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Sir Alonne

Enemies >> Bosses
Updated Apr 2, 2016 12:41 pm
16 - Sir Alonne.jpg


HP: 14,196 (NG+)
Souls Awarded: 80,000 (Standard Game) 160,000 (NG+)
Drops: Soul of Sir Alonne, Piece of Alonne's armor (Seems this happens if you are a phantom)


Sir Alonne came to this land from the east, chose to serve a little-known and unestablished lord, and helped him become the Old Iron King.
Then, at the very peak of his sire's rule, Sir Alonne set out again, in search of land yet unknown.

Sir Alonne is the boss of the Memory of the Old Iron King

Attacks

Attack Name Attack Description Counter Measures
Katana Lunge He points the blade to the ground and subsequently lunge and go for uppercut slash.  
3 Hit Combos He swings his katana for three times, two horizontal slash and third swing will be either a lunge or a horizontal slash.  
Dark Wave He swings his sword horizontally, launching out a wave similar to the wave charges seen on the Dark Greatsword.  
Life Drain He charges for a second before stabbing you and draining some health and buffing his sword, it only activates when the host is stabbed.
This attack cannot be blocked and is extremely hard to dodge.
 
Katana Jump Stab He jumps high into the air and comes crashing down, deals high damage. It occurs more often when he has half health left.  

Summons:
There are 2 summons avaiable for this fight : Travelling Bladedancer Aidel and Lorrie Steelwill. Their summon signs are right at the start of the memory.

Strategy

STR/Heavy Tank Solo Strategy

This is a rather simple strategy for heavy builds: equip Havel's Greatshield and an Ultra Greatsword/Hammer buffed with what you have and with a sweeping roll attack, like the Greatsword, Fume's Sword or my personal choice the King's Ultra Greatsword. Wear light armor and/or the Soldier Ring to get below 50% equip load. This is crucial because you will roll a lot. You block every close range attack while circling him left, he usually does not more than three strikes which Havel can handle well. The exception is the Life Drain pierce attempt, this can not be blocked and should always be evaded, same for the magic attacks. Never let your shield down except for Stamina Regeneration after an attack series and raise the shield immediately when you see that he's attacking again, even if the stamina bar is only half full. The only time where you can safely attack is when he glides from the other side of the room to you in an instant and tries to pierce you with the Katana. You have to roll sweep attack through the attack just right before he begins to glide, which damages him while you are safe. But remember to roll from behind the shield, because if you're only a fraction of a second too late, he will stop your roll attempt - either by piercing into your shield or your flesh. There are two timings for the glide attack: a quick one where he just pulls the sword horizontally back, and a slow, trickier one where he pulls the sword slower and in a slight sweeping motion back. I prefer to block the later because when you roll too early you die.

And that's it, you only have to learn the timing of one attack. If you manage to roll through his glide attack you can also safely heal. It's the safest spot to heal in the fight, because he is locked for 2 seconds after the glide attack and he always jumps back when you're in his back, which gives you 3-4 seconds to heal. Also beware that this will be a long fight, Dexterity Characters might find more safe spots to attack and end the boss quicker, but for a slow tank with UGS and Havel's shield it's safest to exploit the window after his glide attack.

Dodging Strategy

If your build is a power stance dodge build, the fight can be a breeze if you simply keep dodging to your right, as well as hitting him while he's positioned on your left. His swinging arm is his right arm, meaning he usually swings from his right to his left, giving you an edge in the fight. This goes for his lifesteal attack wind up as well, because if you roll to your left, he has somewhat better tracking than if you roll to the right (he missed me with every single lifesteal wind up this way, whereas he landed a couple on me if I rolled to the left). A single roll to the back usually messes up his tracking on sliding attacks, although you can opt to roll forward and to the right, getting behind him for a couple free hits - this takes practice however. Try to close the distance at least a little when he jumps backwards, this seems to prevent his sliding wind ups most of the time (needs more testing from other sources).

Great Heal Strategy

If your build has high attunement and faith, you can summon two white phantoms and leave the job to them, stand next to the phantoms and heal them with Great Heal miracle constantly while blocking or dodging Alonne. Since Alonne is distracted, it'll dispatch him painlessly provided if you can dodge the Katana Jump Stab.

Video Strategy:








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Hints

  • It would be best to bring a strike weapon, as Alonne has very strong defense against swords.
  • You can buy his armor set from Magerold Of Lanafir at Iron Keep.
  • Special Death Animation: Sir Alonne has a special death animation where he commits seppuku if you defeat him without taking damage.
  • It is possible to empty the rooms leading to the boss by killing the Alonne Knights and Flame Lizards 12 times.


Trivia

  • Sir Alonne is one of the few bosses that is capable of parrying player.
  • His armor piece is similar to Shiva of the East from Dark Souls. Both hail from "the East".



    • Anonymous

      23 Jul 2017 18:15  

      This battle has been a "why is it better to dodge a thrust by dodging to it's direction instead of it's sides?" For me.

      • Anonymous

        18 Jun 2017 17:13  

        This boss wasn't too challenging for me. It just took some time, as he has a decent portion of health, and I was using a lighter weapon.

        1. While medium shields are ncie, greatshields offer more stability. I personally used the Gyrm Greatshield, and I only took damage when I misjudged his stab and throw.

        2. Especially with phantoms, heavy weapons are pretty nice, if you're confident in your rolling abilities. Also, don't fat roll. (I used a Gyrm Greatshield with a Lightning Broadsword +10)

        3. Only real dangers when you are using a 100% physical shield are the bleed buildup (negligible), and his stab and throw.

        4. Two to three hits (three for lighter weapons, one to two for heavy) are pretty fine, especially after he does a combo, but keep an eye on your stamina.

        5. If you want to solo, Brightbugs are nice.

        6. Steel Protection is the only real defensive ring you'll need.

        • Anonymous

          29 Dec 2016 20:33  

          About the lifesteal attack:
          Player phantoms can still activate it, I caused the sword to buff by getting hit with it as a sunbro phantom. Definitely doesn't work for NPCs though.

          • Anonymous

            Secret death animation29 Aug 2016 10:57  

            This occurs if you bow after entering the fight, he will bow back as a response and performs "seppuku" upon his defeat.

            • Anonymous

              Quick hint for the unblockable life steal attack29 Aug 2016 10:57  

              DO NOT ROLL TOO EARLY , wait for the thrusting animation to start and then ALWAYS roll to the right

              • Anonymous

                Dodge rolling29 Aug 2016 10:57  

                This is a general rule for dark souls and fighting in general. Always roll/ sidestep/ evade to your opponent's weak (left) side, or to your right. Most slash attacks peak diagonally forward and to the right, and most stab attacks recover slow and the left side is most open. I tried rolling to Alonne's right side and died over and over, but my first to be dodging to his left I beat him without being touched even once. Keep that in mind

                • Anonymous

                  Save your effigies!29 Aug 2016 10:57  

                  If you kill one lizard and most of the knights on the regular route to alonne while wearing the warlock mask and jester gloves you will earn around 14K souls... just enough to fix a life/soul protection ring. Hence you can keep summoning lackeys without having to go through a "bloody expensive" amount of effigies. I did this on NG so you can do it at any point.

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