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Equipment >> Weapons
Santier's Spear is a weapon in Dark Souls 2.

Santier's Spear.png

Santier's Spear+5

Stats
icon-wp_physicalAttack.png
350(*175)
icon-wp_counterStrength.png
120
icon-magicbonus.png
0 (*175)
icon-wp_poiseDamage.png
35
icon-firebonus.png
0(*175)
icon-wp_stability.png
40
icon-lightningbonus.png
0(*175)
icon-durabilitiy.png
500
icon-darkbonus.png
0(*175)
icon_weight.png
12.0
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
20
22


icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
*C
*C
*C
*C
Weapon Type
Spear
Attack Type
Slash
Enchantable
Yes
Special
No
*When infused: 175 physical dmg/175 elemental dmg and C scaling with chosen element.


"A spear that was embedded in a stone statue.
According to an old local legend, a great spear was used to defeat Santier, the walking statue. Perhaps this is that very spear.
But it will be difficult to utilize such a thing in the manner of a spear. Your only choice is to swing it around, and smite foes about the head."



Acquired From

  • Treasure at Doors of Pharros: Gyrm's Respite bonfire. The doorway is in the middle of the right-hand wall when entering the main area from the Gyrm's Respite bonfire room. Be wary of the primal knight behind the door. Even if you only open the bottom door, He can still hit you.
  • There are three Lockstone slots - one on each side of the doorway, and one under the water directly in front of the door. If a lockstone is used on the middle slot under the water, the door can be rolled through without using all three slots.




Hints and Tips:

  • Upgraded with Twinkling Titanite.
  • You can deplete its durability to break the embedded head and turn this weapon into an effective, quick spear. The weapon will stay this way from now on, it will be impossible to "repair" and it will not lose its durability further, effectively making it unbreakable. However, if you die or rest at a bonfire prior to breaking the spear completely, its durability will be restored to full.
  • Once the durability is depleted, this is the one and only weapon with technically INFINITE DURABILITY, extremely useful on a no death, no bonfire playthrough.
  • Mundane is no longer viable as the weapon loses almost all damage making raw one of the best infusions, while Enchanted is the best option, as it'll outscale Raw once reached 50int.
  • If you are using the spear in PVP -or the person against you is- be wary that it is extremely easy to parry the attacks... that's why you should try to be unpredictable when using this weapon in PVP
  • This weapon was extremely popular in PVP due to its power and large hitbox that can catch players off-guard. As of Calibration 1.06, this weapon has had its attack power reduced especially on mundane infuse (reduce base damage to 30), to balance it out, making it less viable against other players and bosses.
  • Highly recommended to wield it with Yorgh's Spear together, combining both movesets together will make the movesets even more variable and unpredictable, such as Santier rolling R1 + Yorgh R2 combo.
  • It is possible to powerstance this weapon, but the moveset becomes very bland.
  • If you're attempting to break the statue head by playing through areas of the game, you can select the "leave" option in the inventory to leave it beside the bonfire you want to rest at. You can then rest as normal, repairing your gear and replenishing your estus. When you then pick the spear up again, it will not have been repaired.

Ways to break the stone head:
  • Hitting walls, for example the Bright Cove Tseldora tent interior.
  • Hitting dead enemies (stacking up corpses and using 2h strong attack is highly recommended). On the first bonfire of FoFG, lure about 4 enemies and try to kill them in a way that all fall in the same location. Then, hit the bodies with 2H strong attack. This will break the stone head in less than one minute.
  • Hitting non-aggressive enemies (ie. Rat Covenant Primal Knights).
  • Repeatedly hitting Dyna and Tillo is a good way to break the spear (using the 2h strong attack), as they are invulnerable.
The best way is to be part of The Rat Covenant (wear ring and they will become non-hostile then repeatedly hit the Mastadons in Door of Pharros with the 1hd strong attack it will break in a couple of minutes.
  • Another excellent way is hitting walls but while in the pool of acid found in Aldia's Keep, next to the secret bonfire. Make sure you kill the dogs and unequip all other gear first.

Moveset:
  • After breaking the head, the moveset of this weapon will include spear, halberd, curved sword, and twinblade attacks, giving it one of the most diverse movesets in the game. Due to this, the Santiers Spear is highly common in PVP combat
    • 1 handed:
      • first and second light attack - spear
      • first and second strong attack - halberd
      • roll light attack - twinblade
      • backstep/run light attack - curved sword
    • 2 handed:
      • first and second light attack - twinblade
      • first strong attack - twinblade
      • second strong attack - halberd
      • roll light attack - twinblade
      • backstep/run light attack - halberd

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))



Santier's Spear Upgrades


Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular
233
-
-
-
-
120
35
-
-
-
-
-
-
-
-
40
10
30
30
35
Regular +5
350
-
-
-
-
^
-
-
-
-
-
-
-
-
40
10
30
30
35
Magic
116
116
-
-
-
^
-
-
C
-
-
-
-
-
38.9
26.6
27.9
27.9
32.9
Magic +5
175
175
-
-
-
^
-
-
B
-
-
-
-
-
38.9
26.6
27.9
27.9
32.9
Fire
116
-
116
-
-
^
-
-
-
C
-
-
-
-
37.9
7.9
46.6
27.9
32.9
Fire +5
175
-
175
-
-
^
-
-
-
B
-
-
-
-
37.9
7.9
46.6
27.9
32.9
Lightning
116
-
-
116
-
^
-
-
-
-
C
-
-
-
37.9
7.9
27.9
46.6
32.9
Lightning +5
175
-
-
175
-
^
-
-
-
-
B
-
-
-
37.9
7.9
27.9
46.6
32.9
Dark
116
-
-
-
116
^
-
-
-
-
-
C
-
-
37.9
7.9
27.9
27.9
51.6
Dark +5
175
-
-
-
175
^
-
-
-
-
-
B
-
-
37.9
7.9
27.9
27.9
51.6
Poison
139
-
-
-
-
^
-
-
-
-
-
-
96
-
37.9
7.9
27.9
27.9
32.9
Poison +5
210
-
-
-
-
^
-
-
-
-
-
-
120
-
37.9
7.9
27.9
27.9
32.9
Bleed
139
-
-
-
-
^
-
-
-
-
-
-
-
96
37.9
7.9
27.9
27.9
32.9
Bleed +5
210
-
-
-
-
^
-
-
-
-
-
-
-
120
37.9
7.9
27.9
27.9
32.9
Raw
256
-
-
-
-
^
-
-
-
-
-
-
-
-
40
30
30
30
35
Raw +5
385
-
-
-
-
^
-
-
-
-
-
-
-
-
40
30
30
30
35
Enchanted
233
-
-
-
-
^
-
-
D
-
-
-
-
-
40
30
30
30
35
Enchanted +5
350
-
-
-
-
^
-
-
D
-
-
-
-
-
40
30
30
30
35
Mundane
34
-
-
-
-
^
-
-
-
-
-
-
-
-
40
30
30
30
35
Mundane +5
52
-
-
-
-
^
-
-
-
-
-
-
-
-
40
30
30
30
35

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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