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Straid of Olaphis

General Info
Health Souls Location Drops
3,860 1,800 Lost Bastille Black Hood

Straid of Olaphis is an NPC in Dark Souls 2

 

Straid of Olaphis Information

  • There is a bonfire right behind Straid, which is accessible once you free him.. If you return to this bonfire at a later time, the mummies will respawn. You'll need to kill them, and Straid is leaning against the wall just to the right as you leave the jail cell.
  • You can trade boss souls with him for Boss Soul Weapons.
  • Teaches you gesture Mock
  • You MUST have at least 3 Intelligence AND Faith for him to sell / trade with you (Not boostable). However, he will continue to talk to you and sell you things if you reallocate your Faith and/or Intelligence below a 3 with a Soul Vessel, as long as you talked to him with a 3+ Int at least once. May require minimum purchase or other condition.....
  • Talk to him after trading 4 boss souls and he will give you the Black Robe Set, which requires at least 16 Int to equip. The hood boosts your spell casting speed.
  • If Straid is killed, either by the mummies or by the player, he re at a cost of 14,000 souls. It'll take several visits for the gravestone to appear.
  • Drops Black Hood if killed.
  • The staff he wields is the Staff of Wisdom

 

 

Encounters

Lost Bastille. Located in the top of the tower closest to the entrance point to the Sinner's Rise, this NPC is initially found guarded by five Undead Citizens, and is petrified. In order to free him from his stony prison, a Fragrant Branch of Yore is required. Once freed, he is available to sell various sorceries, miracles, pyromancies, hexes, and the bonfire behind him becomes accessible.

 

 

Drops

  1. Black Hood

 

 

Sells

Weapon Boss Soul Souls Notes
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
1,500 souls  
Spells Boss Soul Souls Notes
1,500 souls  
1,500 souls  
3,000 souls  
1,500 souls  
1,500 souls  
10,000 souls Defeat Lost Sinner NG+
10,000 souls Defeat Old Iron King NG+
5,000 souls Defeat The Rotten NG+
10,000 souls Defeat Dukes Freja NG+
5,000 souls Defeat Darklurker
5,000 souls  
45,000 souls  
Sells
icon-intelligence.png
Uses Slots Souls
Sorcery        
25 10 1 6,500
18 4 1 6,300
14 4 1 3,000
Miracles
icon-faith.png
Uses Slots Souls
25 2 2 4,500
13 4 2 2,200
(after clearing Undead Crypt) 36 1 1 12,400
(after clearing Undead Crypt) 42 8 1 13,000
Hexes
icon-intelligence.png
icon-faith.png
Uses Slots Souls
12
10
20 1 600
19
12
8 2 1,500
25
14
4 2 5,200
40
24
8 3 11,500
Pyromancies -- Uses Slots Souls
  4 2 6,700
  2 1 9.500
Rings Quantity Souls
1x 28,000
1x 2,500
1x 5,000
Consumables Quanity Souls
3x 3,000
Armor (Scholar of First Sin) Quanity Souls
1x 3,600
1x 9,000
1x 6,300
1x 7,200
Weapons (Scholar of First Sin) Quanity Souls
1x 10,000

 

 

Dialogue

- When first met
Still a bit stiff, I'm afraid. Heh heh heh…
I must thank you, young traveller.
I am Straid. A wandering sorcerer of sorts.
I've been a guest for a very long time. But I don't think that anybody will miss me!

- When the player has insufficient INT
Cursed one, you lack intelligence.
Weak, so terribly weak…
Heh heh heh…

- When the player has sufficient INT and FTH
Hm-hmm…
Very good, very good indeed.
Cursed one, weak you may be, but I, Straid, will teach you my spells.

- When talking to open interaction menu, without a boss soul
Souls! I need souls! You cursed fool!
If you seek my strength, bring me souls!
Bigger, stronger souls! Heh heh…

- When talking to open interaction menu, with a boss soul
Well! This is a most peculiar soul.
Very good, very good indeed.
Unusual souls produce unusual spells. Heh heh heh…
(or)
Well! This is a most charming soul.
Very good, very good indeed.
My power is yours! Let it serve your desires! Heh heh heh…
(or)
Well! This is a most twisted soul.
Very good, very good indeed.
Prepare to peer straight into the heart of magic. Heh heh heh…

- When leaving, having used his services
Feeble cursed one!
Do you really think you can manage the glories that are my spells?

- When leaving, without having used his services
Feeble cursed one!
Let's hope the magnificence of my spells does not deter you! Heh heh!

- When walking off without closing the menu
Don't just walk off, cursed one. Heh heh…

- Using 'Talk' option

  1. So, how long was I sat petrified…
    Long enough for the old kingdom to have crumbled, I see.
    Long enough for Olaphis to rise, fall, and fade away, evidently.
    Why didn't anyone wake me sooner?! Heh heh…
  2. Drangleic… I've never heard the name.
    Is that what they call this place now?
    Hah hah…Very good, very good indeed.
  3. The cursed ones were imprisoned within this land.
    Of course, you came of your own free will. Heh heh…
    The people feared the cursed ones like a plague.
    Some people would rather keep dreadful things out of sight, out of mind.
    In the end they swept them up and corralled them here.
    So very typical of meek minds, don't you think?
  4. Once people became aware of their own frailty…
    They seized anybody they found undesirable, cursed or no, and impounded them here.
    Whoever posed even the slightest threat, was removed. All so that they could sleep better at night.
    They even turned the great Straid into a stone! Hah hah!
  5. Many kingdoms rose and fell on this tract of earth; mine was by no means the first.
    Anything that has a beginning also has an end. No flame, however brilliant, does not one day splutter and fade.
    But then, from the ashes, the flame reignites, and a new kingdom is born, sporting a new face.
    It is all a curse! Heh heh heh!
    And it is your cursed flesh that will inherit the flame. Heh heh…
  6. Pyromancy was created by the ancient witch of fire.
    She harnessed the power of flame, and melded it into pyromancy.
    The witch led her daughters into war against the Old Ones.
    But legends are legends.
    What are you prepared to believe? Heh heh…

- When giving equipment to the player
Cursed one, take these.
Put them on, and please, stop being so weak. Heh heh…

- When attacked but not aggroed
Heh heh heh…
(or)
How testy, little cursed one!
(or)
You dare challenge me? Heh heh…

- When attacked and aggroed
Weak, so terribly weak…

- When killing the player
Hah hah hah hah!

- When re-encountered after aggroing
Come back for more, little cursed one? Heh heh…

- When attacked and health is under 50%
Ooh, you're tough, cursed one! Heh heh…

- When killed
Very good, very good indeed.

 

 

Trivia

  • It is heavily implied that Straid made the dispelling ring as the ring description says "There is only one sorcerer who could have done this; a man from the lost land of Olaphis.
  • ??



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