Soul Greatsword

soul greatsword
Spell Type

Sorcery

icon attunementSlots Used

1 Slot

Requirements

27 Intelligence

Type

Frontal AoE

Soul Greatsword is a Sorcery in Dark Souls 2 (DKS2)Soul Greatsword, a sorcery that assaults enemies with a sword forged from souls. Energy converges into a singular point, wielded as a two-handed sword. The use of this sorcery bears resemblance to conventional swordplay, inherently posing a danger to the caster. Sorceries demand the use of a Staff or Special Weapons, requiring a certain Intelligence level for casting.

 

"A sorcery that attacks foes using a sword made of souls. Energy is focused in a single point, and wielded as a sword with both hands.
Use of this sorcery is not too dissimilar to swordplay, and so inherently endangers the caster."

Dark Souls 2 Soul Greatsword Acquired From

  • Drangleic Castle. After reaching the central bonfire, head towards the elevator and climb the ladder on your right. Following the room with the stone soldiers, it will be located in one of the two chests.

 

Soul Greatsword Notes and Tips in Dark Souls 2

  • Creates a magic horizontal slash in the shape of a sword. Damage falls off at farther distances. Good for groups, but be wary of the windup.
  • Can hit through barriers like walls and railings. Great for taking out an enemy who thinks he is safe.
  • If the catalyst casting this spell is wielded in the left hand, the soul greatsword will swing from right to left, it is the opposite if wielded in the right hand.
  • If you cast Soul Greatsword at the right time before a back-stab animation your character will keep the Soul great-sword for the duration of the enemy's back-stab and if it touches your enemy at all it will do massive damage. (untested) I speak purely from personal experience but it has happened to me several times. may explain why many people complain about this spell laggy and/or phantom hitbox

 

 
Sorceries
Cast Light  ♦  Chameleon  ♦  Crystal Magic Weapon  ♦  Crystal Soul Spear  ♦  Dark Souls 2 Mystic Knight PvP Build  ♦  Fall Control  ♦  Focus Souls  ♦  Great Heavy Soul Arrow  ♦  Great Magic Weapon  ♦  Great Soul Arrow  ♦  Heavy Homing Soul Arrow  ♦  Heavy Soul Arrow  ♦  Hidden Weapon  ♦  Homing Crystal Soul Mass  ♦  Homing Soul Arrow  ♦  Homing Soul Mass  ♦  Hush  ♦  Magic Weapon  ♦  Repair  ♦  Shockwave  ♦  Sorceries  ♦  Soul Arrow  ♦  Soul Bolt  ♦  Soul Flash  ♦  Soul Geyser  ♦  Soul Shower  ♦  Soul Spear  ♦  Soul Spear Barrage  ♦  Soul Vortex  ♦  Strong Magic Shield  ♦  Unleash Magic  ♦  Yearn

 




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    • Anonymous

      This spell is so good, even with my dedicated 30/30 pyromancer build, this spell with an unupgraded staff is hitting harder than any of my fireballs.

      • Anonymous

        A must in general PvE, especially between bosses, it is SO SATISFYING to run to a group and kill them with one good arc

        • Anonymous

          In pve it has insane damage! this+crystal soul spear+soul spear are your three best boss slayer spells. Keep that in mind.

          • Anonymous

            One of the most worthwhile sorceries, for both PvP and PvE. High damage, high range, goes through walls, covers a wide area and the timing can be played with depending on which direction your character is facing. Doesn't come out so fast that you can just use it when something gets up in your face, but still respectable.

            • Anonymous

              This spell is so worthy. Great for catching dodging opponents, with it's large sweep. Can even hit opponents going for a backstab if timed right.

              • Anonymous

                This spell has 360-degree* AoE. (I'm new to this wiki and not familiar with its editing policy but I wanted the information to be out ASAP.) http://i.imgur.com/kGEcO15.jpg (hits a wall) http://i.imgur.com/jfI0Aoo.jpg (hits another wall) http://i.imgur.com/kv4Gi8a.jpg (kills a mob) *The area where the sword starts is tricky. When it's initially created it seems to not do damage until it starts moving an instant later, but that initial area (around 4 o'clock relative to the character) is damaged by the very end of the 360-attack, right when the sword kind of drops down before it disappears. Everywhere else takes damage as usual, dealing more damage point-blank and less damage to targets near the edge of the blade. This spell does up to 979 damage on this mob at close range with 64 INT & Staff of Amana+10. It seems like the range of the sword is the same in all directions, however because the character steps forwards during the animation, the forward range FEELS a little longer than usual and the backwards range FEELS a little shorter than usual. I hope this helps clear up some information or further discussion about sorceries. :)

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