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Spider Fang is a weapon in Dark Souls 2.


Spider Fang.png

Spider Fang+10

Stats
icon-wp_physicalAttack.png 210(*80) icon-wp_counterStrength.png 110
icon-magicbonus.png 0(*147) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*147) icon-wp_stability.png 30
icon-lightningbonus.png 0(*147) icon-durabilitiy.png 40
icon-darkbonus.png 0(*147) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
2
E
6
A (*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Typ Curved Sword
Attack Type Slash
Enchantable Yes
Special Yes
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to B.


Curved sword forged from the soul of the Duke's Dear Freja. Its blade is coated with a sticky silk that is cast with each strong attack, slowing enemy movement.

Supposedly, the duke himself, an eccentric soul fascinated with spiders, went on to take a form that was far from human.

Effect: movement slowdown (strong attack launches spider web, 10 durability per use)

Acquired From


Hints and Tips

  • The Spider Fang's heavy attack has quite the range. With a little aim it is easy to hit distant enemies.
  • Does not shoot web if wielded in left hand, replaced by either parrying or power stance heavy attack.
  • However, if you two-hand the sword while equipped in left hand, heavy attack will be replaced by a faster thrust which still shoots web.
  • The special attack is great for catching people off guard in PVP, especially backstab hunters, making them an easy kill.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))

 

Spider Fang Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 84 - - - - 110
10
E A - - - - - - 45.0 10.0 30.0 30.0 20.0
Regular +5 210 - - - - ^ E A - - - - - - 45.0 10.0 30.0 30.0 20.0
Magic 58 58 - - - ^ E C C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +5 147 147 - - - ^ E B B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 58 - 58 - - ^ E C - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +5 147 - 147 - - ^ E B - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 58 - - 58 - ^ E C - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +5 147 - - 147 - ^ E B - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 58 - - - 58 ^ E C - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +5 147 - - - 147 ^ E B - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 58 - - - - ^ E C - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Poison +5 147 - - - - ^ E B - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 58 - - - - ^ E C - - - - - 140 42.9 7.9 27.9 27.9 17.9
Bleed +5 147 - - - - ^ E B - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 96 - - - - ^ E E - - - - - - 45.0 10.0 30.0 30.0 20.0
Raw +5 241 - - - - ^ E E - - - - - - 45.0 10.0 30.0 30.0 20.0
Enchanted 84 - - - - ^ E D D - - - - - 45.0 10.0 30.0 30.0 20.0
Enchanted +5 210 - - - - ^ E D D - - - - - 45.0 10.0 30.0 30.0 20.0
Mundane 42 - - - - ^ E D - - - - - - 45.0 10.0 30.0 30.0 20.0
Mundane +5 105 - - - - ^ E D - - - - - - 45.0 10.0 30.0 30.0 20.0

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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