Pursuer

pursuer
HP 3,110 | 6,220 (NG+)
Weakness Lightning, Strike
Resistance Dark
Immune Bleed
Respawns YESsee notes

The Pursuer is an enemy in Dark Souls 2 (DKS2).The Pursuer lurks in Drangleic. He seeks the bearer of the sign and will not rest until his target is slain. Enemies have their own behavior and unique attacks, killing enemies provide various drops that reward players with items and souls.

 

Pursuer Information in Dark Souls 2

The Pursuer is a boss in Dark Souls 2. A giant, aggressive knight that relentlessly "pursues" the player. Heavily armored in black, it wields the Pursuer's Ultra Greatsword with a corresponding "heavy hitter" moveset. He can move very quickly for such a large enemy, and can, in particular, close rapidly on the player from a distance.

Can be encountered in multiple locations as a miniboss if playing SotFS. After the main boss fight in Forest of Fallen Giants, these secondary encounters are not explicit boss fights and do not grant as many souls as the first encounter. In addition, it will already be in it's powered-up "curse" mode, allowing it to use its powerful Dark Magic attack. These versions generally drop 1 Twinkling Titanite, and will vanish into the ground if you leave the area they spawned in. In NG+, the Pursuer will appear more regularly.

 

Dark Souls 2 The Pursuer Locations

  • Second boss of the Forest of Fallen Giants. Accessed by going up onto a high bridge that leads to the Bastille.
  • Appears on the large raised platform with a firebomb hollow near the Cardinal Tower bonfire in the Forest of Fallen Giants. If slain here, he will not appear as the second boss of the area but you don't miss out on anything except a cutscene and possibly helping a player summon get a token of sunlight or token of fidelity.
  • Appears in the courtyard area with the large breakable wooden towers, and guarding a chest in the open area near the bonfire the bird drops you at, within the Lost Bastille. (SotFS only)
  • Appears in a small arena past the room filled with gunpowder barrels and hollow dogs left of the Tower Apart bonfire. (SotFS only ?)
  • Appears under the Servants Quarters bonfire next to the entrance to Belfry Luna. This one is particularly devious as many will have used all of their resources on the recent Ruin Sentinels. (SotFS only)
  • Appears on a ledge overlooking the wall where you first entered the Lost Bastille. To get there, start from the Servants Quarters bonfire, take the short stair and go through the door. Follow the path across the wall and take the spiral stair up in the round tower. Pass through the lever-activated double gate into a room filled with clay cages and a few exploding hollows. This room contains an double illusory wall that leads to the ledge where the Pursuer spawns. (SoTFS only?)
  • Appears in the small island with the two ogres and the gender-change coffin in Things Betwixt. Recommended to draw out the ogres and kill them before initiating the fight by stepping onto the island. (SotFS Only)
  • Appears in the Smelter Demon arena after killing Smelter Demon. Drops Ring of Blades +1 if slain here.
  • NG+ Two pursuers appear in the Drangleic Castle throne room. Defeating both of the pursuers without dying or leaving the room drops the Ring of Blades +2 and the Washing Pole. The Ring of Blades +2 is dropped by the glowing pursuer and the Washing Pole is dropped by the normal pursuer.

 

The Pursuer Drops in DKS2

Souls Awarded

Bonfire Intensity Souls Awarded
1 17,000
2 34,000
3 42,500
4 46,750
5 51,000
6 55,250
7 26.500
8 68,000
  • No changes to souls awarded beyond Bonfire Intensity 8.

 

DKS2 The Pursuer Strategy

GENERAL ADVICE

A sizeable amount of his attacks can be avoided by strafing right.

If he successfully impales the player, they will be cursed, and the Pursuer will enter a secondary mini-phase where he gains access to 3 projectile attacks.

A weapon that deals Strike and Lightning damage is immensely useful, such as a Lightning infused Mace.

THINGS BETWIXT STRATEGY

You can encounter a Pursuer if you manage to un-petrify the statue in front of the third smoke cloud in the tutorial area, and fight through that path until you get to the open area by the water with a coffin. If you move down onto the sand area the Pursuer will appear in the center. It is first highly recommended to defeat the Ogres and kick over the tree that is up the circling ramp to open a path to the main walkway of the tutorial area, and therefore easy access from the fireplace in the witch's hut. If the Pursuer appears you can back off up the ramp, and it will disappear. The strategies listed below for open combat still apply here, however CRITICAL NOTE FOR MAGES: The Pursuer cannot move through or break the Coffin, and there is still a decent area of shallow water past the sandy area. It is highly recommended not to try this fight until you have at least enough Attunement to hold 3 spells, and have 2 of them as Soul Arrow and one as Greater Soul Arrow picked up from the castle ruins Ballista room. His Curse move is rather vicious and will likely kill you quickly, and he is more likely to use it when his health is low. Circle-strafe him around the Coffin keeping it between you and him, don't get too close as his long sword can still reach slightly past the coffin to hit you. Use Soul Arrow to get him to about half health, then switch to Greater Soul Arrow and lay on the final damage and drop him. This is achievable with a Sorcerer as low as level 17, putting nothing but Attunement points on until you just get 3 slots.

  • Note: Ballista rounds CAN kill friendly phantoms or the host!
    Depending on your level and gear, this will be a long fight. This levitating armored titan is both fast and powerful. He will float after you and tends to use a 1, 2, 3 combo with his long sword and shield, however, the last attack of his combo will vary depending on how close the player is to him. One of which is a simple overhead sword slam relatively easy to dodge for those who have a good dodge-roll or are great with timing attacks. The other option, however, is a sweeping horizontal slash where he floats forward while doing it. This is far more devastating, the attack is faster and covers a much wider area than one originally anticipates. When it connects, this attack sends those with lower poise flying. The Pursuer also has a magic blade spell, when you see his blade glow blue get away. He will perform a rather short stab maneuver but if it connects you'll be hurtin' as it does a lot of damage--almost a guaranteed kill-- and you will be cursed reducing health requiring a human effigy to return to normal. If he lands his attack and curses you he will start to smoke and he will now use dark magic. As a special aside the magic energy will not entirely dissipate right after the attack, so be wary of his next slash if the magic stab misses.

    Ballista Strategies

    Parry: Parry the Pursuer's attack (I found the buckler very easy to parry him with, due to its long parry animation), which causes him to be stunned for a bit; then shoot one of the ballistae at him. In order to do this, you must parry him while he is in the line of fire of one of the ballista, then run to activate the ballista and fire. The ballista does a huge amount of damage and can almost one shot the pursuer. Be careful though as he can destroy them.
    Co-op: Another strategy is within Co-op play. Either you or a phantom may be targeted by the pursuer and distract him while the other player shoots the ballista at the pursuer dealing mass damage, or killing the boss. Careful, Ballista rounds CAN kill friendly phantoms or the host!
    Dodge: When initially entering the pursuers boss area, wait for him to walk towards you. When he is far enough he will pull his sword back then do a charge swing. Dodge to the RIGHT (you can get clipped if you roll to the left). Then immediately sprint to the ballista on the left, and fire it as soon as you get to it. If it lands he'll be low enough to easily finish off (don't rush it, he will punish you if you try to kill him too fast).
    Note: Ballista damage has been drastically reduced as of 1.10. They now take slightly less than half health. For this reason, it is advised you quickly realign the Pursuer with the ballista after firing, parry him again, and fire again, then follow with regular attacks.

    Mage Strategy

    Equip Great Heavy Soul Arrow and Great Soul Arrow. Upon entering the arena, you can lock on and get off 4 arrows before you need to dodge. Dodge to the right as his swing comes from the left. After each dodge, let an arrow go. You need high stamina for this. Keep rolling backward using the length of the arena to your advantage. Walking towards him and dodging backward as he is about to attack seems easiest. At the end of the arena, always dodge right.

 

DRANGLEIC CASTLE STRATEGY

(You cannot bring NPC phantoms from the Throne of Want to help fight the pursuers, as they disappear as you leave the area.)

This is by far the most challenging appearance of the pursuer as there are two of them, one of which is already "glowing" so it will occasionally stop to fire a volley of homing dark orbs, they are on NG+ or higher difficulty, and double attacks and two separate health pools to whittle down. If the glowing one begins to writhe and a loud "powering up" sound is heard, quickly rush behind it and none of the dark orbs can hit you but be wary the other one may still attack. Avoid locking on to either pursuer until one of them is dead so you can keep an eye on both of them. Slow hitting weapons are not ideal for this fight as, even though the pursuer can be staggered with enough strikes, the other pursuer will likely still be free to attack. Only attack or heal right after both pursuers have finished an attack, when one of the pursuers' sword glows and it attempts a stab is perhaps the best time to attack (be careful not to be struck by the stab, however.) Getting assistance from another player or Bashful Ray (SotFS only) is perhaps the best method as it splits aggro so you don't have to worry as much about a volley of attacks from both pursuers. If you are stuck fighting them by yourself, use Elizabeth Mushrooms so you don't have to find a window to heal until the effect of one mushroom wears off. Using a heavy poison inflicting weapon such as a poison-infused Channeler's Trident one-handed strong attack and/or wearing the Moon Butterfly Armor Set can make this fight much easier but be warned that the pursuer has a rather high poison resistance. As you will be constantly dodging or blocking attacks, the Chloranthy Ring and the Blossom Kite Shield can assist tremendously with stamina regeneration. Good luck, skeleton!

Alternatively, there is a way you can fight them one on one. While they are spawning, stand near the door in the throne room. Wait for one of them to start an attack animation (the normal one seems to like to use shockwave as a first attack when you're far away). As soon as one of them starts attacking, cross the room threshold and immediately come back in. This should cause the idle one to despawn but the attacking one to stay. Fight the one remaining, go back to bonfire, then fight the other.

Move Set

  Description Counter Measures
Combo Attack The Pursuer will slash with his sword, bash with his shield, and then perform
a Spinning or Slam Finisher.
Block or dodge the first hit, and roll away from the Shield Bash.
If you are very confident, you can parry the first sword slash, but be aware that he has different swing speeds.
Spinning Finisher The Spinning Finisher is one of two finishers for his Combo Attack.
In this finisher, The Pursuer spins around in the air before lunging forward with a Sweeping slash.
Walk or roll toward his right to avoid this. The player can strafe
right to easily avoid the attack and punish after.
Slam Finisher This is the Combo Attack's other finisher. The Pursuer slams his
sword downward from overhead.
To dodge this one. roll to the side after a slight delay instead of blocking, as it is quite draining on one's stamina.
Charge The Pursuer will pull his sword down, before charging at you. He will pull his sword further back before performing an upward strike.

The easiest way to avoid his charge is by strafing right the second he starts the animation. If you are close, this is a good chance to retaliate.
If you are far away, block this one or try to roll through it.

This attack is parryable, though depending on the speed of his charge, timings vary.

Double Stab The Boss will stab at you twice, and then leap into the air, before following up with a downward stab that has little range. Strafe toward his shield to avoid the thrusts, and roll away if you are close to him.
Shield Bash The Pursuer will raise his shield and smash you with it if you keep your shield up for too long.

This can break your guard if you don't have enough Stamina, Either keep your shield down when he isn't attacking to avoid him initiating this attack, or just don't block.

Cursed Impale The Pursuer will draw his right arm back, and his sword will glow blue, before he lunges forward. If you do get hit by this attack, you be Cursed, and the boss will enter a second mini-phase and gain access to 2 new attacks. Its hitbox is slightly larger and lingers slightly longer than visually indicated. Roll right, or strafe if you are feeling confident, as due to the hitbox's size, you may still be grabbed if you roll left or strafe too little. This attack also tracks you slightly.
Seeking Orbs

The Pursuer charges up dark energy and then sprays orbs of dark, homing energy. These orbs will track you and inflict Curse buildup in addition to dealing damage.

The Pursuer gains access to this attack after being Impaled by his cursed blade attack.

The best approach is to get right behind him where the missiles can't hit you as soon as you see him prepare the attack. That way, not only you'll be safe, you can also land multiple hits.

Similar to the Affinity spell from Dark Souls 1.

Spreading Orbs

The Pursuer charges up dark energy and then sprays orbs of dark, homing energy. These orbs will spread in a wide cone and inflict Curse buildup in addition to dealing damage.

The Pursuer gains access to this attack after being Impaled by his cursed blade attack.

This attack is very hard to dodge or outrun - the best approach is to get right behind him where the missiles can't hit you as soon as you see him prepare the attack.

Shockwave This is a long range attack. He'll gather energy in his blade, and then launch a whirling blue wave.

As long as you stay close to him. he won't attempt it. Even if he does use this, you should be able to roll to the side to avoid it.

This attack does not seem to be Spell Parryable.

 

Tips

  • His Charge Attack can be easily dodged by strafing to the right. Move in for a couple strikes and back up to bait the attack again.
  • When he does the Overhead swing, it is best to roll towards him. By doing so will allow you to land two hits after he misses.
  • The pursuer is vulnerable to lightning attacks such as lightning spear and weapons buffed with Gold Pine Resin.
  • His Charge attack and his standard slashes (basically the first of his combo attack) can be parried.
  • The Pursuer can be poisoned, but has a really high Poison Resistance--anywhere from 7-10 Poison Arrows will usually inflict poison on him. (Confirmed in Iron Keep fight)
  • He can be poisoned before he exits his spawn animation in Iron Keep (It took 4 lb hits with power-stanced Poison Caestus, which you should have more than enough time to do).
  • The Impale attack seems to have a limited range, you may seem like you'll get hit with it at the end of the animation but the sword will not touch you or do any damage. Alternatively, avoid rolling to the left when he does his impale because it can appear to miss you bit actually connect.
  • The Pursuer has many opportunities to be parried. Each successful parry will stun him for several seconds, giving you ample time to attack, recover stamina, or heal. Be wary though that you can't parry his cursed stab or shield bash.
  • The easiest way to take him down without parrying is to simply square up on him and strafe around him to the right, his shield side.. His attacks are all from his upper left to lower right (his 2 slashes in his 3 hit combo) or straight down in front of him (his shield slam, downward smash, and impale). Rolling to the left or straight back will leave you open to being impaled or smashed with his downward slam. He is easy to manage if you just strafe right and dodge through his attacks, and get 1-2 hits in when he's done his combo before backing out and regenerating stamina.


Video Strategies:

 

 

Notes in Dark Souls 2

  • The Pursuer may be a homage to From Software's other series, Armored Core. This is best seen in the encounter of two pursuers in Drangleic castle, which is similar to an encounter with Nine-Ball in Armored Core: Masters of Arena. Another homage to the Armored Core series is seen with the first encounter with the Pursuer. When he arrives, he is dropped from the air by a large bird and proceeds to hover after retrieving his weapon. This is a reference to when enemy ACs appear in a mission in Armored Core (they are dropped from the air by large helicopters and planes, and they often strike a "hovering pose" at the end of their introduction cutscene).
  • The Pursuer was inspired by DMC4's Credo Credo DMC4 Thumb1. This was verified by game maker Hiroshima Takatsu. Credo refers to Angelo Credo from Devil May Cry 4 (single shield, single sword, both use flying/gliding attacks)* Please see the comments section
  • Rumors speculate that The Pursuer is also a reference to the Chosen Undead from Dark Souls I, based upon his arrival to the first two fights by a bird (similar to the Chosen Undead's arrival to Lordran by the giant Crow), the collection of weapons on his back used in Dark Souls I, and his ability to return from the dead much like the player. Feeling threatened by the new Chosen Undead's rise to power in Drangleic, this also explains his determination to stop the player from becoming the new monarch.
  • The Pursuer may be an allusion the eponymous Nemesis, the antagonist of CAPCOM's Resident Evil 3: Nemesis. Functionally he resembles Nemesis in terms of his relation to the player (a recurrent, unrelenting foe), and "Pursuer" was one of Nemesis' codenames (revealed in Resident Evil: Umbrella Chronicles).
  • The chest of The Pursuer has screaming faces embedded into it.
  • The Pursuer will not respawn in his proper bossfight at Cardinal Tower (except through burning Bonfire Ascetics), but will appear repeatedly throughout Drangleic. These cannot be reset by burning Ascetics.

 

Bosses
(Blue) Smelter Demon  â™¦  Aava, the King's Pet  â™¦  Aldia, scholar of the First Sin  â™¦  Ancient Dragon  â™¦  Belfry Gargoyle  â™¦  Bosses  â™¦  Burnt Ivory King  â™¦  Covetous Demon  â™¦  Darklurker  â™¦  Demon of Song  â™¦  DragonRider  â™¦  DragonRider(Second Encounter)  â™¦  Elana, Squalid Queen  â™¦  Executioner's Chariot  â™¦  Executioners Chariot  â™¦  Flexile Sentry  â™¦  Fume Knight  â™¦  Graverobber, Varg, and Cerah  â™¦  Guardian Dragon  â™¦  Looking Glass Knight  â™¦  Lost Sinner  â™¦  Lud and Zallen, the King's Pets  â™¦  Mytha, the Baneful Queen  â™¦  Nashandra  â™¦  Old Dragonslayer  â™¦  Old Iron King  â™¦  Prowling Magus and Congregation  â™¦  Royal Rat Authority  â™¦  Royal Rat Vanguard  â™¦  Ruin Sentinel  â™¦  Scorpioness Najka  â™¦  Sinh, the Slumbering Dragon  â™¦  Smelter Demon  â™¦  The Duke's Dear Freja  â™¦  The Last Giant  â™¦  The Rotten  â™¦  The Skeleton Lords  â™¦  Throne Watcher and Throne Defender



 




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    • Anonymous

      I would really appreciate it if the people who summon me for this guy would hit HIM with the ballista and not me

      • Anonymous

        The combat in this game feels awful. No audio feedback. Uncomfortably slow pace. Limited animations. Very few iframes. I can parry this bastard like 8 times out of 10 but I'd need like 10-15 parries in a row to kill him without the ballistas. Trying to use the ballistas is so gd frustrating. Ages to fire, which means you need to get him like right next to one without him deciding to smash it. Then even still arrows will whiz six inches past him repeatedly. And the devs point them at these silly off-angles and lay down debris in front of them literally just to be annoying.

        DS1, DS3, Sekiro, and Elden Ring were all fun. This game is ass -_-

        • Anonymous

          Forget about the ballista in the first fight, its is infinitely harder to get him positioned and actually hit him than it is to just dodge to the right every time he attacks and fight him normally. Baby difficulty boss but his constant need to be on top of you makes me actually hate him

          • Anonymous

            For the 2 pursuers in Drangleic Castle, you can summon Pilgrim Bellclaire (Outside Twin Dragonriders) and dash past all the enemies back to where the pursuers are, and she'll help split the aggro.

            • Anonymous

              3 inches above this comment section

              "The Pursuer will not respawn in his proper bossfight at Cardinal Tower (except through burning Bonfire Ascetics), but will appear repeatedly throughout Drangleic. These cannot be reset by burning Ascetics."

              These CAN be reset by burning ascetics. i.e. straid's cell bonfire will respawn the pursuer above mcduff outside the illusory walls.

              How much adderall was the author on when writing this lmao?

              • Anonymous

                Those dark orbs are the single thing making me use so many human effigies. I play a sorcerer so I am usually not right against him, that tip of going behind during it is an effigy saver. Thanks Fextra :)

                • Anonymous

                  For the double pursuer fight in NG+ I've found that if you kite them a bit you can group them up, then get close to them so they start their attacks at the same time, which more often than not will create a pretty decent opening to do damage. Basically if you play patiently and get them to attack at the same time you will be able to take them down without too much strategy or help from summons.

                  • Anonymous

                    This guy is floating proof that ADP is a horrible stat. I fought him in the Things Betwixt and it was an absolute nightmare. I couldn't dodge any of his attacks because i didn't have enough Iframes and had to instead opt for running out of his reach entirely, and even then I'd often take damage despite being miles away. I later fought him again in the FotFG having levelled ADP and he was a complete joke. He only hit me twice and was dead in less than two minutes. Most players probably fought him in the FotFG first without ADP levelled, and I'm guessing he was as much a pain in the ass for them as he was for me.

                    • Anonymous

                      This dude tries so hard in the Last Bastille, gives it one more shot in the Iron Keep, and then just ****s off until NG+1.5 until he can get his homie to help. Total punk.

                      • Anonymous

                        on NG+ in scholar of the first sin, the two pursuers in the drangleic castle throne room dropped ring of blades +2 (left one) and a twinkling titanite (right one); there was no washing pole drop.

                        • Anonymous

                          "Rumors speculate that The Pursuer is also a reference to the Chosen Undead from Dark Souls I"
                          That's the dumbest thing I've read in a while. Holy ****.

                          • Anonymous

                            I've finished every DS game and killed every boss in the franchise, except the two pursuers in the throne room. I just can't beat them. I still have my DS2 save and I've always thought "I'll resume my playthrough and fight them again later" and now years have gone by. One day...

                            • Anonymous

                              Ok, so I just had a weird thing happen to the one in bastille by the fragrant branch of yore 2 minutes ago. So I went to over to the chest to spawn him, then ran back over to him, then he did the dash attack. I just walked right, like usual, but then he went OFF THE LEDGE and fell TO HIS DEATH! (It was the little hole in the wall beside him, not the gap in the floor that he can fly over.) I got his souls, but not the item.

                              • Maybe I am deranged but I quite like the concept of random encounter tough enemies (not like this guy who appears in set locations) who pop up purely to make your day hard. I like the idea that you can't prepare for them or expect them, and it just happens sometimes and can either be lucky or very unlucky. Similar to PVP invasion, but without the modded invincibility and them crashing my game lol.

                                • Anonymous

                                  It's kinda sad that they never managed to make this guy a true "pursuer enemy", It would've been so cool if this guy was constantly hunting you down throughout Drangleic, randomly showing up completely unannounced when you least expect it, and no matter how many times you kill him, he always comes back after you again and there's no telling when and where he'll next show up in his relentless hunt for you, It would've been so cool if this guy was like the Dark Souls version of Nemesis, a seemingly unkillable menace constantly stalking you and refusing to give up until you are dead or until you kill him for real, one last time later on in the game, hell maybe he could even transform in one last fight with him later on, like bursting out of his armor and turning into a savage frenzied abomination maybe similar to how Iudex Gundyr gets overtaken by abyssal corruption in Dark Souls 3, Sad that we never got that kind of Pursuer

                                  • Anonymous

                                    Tip for the ng+ 2 Pursuer fight:
                                    Pull them out, then run back in, if you do it correctly, one will despawn, one will stay, letting you fight one after the other

                                    • Anonymous

                                      It's weird how front loaded this guy is in SotFS. He has so many spawns in the Bastille and surrounding area, and yethe disappears until the smelter demon boss room and then never comes back. If they had spread him out more it would have been a cooler experience.

                                      • Anonymous

                                        It would've been cool if this guy returned in Dark Souls 3, even if it was in an indirect way like just bringing his sword or armour or included him in the lore in some sorta way, Shame it's too busy sucking off the generic Dark Souls fans who endlessly crap on Dark Souls 2 as if it killed their dog, took their house and car, and stole their Girlfriend

                                        • Anonymous

                                          The first time facing this guy was scary, But when he appeared for the 6th time in a row in Sotfs I was just like:"Seriously? How many times do i have to teach you this lesson old man?"

                                          • Anonymous

                                            Fought him countless times, and all this times when he did dark atacks he is not nesseserly impaled me. Maybe it connected to doing that atack, but not landing it for sure

                                            • Anonymous

                                              The twin Pursuers are easy to cheese. Lock onto one as it appears and spam it with enough progectile attacks to bring its health bar down just enough. Lure them to the entrance, leave the room, then unload with your weapon of choice as it loses aggro and melts into the floor. If you're lucky you'll kill it as it's neck-deep. Then reload and break out the Buckler to show his friend your parrying skills.

                                              • I'm not sure if anyone else had this experience, but in the boss fight version of him in forest of the giants, i managed to running R1 him just as he finished spawning, and he just stood there not attacking for the rest of the fight. even after staggering him, he still didn't start attacking.

                                                • Anonymous

                                                  the pursuer in the smelter demon fight is not leaking dark nor has red eyes, if the pursuer was affected by the abyss is that to imply that the pursuer was cured?

                                                  • Anonymous

                                                    You are missing the one pursuer in Lost Bastille, on the outdoors balcony at the end of the hall behind two illusionary walls, one level below cell elevator top.

                                                    • Anonymous

                                                      This guy is really annoying. I learned his move for 1 hour parrying him, then he shot the homing dark spell. Really feel tired with this guy.

                                                      • Anonymous

                                                        Tfw you never knew you could parry the Pursuer

                                                        At the same time, who would’ve honestly expected to parry a giant metallic red-eyed knight wielding a sword and shield larger than your own body

                                                        • Anonymous

                                                          Definitely recommend taking out the Forest of Giants version early, if at all possible. He is way easier to fight on the large square platform than in the cramped boss room where you meet him later.

                                                          • Anonymous

                                                            This guy was a cool boss in the forest, and then you go to Bastille and find that he's literally just lying around everywhere, lmao

                                                            • Anonymous

                                                              When fighting him in Drangleic Castle, just killing the glowing one will drop the ring of blades +2. But obviously it's dangerous to pick up because you might die attempting it.

                                                              • Anonymous

                                                                "Appears under the Servants Quarters bonfire next to the entrance to Belfry Luna. This one is particularly devious as many will have used all of their resources on the recent Ruin Sentinels. (SotFS only)"

                                                                Devious? Theres a bonfire right on top of it, and being the only way into that room. You can even prep the fight by destroying the exploding barrels and respawning him by resting on said bonfire.

                                                                • Anonymous

                                                                  For anyone who gets caught by the last hit of his 3-hit combo where he jumps into the air, don't dodge away from him, but towards him. Rolling away from him will guarantee that the third hit will land and it is often the most fatal.

                                                                  • Little tip for those fighting the twin 'suers in Drangleic throne room (in SotFS, good luck on vanilla). Kill some foes near the giant statues in the basement and they'll light up, illuminating the summon sign of Bashful "destroyer of worlds" Ray. He's not superb against them tbh but he does more than enough by taking aggro so you get breathing room.

                                                                    • Anonymous

                                                                      Pursuer in the forest: Please don't parry me I only have 2000 hp

                                                                      Pursuer in the Bastille: lmao watch me cancel my own recovery animations and zoom across the area, hitting you with a 3 hit combo whenever you try to heal

                                                                      • Anonymous

                                                                        in a game series where you can die as much as you need in order to learn and improve, it feels so bad to only get one shot at fighting an enemy, I was extremely disappointed to go back to that platform and find nothing at all

                                                                        • Anonymous

                                                                          He does NOT drop 19k souls if you kill him early. He's the exact same entity as in his normal fight. God this wiki is so unreliable.

                                                                          • Anonymous

                                                                            Yesterday, I learned that if he's close enough, and you're very lucky, the ballista WILL one-shot him, as all the bolts will land at point-blank range. I knew it would hurt him, but I didn't think he'd go down like a pizza boy at a Weight Watcher's convention!

                                                                            • Anonymous

                                                                              I assume the souls obtained from Bonfire Intensity 7 is a typo at 26,500 considering intensity 6 is 55,250 and 8 is 68,000

                                                                              • Anonymous

                                                                                In some cases you can avoid the pursuer by despawning him, in the lower area of the Lost Bastille, near the shortcut back to McDuff's Workshop, I was able to get him to vanish by backing into the room with the mummies before the courtyard he spawn in. SOTFS on Steam

                                                                                • Anonymous

                                                                                  Greatshields are an absolute lifesaver for fighting the twin Pursuers in the Drangleic Castle throne room. Deflecting their attacks + high stability makes stamina management surprisingly comfortable. Of course, you still need to mind your spacing and circle around their attacks whenever possible.

                                                                                  • Anonymous

                                                                                    this guy is super easy in the forest, but for some reason i always struggle with the lost bastille encounter

                                                                                    • Anonymous

                                                                                      To any new players who are struggling with this fight, and are playing scholar of the first sin on Xbox one, my summon sign is Just outside the boss fog

                                                                                      • Anonymous

                                                                                        He doesn't drop 19000 souls if killed on the platform near the shortcut. I have killed him on the platform few times and he dropped only 17000 souls. PC ds2 sotfs ver 1.02 calibration 2.02

                                                                                        • Anonymous

                                                                                          Big warning to anyone hunting the Ring of Blades +2: It drops like a normal item, and it can despawn if you die before picking it up. If it does, you cannot get it without going into NG+2 or using an Ascetic.

                                                                                          It just happened to me, and since I need to go to NG+2 for the spells, I'm the awkward position of deciding if it's easier to clear a NG+3 Drangleic or to go with 15 less AR. It's a pretty irritating situation.

                                                                                          And trust me, there's no way to get the ring back--it doesn't pop up in the Majula chest, reloading game doesn't work, and it despawns immediately when you die (it doesn't stay there like a bloodstain). If it's on the ground, and you die, it's 100% gone.

                                                                                          The only way to guarantee it doesn't happen is to attack/kill the one on the player's right first. The one on the left drops the ring.

                                                                                          Wish I had known this before, the devs definitely screwed up by letting it drop like a normal item.

                                                                                          • Anonymous

                                                                                            Is it just me, or is the homing dark magic explosion attack REALLY good at homing? I'll admit I'm new to DS2, and I got destroyed a few times when trying to get the Ring of Blades+2 from the duo in Drangleic Castle. One would always end up using it, and it seemed like no matter how much I ran or rolled around him some dark magic would still hit me, and at Bonfire Intensity 2 it hits like a truck. Still got my ring in the end, but I'm just curious about how to dodge that attack specifically.

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