Scythe

 Scythe +10

Stats
icon wp physicalAttack 330 (*231) icon wp counterStrength 120
icon magicbonus 0(*231) icon wp poiseDamage 35
icon firebonus 0 (*231) icon wp stability 40
icon lightningbonus 0 (*231) icon durabilitiy 60
icon darkbonus 0 (*231) icon weight 5.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
20
B(*C)
11
D(*E)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Halberds
Attack Type Slash/Thrust
Enchantable Yes
Special No

Scythe is a Halberd and one of the available Weapons in Dark Souls 2. Scythe is a halberd-type weapon featuring a large custom blade. Its broad swings provide extended slashing reach, but these attacks leave the wielder vulnerable. It can be purchased from Blacksmith McDuff in the Lost Bastille

 

A scythe fitted with a large custom blade.

Has an extended slashing reach when swung broadly, but beware, these attacks make the wielder very vulnerable.

 

How to get Scythe in Dark Souls 2


DS2 Scythe Hints and Tips

  • Does not thrust while blocking.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial
Required in Build:
((Link to build))

 

DS2 Scythe Upgrades Table


  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 165 - - - - 120
35
D D - - - - - - 40 30 30 30 35
Regular +10 330 - - -   ^ B D - - - - - - 40 30 30 30 35
Magic 115 115 - - - ^ D D C - - - - - 38.9 26.6 27.9 27.9 32.9
Magic +10 231 231 - - - ^ C D B - - - - - 38.9 26.6 27.9 27.9 32.9
Fire 115 - 115 - - ^ D D - C - - - - 37.9 7.9 46.6 27.9 32.9
Fire +5 231 - 231 - - ^ C D - B - - - - 37.9 7.9 46.6 27.9 32.9
Lightning 115 - - 115 - ^ D D - - C - - - 37.9 7.9 27.9 46.6 32.9
Lightning +10 231 - - 231 - ^ C D - - B - - - 37.9 7.9 27.9 46.6 32.9
Dark 115 - - - 115 ^ D D - - - C - - 37.9 7.9 27.9 27.9 51.6
Dark +10 231 - - - 231 ^ C D - - - B - - 37.9 7.9 27.9 27.9 51.6
Poison 115 - - - - ^ D E - - - - 112 - 37.9 7.9 27.9 27.9 32.9
Poison +10 231 - - - - ^ B E - - - - 140 - 37.9 7.9 27.9 27.9 32.9
Bleed 115 - - - - ^ D E - - - - - 112 37.9 7.9 27.9 27.9 32.9
Bleed +10 231 - - - - ^ B E - - - - - 140 37.9 7.9 27.9 27.9 32.9
Raw 189 - - - - ^ E E - - - - - - 40 30 30 30 35
Raw +10 379 - - - - ^ E E - - - - - - 40 30 30 30 35
Enchanted 165 - - - - ^ E E D - - - - - 40 30 30 30 35
Enchanted +10 313 - - - - ^ E E D - - - - - 40 30 30 30 35
Mundane 82 - - - - ^ E E - - - - - - 40 30 30 30 35
Mundane +10 165 - - - - ^ D E - - - - - - 40 30 30 30 35

 Dark Souls II Scythe Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Halberds
Black Knight Halberd  ♦  Dragonrider's Halberd  ♦  Halberd  ♦  Helix Halberd  ♦  Lucerne  ♦  Mastodon Halberd  ♦  Old Knight Halberd  ♦  Old Knight Pike  ♦  Santier's Spear  ♦  Syan's Halberd  ♦  Wrathful Axe

 




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    • Anonymous

      I've used this in most of a regular ng playthrough once, and i can say that it's a decent weapon, great for crowd control, has decent damage, but the lack of thrust attacks and the mediocre scaling makes it suffer in some scenarios. It started to underperform for me in the dlc's, and by the time i got to Sihn, i switched to Pursuer's UGS since the damage on this thing during the fight was mediocre, and it was taking too much durability damage from sihn's hard skin. Overall, i'd say that it still works great for pvp, due to it's great moveset and fast attacks.

      • Anonymous

        The best SL1 halberd. Combined with the DLC shield and Cale's headpiece, you can hit 12 dex and wield this two handed without giving up a ring slot for extra dex. It's the only halberd you can do this with.

        • Anonymous

          The biggest benefit of this weapon is the low requirements - 3 lower dex than the normal halberd, and 1 lower total stats than lucerne; while also being a tiny bit longer than the normal halberd. This means that, if you plan to use exclusively two-handed moveset, you need only 10 strength and 11 dexterity to wield it.

          Its damage is tiny bit behind normal halberd (at 20/14, scythe/glaive does 387 while halberd does 410; at 40/40, 60/14 and 20/60 halberd outdamages it by 20-30 physical damage) and lack of thrust move on one-handed R1. It is affected by sweetspot mechanic (as every other pole weapon), where it will deal significantly less damage if it hits with the pole rather than the blade of the weapon.

          Overall it's an unremarkable, but solid PvE choice and an awkward PvP choice (due to second R2 often missing), suitable for builds that lack the stats to use a more powerful halberd (roaring, mastodon etc) but still enjoy this moveset.

          • Anonymous

            So why exactly is this thing called "Scythe"? It's a Berdysch and even DS3 didn't do it right giving it Glaive as a name. Is it a mistake from From itself or a translation issue?

            • Anonymous

              Please add info to this article about damage: this weapon deals higher damage when the tip of it hits, rather than its 'handle'.

              • Anonymous

                This thing isn't even CLOSE to what a scythe looks like. It's more akin to a sort of glaive weapon if anything.

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