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Equipment >> Shields


Sanctum Shield is a small shield in Dark Souls 2.


Sanctum Shield

Sanctum Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
6 7 18 18
Durability: 30 Attack Type: Strike /Spell
Weight: 2.0 Auxiliary: -
Counter 100 Enchantable? Yes/No
Special Attack: No

 

  • "A shield with a curious design.”

 

  • "One of the treasures of the Sunken King."

 

  • "A mixture of mystical tree branch and sacred chime iron allows this shield to serve as catalyst for miracles and sorceries."

 

  • "Most of the miracles and sorceries created in the Sanctum City were lost, but the quality of their armor and shields suggests highly advanced craftsmanship."

 

Acquired From

  • DLC Crown of the Sunken King: At the highest level of the Dragon's Sanctum (pyramid directly across the Priestess' Chamber Bonfire) in an iron chest. Walking across the bridge from the Priestess' Chamber Bonfire and turning to your right, you can find a ladder leading further up the pyramid. Beware the three Corrosive Egg Crawlers in the room with the ladder. Once you have climbed up the ladder you will find an iron chest containing the Sanctum Shield.

 

Hints and Tips

  • Able to cast Sorcery and Miracle with strong attack; contrary to description, this shield actually CAN be used for casting Hexes, in the same manner as Black Witch's Staff.
  • Just like disc chime this shield does a lot of damage if used as 2-handed weapon. Unlike disc chime this shield will guard user with 2-handed r1 attack and it can be buffed with strong magic shield. With right usage this can be made into a devastating tool in both PvP and PvE.
  • Alternatively, you can also use the Repel spell as an alternate means of parrying, which neglects all attack, as a surprise tactic for countering spells.



Youtube relevant videos:
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Required in Build:
((Link to build))

Sanctum Shield Upgrade Information

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular - 120 - 80 120 - - C - C C 0
30.0
0
30.0
60.0 60.0 85.0 70.0 85.0 70.0 70.0 40
Regular +10 - 180 - 120 180 - - C - C C 0
47.5
0
47.5
70.0 70.0 88.7 77.5 88.7 77.5 77.5 48
Magic - - - - - - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Magic +10 - - - - - - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Fire - - - - - - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Fire +10 - - - - - - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Lightning - 101 - 104 101 - - C - C C 0
28.7
0
28.7
58.7 58.7 83.7 68.7 83.7 80.0 68.7 40
Lightning +10 - 153 - 156 153 - - C - C C 0
46.5
0
46.5
69.0 69.0 87.8 76.5 87.8 85 76.5 48
Dark - 101 - 68 156 - - C - C C 0
28.7
0
28.7
58.7 58.7 83.7 68.7 83.7 68.7 80 40
Dark +10 - 153 - 101 233 - - C - C C 0
46.5
0
46.5
69.0 69.0 87.8 76.5 87.8 76.5 85 48
Poison - - - - - - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Poison +10 - - - - - - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Bleed - - - - - - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Bleed +10 - - - - - - - - - - - -
-
-
-
-
-
-
-
- - - - - -

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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