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Sea Bow is a weapon in Dark Souls 2.


Sea Bow.png

Sea Bow+10

Stats
icon-wp_physicalAttack.png 145(*101) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*101) icon-wp_poiseDamage.png 5
icon-firebonus.png 0(*101) icon-wp_stability.png 10
icon-lightningbonus.png 0(*101) icon-durabilitiy.png 60
icon-darkbonus.png 0(*101) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
16
C
15
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Bow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 101 physical dmg/101 elemental dmg and B scaling with chosen element. Dex scaling changes to D.



A bow built for sea-faring marine warriors.

Has an extended range for hunting down sea monsters from afar.

A great sea lies to the north of Drangleic, and beyond that is an explored continent that is home to things inhuman. 



Acquired From





Notes

  • At Normal +10 with 40 Strength and 40 Dexterity the Sea Bow has an Attack Rating of 250 (145+105).
  • Longest range of all bows
  • Upgraded with Titanite Shards and other regular titanite.
  • Note: Cannot be infused with Bleed Stone or Poison Stone.














Sea Bow Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 72 - - - - 100
5
C C - - - - - - - - - - -
Regular +5 108 - - - - ^ C C - - - - - - - - - - -
Regular +10 145 - - - - ^ C C - - - - - - - - - - -
Magic 50 50 - - - ^ D D C - - - - - - 16.6 - - -
Magic +5 75 75 - - - ^ C D B - - - - - - 16.6 - - -
Magic +10 101 101 - - - ^ C D B - - - - - - 16.6 - - -
Fire 50 - 50 - - ^ D D - C - - - - - - 16.6 - -
Fire +5 75 - 75 - - ^ C D - B - - - - - - 16.6 - -
Fire +10 101 - 101 - - ^ C D - B - - - - - - 16.6 - -
Lightning 50 - - 50 - ^ D D - - C - - - - - - 16.6 -
Lightning +5 75 - - 75 - ^ C D - - B - - - - - - 16.6 -
Lightning +10 101 - - 101 - ^ C D - - B - - - - - - 16.6 -
Dark 50 - - - 50 ^ D D - - - C - - - - - - 16.6
Dark +5 75 - - - 75 ^ C D - - - B - - - - - - 16.6
Dark +10 101 - - - 101 ^ C D - - - B - - - - - - 16.6
Raw 82 - - - - ^ E E - - - - - - - - - - -
Raw +5 124 - - - - ^ E E - - - - - - - - - - -
Raw +10 166 - - - - ^ E E - - - - - - - - - - -
Enchanted 72 - - - - ^ E E D - - - - - - - - - -
Enchanted +5 108 - - - - ^ E E D - - - - - - - - - -
Enchanted +10 145 - - - - ^ E E C - - - - - - - - - -
Mundane 36 - - - - ^ D E - - - - - - - - - - -
Mundane + 5 54 - - - - ^ D E - - - - - - - - - - -
Mundane + 10 72 - - - - ^ D E - - - - - - - - - - -

Note: Cannot be infused with Bleed Stone or Poison Stone.

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      14 Nov 2016 08:33  

      Been farming for two hours and haven't gotten jack-squat. I'm using every item discovery piece of armor with Covetous Gold Serpent Ring +2 and Rusted Coin. Fml ;(

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