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Sun Sword is a weapon in Dark Souls 2.

 


Sun Sword.png

Sun Sword+10

Stats
icon-wp_physicalAttack.png 175 (*122) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*122) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*122) icon-wp_stability.png 30
icon-lightningbonus.png 0(*122) icon-durabilitiy.png 60
icon-darkbonus.png 0(*122) icon_weight.png 3.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
15
A(*B)
13
A (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Straight Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 122 physical dmg/122 elemental dmg and B scaling with chosen element. Str scaling changes to B and Dex scaling changes to C.

A well-forged long sword.

Of unknown origin, and exhibiting no special power, but sturdily crafted.

Perhaps it does not live up to its name, but nevertheless, merely wielding this sword seems to cause warmth to well up within one's bosom.

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Like the Fume Sword, it has a full suite of thrusting attacks with the exception of the 2 handed R2, which is a slashing attack (roll attacks are still thrusting, however).
  • Remember that you can only acquire one Sun Sword per character as covenant progress does not reset with NG+ and beyond, unless another player drops their Sun Sword in your world.
  • When upgraded to +10 this weapon does 350 physical damage with 40 strength and 40 dexterity. 175 base + 210 with scaling.
  • At magic +10 with 40 strength, dexterity, and Intelligence this weapon has an attack rating of 352= (physical 122+66) + (magic 122+42).
  • The Sun Sword suffers greatly in parameter bonuses after infusion. For example: despite the lightning sun sword having a scaling rating of B and C on strength and dexterity, its physical scaling is actually worse than Lightning Heide Knight Sword's C and D (when both weapons at +10 are equipped at the same time, the Sun Sword offers less bonus physical damage than the heide sword). It is therefore discouraged to infuse this weapon, even mundane.
  • One-handed strong attack actually does a thrusting-type attack unlike most other straight swords, eliminating the need for spears, etc.
  • Not to be confused with the miracle Sunlight Blade.
  • When infusing, it is important to keep in mind that the standard Long Sword will be stronger by 43 AR.
  • Trivia: It's based on Sunlight Straight Sword from Dark Souls, which was wielded by Solaire of Astora, its one handed strong attack is also a thrusting move.
  • The game incorrectly lists attack type as only Slash when it clearly has both Slash and Thrust attacks.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Sunswords move set & power stance tutorial


Required in Build:
((Link to build))
 

Sun Sword Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 87 - - - - 110
20
B B - - - - - - 50 10 35 35 25
Regular +10 175 - - - - ^ A A - - - - - - 50 10 35 35 25
Magic 60 60 - - - ^ B C C - - - - - 47.9 26.6 32.9 32.9 22.9
Magic +10 122 122 - - - ^ B C B - - - - - 47.9 26.6 32.9 32.9 22.9
Fire 60 - 60 - - ^ B C - C - - - - 47.9 7.9 51.6 32.9 22.9
Fire +10 122 - 122 - - ^ B C - B - - - - 47.9 7.9 51.6 32.9 22.9
Lightning 60 - - 60 - ^ B C - - C - - - 47.9 7.9 32.9 51.9 22.9
Lightning +10 122 - - 122 - ^ B C - - B - - - 47.9 7.9 32.9 51.9 22.9
Dark 60 - - - 60 ^ B C - - - C - - 47.9 7.9 32.9 32.9 41.6
Dark +10 122 - - - 122 ^ B C - - - B - - 47.9 7.9 32.9 32.9 41.6
Poison 60 - - - - ^ B C - - - - 112 - 47.9 7.9 32.9 32.9 22.9
Poison +10 122 - - - - ^ B C - - - - 140 - 47.9 7.9 32.9 32.9 22.9
Bleed 60 - - - - ^ B C - - - - - 112 47.9 7.9 32.9 32.9 22.9
Bleed +10 122 - - - - ^ B C - - - - - 140 47.9 7.9 32.9 32.9 22.9
Raw 100 - - - - ^ E E - - - - - - 50 10 35 35 25
Raw +10 201 - - - - ^ D E - - - - - - 50 10 35 35 25
Enchanted 87 - - - - ^ D E D - - - - - 50 10 35 35 25
Enchanted +10 175 - - - - ^ D D C - - - - - 50 10 35 35 25
Mundane 43 - - - - ^ C D - - - - - - 50 10 35 35 25
Mundane+10 87 - - - - ^ C D - - - - - - 50 10 35 35 25

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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