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Thief Dagger is a weapon in Dark Souls 2.

 


Thief Dagger.png

Thief Dagger+10

Stats
icon-wp_physicalAttack.png 158 (*101) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*101) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*101) icon-wp_stability.png 15
icon-lightningbonus.png 0(*101) icon-durabilitiy.png 30
icon-darkbonus.png 0(*101) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
2
E
7
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 101 physical dmg/101 elemental dmg and B scaling with chosen element.

Dagger with a crooked tip.
A common accessory of thieves, shoddily crafted and without much bite"


Acquired From



Hints and Tips:

  • Probably the weakest weapon among the dagger category, it has similiar damage output of a Bandit's Knife but it has no bleed build up, having the same weight as default Dagger yet it offers only E scaling on Strength.
  • The only useful infusion path is Mundane, since it will affect the scaling less, as the scaling is already terrible. Now it'll have the damage output close to standard straight sword while being lightweight, although Mundane Dagger or Mundane Bandit's Knife are the much preferable choices.
  • Thief Daggers are also extremely powerful when infused with elemental sources, such as Fire and Dark, while offering very little scaling. This makes them ideal for quality builds, pyromancers, and hexers, while still involving little-to-no investment in Dexterity. When magically enchanted, their damage output can easily rival many short swords, especially while Dual-Wielding. Their debatably low damage output is easily offset by their fast attack speed, and although low in durability, offer elemental variety to any build.
  • Very useful critical dagger for a Sorcerer. High base damage / low scaling makes it an ideal candidate for the Enchanted infusion. It can be equipped with base stats.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))








Thief Dagger Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 79 0 0 0 0 110
10
E - - - - - - - 45 10 30 30 20
Regular +10 158 - - - - ^ E - - - - - - - 45 10 30 30 20
Magic 50 50 - - - ^ E - C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 101 101 - - - ^ E - B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 50 - 50 - - ^ E - - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire+10 101 - 101 - - ^ E - - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 50 - - 50 - ^ E - - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 101 - - 101 - ^ E - - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 50 - - - 50 ^ E - - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark+10 101 - - - 101 ^ E - - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 50 - - - - ^ E - - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 101 - - - - ^ E - - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 50 - - - - ^ E - - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 101 - - - - ^ E - - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 82 - - - - ^ E - - - - - - - 45 10 30 30 20
Raw +10 166 - - - - ^ E - - - - - - - 45 10 30 30 20
Enchanted 72 - - - - ^ E - D - - - - - 45 10 30 30 20
Enchanted+10 145 - - - - ^ E - C - - - - - 45 10 30 30 20
Mundane 36 - - - - ^ E - - - - - - - 45 10 30 30 20
Mundane+10 72 - - - - ^ E - - - - - - - 45 10 30 30 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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