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Syan's Halberd

Equipment>> Weapons

"Replica of the halberd of the loyal knight Syan.
A meticulously-crafted, distinguished weapon.
Sir Syan was widely known as the kingdom's
most loyal knight, and when the Giant's invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they thoroughly go mad. "
Syan's Halberd.png
Weapon Type: Halberd Counter 120 Weight: 12.0
Attack Type: Slash/Thrust Auxiliary: - Durability: 60
Stability: 40 Enchantable: Yes Special Attack: No

NOTE: 'Giant's' has an apostrophe in the in-game description. It is not a typo.

Acquired From:


Hints and Tips:

  • Like other halberds it's heavily affected by the direct hit system, requiring perfect hits with the blade for full damage.
  • Has a unique light attack compared to other halberds: first 1H light attack is similar to a spear and the second hit follows the regular halberd pattern, while the 2H light attack combo is like a 2H spear light attack followed by a regular 2H halberd light attack.
  • Can attack with your shield raised.
  • Upgraded with regular titanite.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))


Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
  20 25 - -

 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 165 - - - - 120
35
D A - - - - - - 40 10 30 30 35
Regular +10 330 - - - - ^ D A - - - - - - 40 10 30 30 35
Magic 115 115 - - - ^ E B C - - - - - 37.9 26.6 27.9 27.9 32.9
Magic +10 231 231 - - - ^ E B B - - - - - 37.9 26.6 27.9 27.9 32.9
Fire 115 - 115 - - ^ E B - C - - - - 37.9 7.9 46.6 27.9 32.9
Fire +10 231 - 231 - - ^ E B - B - - - - 37.9 7.9 46.6 27.9 32.9
Lightning 115 - - 115 - ^ E B - - C - - - 37.9 7.9 27.9 46.6 32.9
Lightning +10 231 - - 231 - ^ E B - - B - - - 37.9 7.9 27.9 46.6 32.9
Dark 115 - - - 115 ^ E B - - - C - - 37.9 26.6 27.9 27.9 51.6
Dark +10 231 - - - 231 ^ E B - - - B - - 37.9 26.6 27.9 27.9 51.6
Poison 115 - - - - ^ E B - - - - 112 - 37.9 7.9 27.9 27.9 32.9
Poison +10 231 - - - - ^ E B - - - - 140 - 37.9 7.9 27.9 27.9 32.9
Bleed 115 - - - - ^ E B - - - - - 112 37.9 7.9 27.9 27.9 32.9
Bleed +10 231 - - - - ^ E B - - - - - 140 37.9 7.9 27.9 27.9 32.9
Raw 180 - - - - ^ E E - - - - - - 40 10 30 30 35
Raw +10 379 - - - - ^ E E - - - - - - 40 10 30 30 35
Enchanted 165 - - - - ^ E D D - - - - - 40 10 30 30 35
Enchanted +10 330 - - - - ^ E D C - - - - - 40 10 30 30 35
Mundane 90 - - - - ^ D C - - - - - - 40 30 30 30 35
Mundane +10 165 - - - - ^ E C - - - - - - 40 30 30 30 35






Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      04 Nov 2016 00:50  

      I just want to note that when this weapon is 2-handed it becomes unparryable with both R1 and R2 move-sets as long as it is 2-handed. The 1-handed R1 and R2 move-sets can still be parried.

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