Santier%27s%20Spear

Santier's Spear+5

Stats
icon wp physicalAttack 350(*175) icon wp counterStrength 120
icon magicbonus 0 (*175) icon wp poiseDamage 35
icon firebonus 0(*175) icon wp stability 40
icon lightningbonus 0(*175) icon durabilitiy 500
icon darkbonus 0(*175) icon weight 12.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
20 22
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*C *C *C *C
Weapon Type Spear
Attack Type Slash
Enchantable Yes
Special No
*When infused: 175 physical dmg/175 elemental dmg and C scaling with chosen element.

Santier's Spear is a Halberd and one of the available Weapons in Dark Souls 2. Santier's Spear offers a unique proposition with 350 physical damage and infinite durability. Upon breaking, the weapon undergoes a transformative change, providing a dynamic move-set and shedding weight. This makes Santier's Spear an intriguing option for those who appreciate adaptability and unconventional combat styles.

 

A spear that was embedded in a stone statue.

According to an old local legend, a great spear was used to defeat Santier, the walking statue. Perhaps this is that very spear.
But it will be difficult to utilize such a thing in the manner of a spear.

Your only choice is to swing it around, and smite foes about the head.

 

How to get Santier's Spear in Dark Souls 2

  • Treasure at Doors of Pharros: Gyrm's Respite bonfire. The doorway is in the middle of the right-hand wall when entering the main area from the Gyrm's Respite bonfire room. Be wary of the primal knight behind the door. Even if you only open the bottom door, He can still hit you.
  • There are three Lockstone slots - one on each side of the doorway, and one under the water directly in front of the door. If a lockstone is used on the middle slot under the water, the door can be rolled through without using all three slots.

 

DS 2 Santier's Spear Hints and Tips

  • Upgraded with Twinkling Titanite.
  • You can deplete its durability to break the embedded head and turn this weapon into an effective, quick spear. The weapon will stay this way from now on, it will be impossible to "repair" and it will not lose its durability further, effectively making it unbreakable. However, if you die or rest at a bonfire prior to breaking the spear completely, its durability will be restored to full.
  • Once the durability is depleted, this is the one and only weapon with technically INFINITE DURABILITY, extremely useful on a no death, no bonfire playthrough.
  • Mundane is no longer viable as the weapon loses almost all damage making raw the best infusion as it's only slightly outcsaled by enchanted at 50 INT and benefits more strongly from weapon buffs.
  • If you are using the spear in PVP -or the person against you is- be wary that it is extremely easy to parry the attacks... that's why you should try to be unpredictable when using this weapon in PVP
  • This weapon was extremely popular in PVP due to its power and large hitbox that can catch players off-guard. As of Calibration 1.06, this weapon has had its attack power reduced especially on mundane infuse (reduce base damage to 30), to balance it out, making it less viable against other players and bosses.
  • Similar to Yorgh's Spear, they both combining both movesets from multiple weapon classes.
  • It is possible to powerstance this weapon, but the moveset becomes very bland.
  • If you're attempting to break the statue head by playing through areas of the game, you can select the "leave" option in the inventory to leave it beside the bonfire you want to rest at. You can then rest as normal, repairing your gear and replenishing your estus. When you then pick the spear up again, it will not have been repaired.


Ways to break the stone head:

  • Hitting walls, for example the Bright Cove Tseldora tent interior.
  • Hitting dead enemies (stacking up corpses and using 2h strong attack is highly recommended). On the first bonfire of FoFG, lure about 4 enemies and try to kill them in a way that all fall in the same location. Then, hit the bodies with 2H strong attack. This will break the stone head in less than one minute.
  • Hitting non-aggressive enemies (ie. Rat Covenant Primal Knights).
  • Repeatedly hitting Dyna and Tillo is a good way to break the spear (using the 2h strong attack), as they are invulnerable.

The best way is to be part of The Rat Covenant (wear ring and they will become non-hostile then repeatedly hit the Mastadons in Door of Pharros with the 1hd strong attack it will break in a couple of minutes.

  • Another excellent way is hitting walls but while in the pool of acid found in Aldia's Keep, next to the secret bonfire. Make sure you kill the dogs and unequip all other gear first. Tested in Vanilla and SotFS and this method does not work


Moveset:

  • After breaking the head, the moveset of this weapon will include spear, halberd, curved sword, and twinblade attacks, giving it one of the most diverse movesets in the game. Due to this, the Santiers Spear is highly common in PVP combat
    • 1 handed:
      • first and second light attack - spear
      • first and second strong attack - halberd
      • roll light attack - twinblade
      • backstep/run light attack - curved sword
    • 2 handed:
      • first and second light attack - twinblade
      • first strong attack - twinblade
      • second strong attack - halberd
      • light attack to strong attack - twinblade
      • roll light attack - twinblade
      • backstep/run light attack - halberd


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))

Dark Souls II Santier's Spear Upgrades Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 233 - - - - 120
35
- - - - - - - - 40 10 30 30 35
Regular +5 350 - - - - ^ - - - - - - - - 40 10 30 30 35
Magic 116 116 - - - ^ - - C - - - - - 38.9 26.6 27.9 27.9 32.9
Magic +5 175 175 - - - ^ - - B - - - - - 38.9 26.6 27.9 27.9 32.9
Fire 116 - 116 - - ^ - - - C - - - - 37.9 7.9 46.6 27.9 32.9
Fire +5 175 - 175 - - ^ - - - B - - - - 37.9 7.9 46.6 27.9 32.9
Lightning 116 - - 116 - ^ - - - - C - - - 37.9 7.9 27.9 46.6 32.9
Lightning +5 175 - - 175 - ^ - - - - B - - - 37.9 7.9 27.9 46.6 32.9
Dark 116 - - - 116 ^ - - - - - C - - 37.9 7.9 27.9 27.9 51.6
Dark +5 175 - - - 175 ^ - - - - - B - - 37.9 7.9 27.9 27.9 51.6
Poison 139 - - - - ^ - - - - - - 96 - 37.9 7.9 27.9 27.9 32.9
Poison +5 210 - - - - ^ - - - - - - 120 - 37.9 7.9 27.9 27.9 32.9
Bleed 139 - - - - ^ - - - - - - - 96 37.9 7.9 27.9 27.9 32.9
Bleed +5 210 - - - - ^ - - - - - - - 120 37.9 7.9 27.9 27.9 32.9
Raw 256 - - - - ^ - - - - - - - - 40 30 30 30 35
Raw +5 385 - - - - ^ - - - - - - - - 40 30 30 30 35
Enchanted 233 - - - - ^ - - D - - - - - 40 30 30 30 35
Enchanted +5 350 - - - - ^ - - D - - - - - 40 30 30 30 35
Mundane 34 - - - - ^ - - - - - - - - 40 30 30 30 35
Mundane +5 52 - - - - ^ - - - - - - - - 40 30 30 30 35

 

DS2 Santier's Spear Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Halberds
Black Knight Halberd  ♦  Dragonrider's Halberd  ♦  Halberd  ♦  Helix Halberd  ♦  Lucerne  ♦  Mastodon Halberd  ♦  Old Knight Halberd  ♦  Old Knight Pike  ♦  Scythe  ♦  Syan's Halberd  ♦  Wrathful Axe

 




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    • Anonymous

      Alright, so since it seems really bad to me, i'm asking for what advantages there are to santier's.
      It's only 385+20 raw, doesn't scale, took 15 twinkling titanite doesn't do the shield thing w/ its spear moveset
      Meanwhile my quality build character also uses murakumo which does the same amount of damage uninfused plus scaling (~~380+120) for a moveset just as reliable with a reach as long or almost as.
      The next upgrades will probably be either fume's SS DKSS, HKSS, BKH and/or CDGS, though i feel like i've wasted my twinkling titanites... (this is pretty much my first DS2 playthough at this point)
      Where is the silver lining? Am i wrong and Santier's is actually good somewhere despite lacking in damage?

      • Anonymous

        Why did I even bother wasting my time to hit walls and enemy corpses, when the easiest and fastest way to break this weapon was available from the start: the bird nest in Things Betwixt. It only took a few minutes of attacking to break the rock, and it doesn't require any weird setup at all.
        Damn, I wish I knew that trick sooner.

        • Anonymous

          can anyone tell me why there is 2 pages for this
          https://darksouls2.wiki.fextralife.com/Santier's+Spear and https://darksouls2.wiki.fextralife.com/Santiers+Spear
          the its all the same but the comments are different

          • Anonymous

            Solid weapon for no death/bonfire - made it a lot easier not worrying about repair. Has no scaling so go raw infusion 20str / 22dex and put the rest in health and ADP. Mission accomplished took me 9 hours 30 minutes

            • Anonymous

              On my first playthrough this weapon very quickly became one of my favorite weapons in all of gaming, the moveset is absurd but amazing, durability isn't an issue with it and it's just plain fun to use. The thing that surprised me the most was how practical the 1-handed light attacks were, they complement the crowd control of the two-handed attacks with a reaching poke to keep distance. Easily the best polearm in any Dark Souls game IMO.

              The only real changes that I'd make to it would be improve the Enchanted scaling (it actually takes 80+ Intelligence to surpass Raw) and turn the parry/block button when two-handed into a special attack of some kind, it feels like a waste having two block buttons on a weapon with such a unique moveset.

              • Anonymous

                so how strong would it be if i were to add flynn's ring, rob+1, sacred oath and lightning blade to it? don't wanna start a new build to test this out.

                • Anonymous

                  The "B" scaling on an elemental infused Santier's Spear gives only a max bonus of 37 (base stats, no rings, 99 intelligence). In case you were weighing running a caster+weapon buff on the santiers spear - its not worth it

                  • Anonymous

                    I found a good method to break it. In the gutter where the giant "Gas emitting Bug" that heals poison is. When you enter the cave and are facing the bug, walk to your right, to the rear of the bug. 1h R2 or 2h R1 against the wall. It can take 10 points of durability per swing. It can also randomly do only 1 point of durability. Its kinda weird sometimes.

                    • Anonymous

                      You can use this weapon (broken ofc) to do really good damage with decently low str/dex. Just meet the bare minimum because it has no scaling and you can level up other stats.

                      • Anonymous

                        I broke it, maxed it, and buffed it. But my Drake Wing Sword is still better not buffed. What am I doing wrong?

                        • Anonymous

                          Just tested acid pools, Doors of Pharros Mastadon and Dyna and Tilo. The only option that still works (in SOTFS PS4 at least) is Dyna and Tilo. All other methods only reduce durability by 1 point every other hit or so. So go smash them birds!

                          • Anonymous

                            FYI I spent almost 45 min in the acid pool in Aldia's Keep. Hitting the iron door is somehow faster since it looks like the attack go through the door and hit the pillar beside it twice a swing

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