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Short Bow is a weapon in Dark Souls 2.


Short Bow.png

Short Bow+10

Stats
icon-wp_physicalAttack.png 130 (*91) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*91) icon-wp_poiseDamage.png 5
icon-firebonus.png 0(*91) icon-wp_stability.png 10
icon-lightningbonus.png 0(*91) icon-durabilitiy.png 60
icon-darkbonus.png 0(*91) icon_weight.png 1.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
7
D (*E)
12
A (*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Bow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 91 physical dmg/91 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to C.


The type of small bow used by hunters in training. Equip arrows to use.

Equip up to two types of arrows to give yourself immediate options in battle. Use arrows to hit enemies from afar to gain the upper hand by drawing first blood. 




Acquired From






Hints and Tips:

  • Has the lowest stamina consumption of any bow (tied with the Hunter's Blackbow)
  • Infused it with fire, it can detonate explosive barrels and ignite objects regardless of ammunition.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))








Short Bow Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 65 - - - - 100
5
D A - - - - - - - - - - -
Regular +10 130 - - - - ^ D A - - - - - - - - - - -
Magic 45 45 - - - ^ E B C - - - - - - 16.6 - - -
Magic +10 91 91 - - - ^ E B B -     - - - 16.6 - -  
Fire 45 - 45 - - ^ E B - C - - - - - - 16.6 - -
Fire +10 91 - 91 - - ^ E B - B - - - - - - 16.6 - -
Lightning 45 - - 45 - ^ E B - - C - - - - - - 16.6 -
Lightning +10 91 - - 91 - ^ E B - - B - - - - - - 16.6 -
Dark 45 - - - 45 ^ E B - - - C - - - - - - 16.6
Dark +10 91 - - - 91 ^ E B - - - B - - - - - - 16.6
Poison (N/A) - - - - - - - - - - - - - - - - - - -
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 74 - - - - ^ E E - - - - - - - - - - -
Raw +10 149 - - - - ^ E E - - - - - - - - - - -
Enchanted 65 - - - - ^ E D D - - - - - - - - - -
Enchanted +10 130 - - - - ^ E D C - - - - - - - - - -
Mundane 32 - - - - ^ E C - - - - - - - - - - -
Mundane +5 65 - - - - ^ E C - - - - - - - - - - -

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      Stamina08 Oct 2016 05:14  

      The Short Bow actually uses a little LESS stamina than Hunter's Blackbow.<br/><br/>At 122 stamina I can only fire three shots with either bow.<br/>At 123 stamina I can fire FOUR shots from the Short Bow, only three from Hunter's Blackbow.<br/>At 125 stamina I can finally fire four shots from Hunter's Blackbow.

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