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Sanctum Repeating Crossbow is a weapon in Dark Souls 2.


xbow1.png

Sanctum Repeating Crossbow+10

Stats
icon-wp_physicalAttack.png 100 (*85) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*29) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*29) icon-wp_stability.png 10
icon-lightningbonus.png 0(*29) icon-durabilitiy.png 35
icon-darkbonus.png 0(*29) icon_weight.png 10.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
-
15
-
10 10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Crossbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 108 physical dmg/108 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to A.


Crossbow wielded by sanctum knights.

Strong attack fires dark bolts.

These guardian knights were sentenced to eternal stewardship of the Sanctum in a clandestine ritual carried out in the great depths, but today the sanctum receives nary visitor. 

Acquired From


Hints and Tips:

  • Shoots three bolts in quick succession, similar to the Avelyn.
  • As like all other crossbows, it is NOT possible to infuse this weapon with poison.
  • Two-handed strong attack on the supporting hand (left strong attack if equipped to right hand) unleashes a barrage of Dark Bolts.
  • Has no base dark damage, but gets an extra by scaling up to + 80.
  • It is not recommended to infuse the weapon with dark if you want to use it as a normal crossbow, as it loses damage this way.
  • However if you're dedicated on using the special attack, it is highly recommended to infuse with Dark, it boosts special attack damage.
  • The highest damage is dealt with lightning infusion and lightning bolts or with mundane infusion, depending on the character stats.
  • Dual SRCs with lightning infusion, lightning bolts, Ring of Blades +2 and Lightning Clutch Ring deal about 700 damage.
  • the Dark Clutch Ring from the 3rd dlc increases the damage the special attack does by a significant margin.

 

Trivia:

  • The crossbow itself appears to be a reference to the manga "Berserk", where the protagonist uses an identical arm-mounted repeater crossbow.



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))




Sanctum Repeating Crossbow

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 76 - - - - 100
10
- - - - - C - - - - - - - 10
Regular +10 100 - - - - ^ - - - - - C - - - - - - - 10
Magic 64 20 - - - ^ - - C - - C - - - 10 - - - 10
Magic +10 85 29 - - - ^ - - C - - C - - - 10 - - - 10
Fire 64 - 20 - - ^ - - - C - C - - - - 10 - - 10
Fire +10 85 - 29 - - ^ - - - C - C - - - - 10 - - 10
Lightning 64 - - 20 - ^ - - - - C C - - - - - 10 - 10
Lightning +10 85 - - 29 - ^ - - - - C C - - - - - 10 - 10
Dark 53 - - - - ^ - - - - - C - - - - - - 10 10
Dark +10 70 - - - - ^ - - - - - C - - - - - - 10 10
Poison N/A - - - - - ^ - - - - - - - - - - - - - 10
Bleed N/A - - - - - ^ - - - - - - - - - - - - - 10
Raw 83 - - - - ^ - - - - - D - - - - - - - 10
Raw +10 110 - - - - ^ - - - - - D - - - - - - - 10
Enchanted 76 - - - - ^ - - D - - E - - - - - - - 10
Enchanted +10 100 - - - - ^ - - D - - E - - - - - - - 10
Mundane 11 - - - - ^ - - - - - E - - - - - - - 10
Mundane +10 15 - - - - ^ - - - - - D - - - - - - - 10

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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