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Sorcerer's Staff is a weapon in Dark Souls 2.


Sorcerer's Staff.png

Sorcerer's Staff+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 225(*258)(*191) icon-wp_poiseDamage.png 10
icon-firebonus.png 0 icon-wp_stability.png 15
icon-lightningbonus.png 0 icon-durabilitiy.png 30
icon-darkbonus.png 200(*170)(*230) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 10 -
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- B - B
Weapon Type Stave
Attack Type Spell/Strike
Enchantable Yes
Special No
*When infused: 191 magic dmg/258 elemental dmg

 

The first staff of most sorcerers. A catalyst for sorceries and hexes.

To use sorceries, attune a sorcery at a bonfire and equip a staff.

The strength of most sorceries is affected by the caster's intelligence.

Acquired From:

  • Starting equipment of Sorcerer Class
  • Can be bought from Carhillion of the Fold
  • Found in a hidden room at the bottom of the large set of stairs in the Pate "trap" in the Forest of Giants


Hints and Tips:

  • With the second highest base casting speed in the game, use spells that have many casts to take advantage of this.
  • Also a passable catalyst for buffs in PVE, like magic weapon and magic shield. Better for mid boss fight casting.
  • When compared with Witchtree Branch, Sorcerer's staff excels better as a hex staff than magic while Witchtree Branch is better for magic since its weaker than Sorcerer's in dealing hex.
  • Confirmed that at higher SL's(80 int/fth), the Sorcerer's Staff outdamages other staffs that are a B for both intelligence and faith which means the Sorcerer's staff does the best B scaling for all staff's, despite having other staffs being more powerful or scale better, it is very notable indeed for its 135 cast speed and B scaling mastery.
  • 357 magic bns when infused with 52 int, if you desire speed this is easily outclassed by witchtree.


Upgrade Cost: _ Souls and Titanite.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))
 

 

Sorcerer's Staff Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Sorcerer's Staff - 112 - - 112 100
10
- - C - - C - - 25 30 20 20 20 135
Sorcerer's Staff +10 - 225 - - 225 ^ - - B - - B - - 25 30 20 20 20 135
Magic - 128 - - 95 ^ - - C - - C - - 24.3 35 19.3 19.3 19.3 135
Magic +10 - 258 - - 191 ^ - - B - - B - - 24.3 35 19.3 19.3 19.3 135
Dark - 95 - - 128 ^ - - C - - C - - 24.3 29.3 19.3 19.3 25 135
Dark +10 - 191 - - 258 ^ - - B - - B - - 24.3 29.3 19.3 19.3 25 135

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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