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Spotted Whip is a weapon in Dark Souls 2.


Spotted Whip.png

Spotted Whip+5

Stats
icon-wp_physicalAttack.png 195(*175) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*36) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*36) icon-wp_stability.png 15
icon-lightningbonus.png 0(*36) icon-durabilitiy.png 60
icon-darkbonus.png 0(*36) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
9 25
B(*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Whip
Attack Type Slash
Enchantable Yes
Special No
*When infused: 175 physical dmg/36 elemental dmg and B scaling with chosen element. Dex scaling changes to C.


A whip born from the soul of the Demon of Song. Covered with strange spots that betray its poisonous effects.

The Demon's sonorous voice, in stark contrast to its hideous form, is sure intended to lure people close so that it may devour them. 


Acquired From




Hints and Tips:

  • Upgraded with Petrified Dragon Bone
  • When infused with poison and upgraded to +5, it gains a poison base damage of 287, making it one of the strongest poison dealing weapons in the game.
  • When dual wielding Poison Spotted Whips +5, one is almost guaranteed to poison the opponent in PvP if both whips connect. With additional Sanctum Soldier Gauntlets and Crest of the Rat, it can inflict poison almost instantly.
  • 1.08 Calibration greatly improved hit detection for dual whips.
  • This whip is among the two most desirable whips in the game for whip-primary characters, the other being the Old Whip, which deals pure physical damage.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Spotted Whip move set & power stance showcase
Required in Build:
((Link to build))
In-game appearance:





Spotted Whip Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Spotted Whip 78 - - - - 100
15
- B - - - - 133 - 30.0 10.0 20.0 20.0 30.0
Spotted Whip +5 195 - - - - ^ - B - - - - 200 - 30.0 10.0 20.0 20.0 30.0
Magic 70 24 - - - ^ - C C - - - 119 - 27.9 26.6 17.9 17.9 27.9
Magic +5 175 36 - - - ^ - C C - - - 180 - 27.9 26.6 17.9 17.9 27.9
Fire 70 - 24 - - ^ - C - C - - 119 - 27.9 7.9 36.6 17.9 27.9
Fire +10 175 - 36 - - ^ - C - C - - 175 - 27.9 7.9 36.6 17.9 27.9
Lightning 70 - - 24 - - - C - - C - 119 - 27.9 7.9 17.9 36.6 27.9
Lightning +5 175 - - 36 - ^ - C - - C - 180 - 27.9 7.9 17.9 36.6 27.9
Dark 70 - - - 24 ^ - C - - - C 119 - 27.9 7.9 17.9 17.9 46.6
Dark +5 175 - - - 36 ^ - C - - - C 180 - 27.9 7.9 17.9 17.9 46.6
Poison 74 - - - - ^ - C - - - - 191 - 29.1 9.1 19.1 19.1 29.1
Poison +5 187 - - - - ^ - C - - - - 287 - 29.1 9.1 19.1 19.1 29.1
Bleed 70 - - - - ^ - C - - - - 119 96 27.9 9.1 19.1 19.1 27.9
Bleed +5 175 - - - - ^ - C - - - - 180 120 27.9 9.1 19.1 19.1 27.9
Raw 89 - - - - ^ - E - - - - 152 - 30 10 20 20 30
Raw +5 224 - - - - ^ - E - - - - 230 - 30 10 20 20 30
Enchanted 78 - - - - ^ - E D - - - 133 - 30 10 20 20 30
Enchanted +5 186 - - - - ^ - D D - - - 200 - 30 10 20 20 30
Mundane 39 - - - - ^ - D - - - - 66 - 30 10 20 20 30
Mundane +5 97 - - - - ^ - D - - - - 100 - 30 10 20 20 30




Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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