistence in combination with high poison defence armor to prevent poisoning yourself
  • Wearing above rings together with the Shadow Set and Yorgh's Spear fully negates the poison damage taken by the sanctum mace.
  • The mace can be buffed with Rotten Pine Resin, thus infusing the weapon with poison is not recommended.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Move Set & Dual Wielding Tutorial

Required in Build:
((Link to build))





Sanctum Mace Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 307 - - - - ^ B - - - - - 53 - 45 10 30 30 40
Regular +5 353 - - - - ^ A - - - - - 66 - 45 10 30 30 40
Regular +10 400 - - - - ^ A - - - - - 80 - 45 10 30 30 40
Magic 260 40 - - - ^ B - C - - - 45 - 43.7 20 28.7 28.7 38.7
Magic +5 300 50 - - - ^ B - C - - - 56 - 43.7 20 28.7 28.7 38.7
Magic +10 340 59 - - - ^ B - C - - - 68 - 43.7 20 28.7 28.7 38.7
Fire 260 - 40 - - ^ B - - C - - 45 - 43.7 8.7 40 28.7 38.7
Fire +5 300 - 50 - - ^ B - - C - - 56 - 43.7 8.7 40 28.7 38.7
Fire +10 340 - 59 - - ^ B - - C - - 68 - 43.7 8.7 40 28.7 38.7
Lightning 260 - - 40 - ^ B - - - C - 45 - 43.7 8.7 28.7 40 38.7
Lightning +5 300 - - 50 - ^ B - - - C - 56 - 43.7 8.7 28.7 40 38.7
Lightning +10 340 - - 59 - ^ B - - - C - 68 - 43.7 8.7 28.7 40 38.7
Dark 260 - - - 40 ^ B - - - - C 45 - 43.7 8.7 28.7 28.7 50
Dark +5 300 - - - 50 ^ B - - - - C 56 - 43.7 8.7 28.7 28.7 50
Dark +10 340 - - - 59 ^ B - - - - C 68 - 43.7 8.7 8.7 28.7 50
Poison 165 - - - - ^ B - - - - - 98 - 42.7 7.7 27.7 27.7 37.7
Poison +5 190 - - - - ^ B - - - - - 123 - 42.7 7.7 27.7 27.7 37.7
Poison +10 216 - - - - ^ B - - - - - 148 - 42.7 7.7 27.7 27.7 37.7
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 353 - - - - ^ D - - - - - 60 - 45 10 30 30 40
Raw +5 406 - - - - ^ D - - - - - 76 - 45 10 30 30 40
Raw +10 460 - - - - ^ D - - - - - 92 - 45 10 30 30 40
Enchanted 307 - - - - ^ D - D - - - 53 - 45 10 30 30 40
Enchanted +5 353 - - - - ^ D - D - - - 66 - 45 10 30 30 40
Enchanted +10 400 - - - - ^ D - C - - - 80 - 45 10 30 30 40
Mundane 153 - - - - ^ C - - - - - 26 - 45 10 30 30 40
Mundane +5 176 - - - - ^ C - - - - - 33 - 45 10 30 30 40
Mundane +10 200 - - - - ^ C - - - - - 40 - 45 10 30 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      Sanctum Mace29 Aug 2016 10:58  

      If you are currently poisoned with the mace and you hit an enemy, The mace will take significantly more durability on attack.

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