Help
Help

Silverblack Sickle is a weapon in Dark Souls 2.


Silverblack Sickle.png

Silverblack Sickle+10

Stats
icon-wp_physicalAttack.png 160(*96)(*134) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*75) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*75) icon-wp_stability.png 15
icon-lightningbonus.png 0(*75) icon-durabilitiy.png 60
icon-darkbonus.png 105(*189)(*75) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
15
C
10
C(*D)
8 8
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C C(*B)
Weapon Type Reaper
Attack Type Slash
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.



A silver-black sickle imbued with the power of dark. The large arced blade reaches around shields and inflicts damage.

The grave wardens vowed to ensure the tranquility of those who slumber in the Undead Crypt. If one dares disturb them, the grave wardens make no allowance for stature or riches, and will readily bury them along with the others.

Effect: shield piercing (strong attack) 



Acquired From

  • Grave Wardens in Undead Crypt.




Hints and Tips:

  • Grave Warden Agdayne will not aggro if you attack the grave wardens in his area.
  • The Silverblack Sickle uses the Hand axe moveset.
  • The grave wardens carrying this weapon can be killed without aggroing them by throwing poison mist, toxic mist, or dark fog against the wall in between them, targeting them directly will cause them to aggro.
  • Use Bonfire Ascetic at Undead Crypt Entrance bonfire if you run out of Grave Wardens.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))







Silverblack Sickle Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 80 - - - 60 110/20 C C - - - C - - 55.0 10.0 30.0 30.0 40.0 20
Regular +10 160 - - - 105 110/20 C C - - - C - - 55.0 10.0 30.0 30.0 40.0 20
Magic 67 43 - - 50 110/20 D D C - - C - - 52.5 30.0 27.5 27.5 37.5 20
Magic +10 134 75 - - 88 110/20 C D C - - C - - 52.5 30.0 27.5 27.5 37.5 20
Fire 67 - 43 - 50 110/20 D D - C - C - - 52.5 7.9 50.0 27.5 37.5 20
Fire+10 134 - 75 - 88 110/20 C D - C - C - - 52.5 7.9 50.0 27.5 37.5 20
Lightning 67 - - 43 50 110/20 D D - - C C - - 52.5 7.5 27.5 50.0 37.5 20
Lightning +10 134 - - 75 88 110/20 C D - - C C - - 52.5 7.5 27.5 50.0 37.5 20
Dark 48 - - - 108 110/20 D D - - - C - - 52.9 7.9 27.9 27.9 56.6 20
Dark+10 96 - - - 189 110/20 C D - - - B - - 52.9 7.9 27.9 27.9 56.6 20
Poison 72 - - - 54 110/20 D D - - - C 96 - 52.9 7.9 27.9 27.9 37.9 20
Poison +10 144 - - - 94 110/20 C D - - - B 120 - 52.9 7.9 27.9 27.9 37.9 20
Bleed 72 - - - 54 110/20 D D - - - C - 96 52.9 7.9 27.9 27.9 37.9 20
Bleed +10 144 - - - 94 110/20 C D - - - B - 120 52.9 7.9 27.9 27.9 37.9 20
Raw 92 - - - 69 110/20 E E - - - D - - 55.0 10.0 30.0 30.0 40.0 20
Raw +10 184 - - - 120 110/20 E E - - - D - - 55.0 10.0 30.0 30.0 40.0 20
Enchanted 80 - - - 60 110/20 E E D - - E - - 55.0 10.0 30.0 30.0 40.0 20
Enchanted+10 160 - - - 105 110/20 E E C - - D - - 55.0 10.0 30.0 30.0 40.0 20
Mundane 40 - - - 30 110/15 D E - - - E - - 55.0 10.0 30.0 30.0 40.0 20
Mundane +10 80 - - - 52 110/15 D E - - - D - - 55.0 10.0 30.0 30.0 40.0 20






Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




Load more

Chat