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Equipment >> Shields

Target Shield is a Small Shield in Dark Souls 2.

Target Shield

Target Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
8
12
-
-
Durability:
50
Attack Type:
Strike /Parry
Weight:
2.0
Auxiliary:
-
Counter
10
Enchantable?
Yes/No
Special Attack:
No


  • "Small metal shield with protusions"

  • "Small shields are very light and easy to use, but not very stable when attacked"

  • "The protusions on the center of the shield are designed to brush attacks aside and make parrying easier."


Acquired From



Hints and Tips:

  • The chest containing the target shield can be destroyed through the wall by the wide swings of the bosses during the fight, resulting in a pile of rubbish in place of the shield.




Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))


Required in Build:
((Link to build))



Target Shield Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Target Shield
60
-
-
-
-
D
-
-
-
-
-
0
50
0
40
40
40
80
30
65
50
45
35
Target Shield +10
120
-
-
-
-
C
-
-
-
-
-
0
62.5
0
55
55
55
85
47.5
73.7
62.5
58.7
43
Magic Target Shield
37
46
-
-
-
D
-
C
-
-
-
0
47.7
0
37.7
37.7
37.7
77.7
48.3
62.7
47.7
42.7
35
Magic Target Shield +10
75
92
-
-
-
D
-
B
-
-
-
0
60.7
0
53.2
53.2
53.2
83.2
61.2
72.0
60.7
57
43
Fire Target Shield
37
-
46
-
-
D
-
-
C
-
-
0
47.7
0
37.7
37.7
37.7
77.7
27.7
83.3
47.7
42.7
35
Fire Target Shield +10
75
-
92
-
-
D
-
-
B
-
-
0
60.7
0
53.2
53.2
53.2
83.2
45.7
87.5
60.7
57
43
Lightning Target Shield
37
-
-
46
-
D
-
-
-
C
-
0
47.7
0
37.7
37.7
37.7
77.7
27.7
62.7
68.3
42.7
35
Lightning Target Shield +10
75
-
-
92
-
D
-
-
-
B
-
0
60.7
0
53.2
53.2
53.2
83.2
45.7
72
76.2
57
43
Dark Target Shield
37
-
-
-
46
D
-
-
-

C
0
47.7
0
37.7
37.7
37.7
77.7
27.7
62.7
47.7
63.3
35
Dark Target Shield +10
75
-
-
-
92
D
-
-
-
-
B
0
60.7
0
53.2
53.2
53.2
83.2
45.7
72
60
64.2
43
Poison Target Shield
37
-
-
-
-
D
-
-
-
-
-
9
68.3
0
37.7
37.7
37.7
77.7
27.7
62.7
47.7
42.7
35
Poison Target Shield +10
75
-
-
-
-
D
-
-
-
-
-
18
76.2
0
53.2
53.2
53.2
83.2
45.7
72
60
57
43
Bleed Target Shield
37
-
-
-
-
D
-
-
-
-
-
0
37.7
9
68.3
37.7
37.7
77.7
27.7
62.7
47.7
42.7
35
Bleed Target Shield +10
75
-
-
-
-
D
-
-
-
-
-
0
53.2
18
76.2
53.2
53.2
83.2
45.7
72
60
57
43


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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