Things Betwixt

 

Things Betwixt area

Things Betwixt is a Location in Dark Souls 2. It is a cold, dark cave where players begin their journey. Be careful of the ledges and Ogres in the area that may lead to an instant death; leave the ogres for now, as you can come back for them later. In this area, there is also a Coffin behind a pair of Ogres which has the ability to change the player's gender if they were to enter it. Changing the player's gender is purely cosmetic, and can be reversed if the Coffin is entered once more. Dyna and Tillo can be found on a ledge, requesting Smooth and Silky Stones for rewards; leave this too, as again, you can come back for them later.

 

Ps4/X1/Dx11
Ps3/360/Dx9

General Information

 

Things Betwixt Map

things betwixt map dark souls2 wiki guide565px

 

NPCs in the Things Betwixt

  1. Three Firekeepers, one of which is Strowen
  2. Milibeth
  3. Dyna & Tillo

 

Bosses

  • N/A

 

Items

Consumables

 


Equipment

 

Enemies

 

Notes

 

Full Things Betwixt Walkthrough

Prowler Gazebo

After the opening cinematic, you find yourself under a stone gazebo surrounded by grass as a deprived undead. As you walk forward, and between the two rocks, you come up to another grassland where there are Prowler Hounds running quickly around. They do not attack you and tend to flee as you come near. They will attempt to remain hidden in the tall grass and will not follow to areas in which they're exposed. They will retaliate if you attack however, and drop 30 souls when killed. Instead of going straight ahead, hug the right mountain wall to the right in this area to find an arch of stone. Walking through this leads to a cliff area where you can find a corpse holding the first item of your playthrough: a Rusted Coin.

ds2 firstdoor

Head back and continue straight towards the big doors at the end, hugging the left side of the mountain. You'll notice a break, covered in bush, right before the wooden bridge. Head into it and follow the footprints to a pathway where you will find an Ogre (drops Stone Ring) guarding a corpse, holding a Gold Pine Resin. Since you have just started and are defenseless at this point, you won't be able to claim the Ring. However, aggroing and luring the Ogre a far enough distance away, will allow you to pick up the loot on the body, which can come in very handy in the not-so-distant future. Continuing along this path leads to a smaller wooden bridge crossing a stream. Cross it, and drop down to find a set of doors ahead on the left, and a bridge on your right. For now, look for the bushes in between yourself and the bridge and pass through it to reveal a path under the waterfall with a Small Smooth and Silky Stone.

 

Self Recollection

Head back up, and into the house to trigger a cutscene with the three firekeepers. The cut-scene ends with you being asked your name, and upon entering a name for your character, another cut-scene occurs where you are given a Human Effigy. After her allusion to the effigy resembling you, you are then brought to the character creation screen and completing it earns the trophy/achievement Self Recollection. After character creation you start off in the main room of the house with your starting gear and gift equipped. There are four women present, three elderly and one younger, named Milibeth. Speaking with the younger one will shed some insight into the lore. Two of the fire keepers alternate between laughing and silence when spoken to. One of them seated at the table tells you to go on your journey and invites you back. Her implication of clean slate is in reference to the Soul Vessel which you will discover later. If you go up the stairs, you'll find a chest with a Human Effigy.

ds2 milibeth1

Walking out the door, you encounter a stone sign and a bonfire to the left. To the right of the door there is a cart hiding a corpse behind it. Break the cart to claim a Soul of a Lost Undead and a Torch. Lighting and sitting at the bonfire brings up the bonfire menu, where you can initiate travel, attune SpellsBurn items, and access the Item Box. Toggling at a bonfire will allow you to use a torch, which in turn can be used to light sconces later in the level.

 

Learning the Ropes

Go through the wooded tunnel straight ahead from the house and you come to a path with several mists on either side. The player can choose to enter the mists at this time which provides access to the game's tutorial. Each mist leads to a tunnel with several lessons inscribed in stone for the player to practice:

ds2 3doors

  • 1st Mist Door - Teaches the attack function, target lock, dash, and critical hits from behind. The player winds through a short tunnel in the roots of the trees and out the other side. It is protected by several Hollows (they drop nothing). Climbing the small hill here leads to a corpse with a dagger. The player returns inside the tree where they learn to roll in time for the first hollow archer. Another stone will indicate how to switch weapons. A ramp is followed by a stone telling you how to back-step followed by two more hollows, one of whom is an archer. A corpse carrying a Lifegem is found in this area and another stone with instructions on how to use an item. A mist door follows which leads out of the tree to a higher level. A stone shows you how to use your camera. Using the camera reveals a ledge you can fall to with a corpse carrying a Soul of a Nameless Soldier. Another stone tells you to "light sconces with a torch". Before jumping down, go left, which leads to Dyna & Tilo's nest where items can be traded. If you collected the Small Smooth and Silky Stone earlier, you can leave it on the nest now, and the crows will replace it with a (semi-)random item. A ladder right next to the nest can be kicked down which brings you back to main path. Drop down though and get your souls and to light fire.
  • 2nd Mist Door - On the right, illustrates how to two hand your weapon in the right hand, then another for the left hand weapon. The player again finds themselves in tunnels within a large tree. A stone tells you how to jump from a dash. Crossing a small gap in front of this stone leads to a corpse with 2x Amber Herb. Crossing the gap again to head back, you will see a ladder near the stone with the jumping instructions. Climbing this leads to a a ledge with three tutorial stones that instruct you to parry, execute a plunging attack and guard break. You can jump off the ledge opposite the ladder you came up and practice the plunging attack on a hollow below. Another is waiting to ambush you. A stone in this spot instructs you on doing a jumping attack. A wooden door off this room leads to small dead end room with a corpse with a Cracked Red Eye Orb. A mist door exits the main room and brings you to a bridge that crosses the main path in the tutorial. It terminates in a balcony with a sconce which will allow you to bring light to the next tutorial area. However, you will need to return to the bridge to jump down to the main path. Jumping down will lead you to the final gate.
  • 3rd Mist Door -  It is blocked by a petrified enemy, you will have to return later, when you have a Fragrant Branch of Yore. When you return and un-petrify this enemy you can enter the mist gate. You will find yourself in a large chamber (that you were just overlooking) with 2 Basilisks on your side, a gap and another Basilisk and a Foreign Wanderer with a bow on the other side. Careful, this Foreign Wanderer and the one down the hole have more health (480 in NG) than the others. Kill the Basilisks, kick the tree and kill the enemies on the other side. You will see a hole and below, 3 Basilisks and another Foreign Wanderer with a bow waiting for you. Drop down and kill them. Pick up the Estus Flask Shard from the body, go up the ladder and cross the mist. One hollow will be nearby and 2 Ogres will be on the beach guarding a coffin. Examining this coffin prompts the character to enter inside. The game cuts to a loading screen and when it returns you exit the coffin. With one small difference. Your character has now changed gender. Entering this beach area will spawn a Pursuer, who drops a Twinkling Titanite. The pursuer will vanish if you choose to leave the area and not fight. Note: If you don't kill the Pursuer and instead let him leave, he will respawn again after a short while when you use the coffin to change your gender. Neither the Pursuer nor the Ogres respawn once killed.

ds2 sotfsstatue

In Scholar of the First Sin, lighting all of the braziers in Things Betwixt will cause a Dark Spirit to spawn near the entrance to the area; it will drop a Petrified Something when slain, which can also be offered to Dyna & Tillo.

 

Leaving to Majula

You can visit Milibeth in the Firekeepers hut and she will give you a Handmaid's Ladle for killing the 3 Ogres. Once back on the main path, continue on and you will come to the oceanside hub town of Majula.

 

New Game+ Differences

General Information

 

Things Betwixt Map

things betwixt map dark souls2 wiki guide565px

 

NPCs in Things Betwixt

  1. Three Firekeepers, one of which is Strowen
  2. Milibeth
  3. Dyna & Tillo

 

Bosses

  • N/A

 

Items

Consumables

 

Equipment

 

Enemies

 

Notes

  • This is the intro level to the game.

 

Full Things Betwixt Walkthrough

Prowler Gazebo

After the opening cinematic, you find yourself under a stone gazebo surrounded by grass as a deprived undead. As you walk forward, and between the two rocks, you come up to another grassland where there are Prowler Hounds running quickly around. They do not attack you and tend to flee as you come near. They will attempt to remain hidden in the tall grass and will not follow to areas in which they're exposed. They will retaliate if you attack however, and drop 30 souls when killed. Instead of going straight ahead, hug the right mountain wall to the right in this area to find an arch of stone. Walking through this leads to a cliff area where you can find a corpse holding the first item of your playthrough: a Rusted Coin.

ds2 firstdoor 

Head back and continue straight towards the big doors at the end, hugging the left side of the mountain. You'll notice a break, covered in bush, right before the wooden bridge. Head into it and follow the footprints to a pathway where you will find an Ogre (drops Stone Ring) guarding a corpse, holding a Gold Pine Resin. Since you have just started and are defenseless at this point, you won't be able to claim the Ring. However, aggroing and luring the Ogre a far enough distance away, will allow you to pick up the loot on the body, which can come in very handy in the not-so-distant future. Continuing along this path leads to a smaller wooden bridge crossing a stream. Cross it, and drop down to find a set of doors ahead on the left, and a bridge on your right. For now, look for the bushes in between yourself and the bridge and pass through it to reveal a path under the waterfall with a Smooth & Silky Stone.

 

Self Recollection

Head back up, and into the house to trigger a cutscene with the three firekeepers. The cut-scene ends with you being asked your name, and upon entering a name for your character, another cut-scene occurs where you are given a Human Effigy. After her allusion to the effigy resembling you, you are then brought to the character creation screen and completing it earns the trophy/achievement Self Recollection. After character creation you start off in the main room of the house with your starting gear and gift equipped. There are four women present, three elderly and one younger, named Milibeth. Speaking with the younger one will shed some insight into the lore. Two of the fire keepers alternate between laughing and silence when spoken to. One of them seated at the table tells you to go on your journey and invites you back. Her implication of clean slate is in reference to the Soul Vessel which you will discover later. If you go up the stairs, you'll find a chest with a Human Effigy.

ds2 milibeth1

Walking out the door, you encounter a stone sign and a bonfire to the left. To the right of the door there is a cart hiding a corpse behind it. Break the cart to claim a Soul of a Lost Undead and a Torch. Lighting and sitting at the bonfire brings up the bonfire menu, where you can initiate travel, attune Spells, Burn items, and access the Item Box. Toggling at a bonfire will allow you to use a torch, which in turn can be used to light sconces later in the level.

 

Learning the Ropes

Go through the wooded tunnel straight ahead from the house and you come to a path with several mists on either side. The player can choose to enter the mists at this time which provides access to the game's tutorial. Each mist leads to a tunnel with several lessons inscribed in stone for the player to practice:

ds2 3doors

  • 1st Mist Door - Teaches the attack function, target lock, dash, and critical hits from behind. The player winds through a short tunnel in the roots of the trees and out the other side. It is protected by several Undead Travelers (they drop nothing). Climbing the small hill here leads to a corpse with a dagger. The player returns inside the tree where they learn to roll in time for the first archer. Another stone will indicate how to switch weapons. A ramp is followed by a stone telling you how to back-step followed by two more Travelers, one of whom is an archer. A corpse carrying a Lifegem is found in this area and another stone with instructions on how to use an item. A mist door follows which leads out of the tree to a higher level. A stone shows you how to use your camera. Using the camera reveals a ledge you can fall to with a corpse carrying a Soul of a Nameless Soldier. Another stone tells you to "light sconces with a torch". Before jumping down, go left, which leads to Dyna & Tilo's nest where items can be traded. A ladder right next to the nest can be kicked down which brings you back to main path. Drop down though and get your souls and to light fire.
  • 2nd Mist Door - On the right, illustrates how to two hand your weapon in the right hand, then another for the left hand weapon. The player again finds themselves in tunnels within a large tree. A stone tells you how to jump from a dash. Crossing a small gap in front of this stone leads to a corpse with 2x Amber Herb. Crossing the gap again to head back, you will see a ladder near the stone with the jumping instructions. Climbing this leads to a a ledge with three tutorial stones that instruct you to parry, execute a plunging attack and guard break. You can jump off the ledge opposite the ladder you came up and practice the plunging attack on a Traveler below. Another is waiting to ambush you. A stone in this spot instructs you on doing a jumping attack. A wooden door off this room leads to small dead end room with a corpse with a Cracked Red Eye Orb. A mist door exits the main room and brings you to a bridge that crosses the main path in the tutorial. It terminates in a balcony with a sconce which will allow you to bring light to the next tutorial area. However, you will need to return to the bridge to jump down to the main path. Jumping down will lead you to the third and final tutorial section.
  • 3rd Mist Door - You will find yourself in a large chamber (that you were just overlooking). A chasm in the middle separates you from an archer who will try to harass you with arrows. A stone near the chasm and a suspicious looking tree advises you to "search your surroundings." Naturally, this is a prompt to examine the tree which allows you the option to knock it down, crossing the chasm and allowing revenge on the archer. A hole in the floor allows you to fall below where a hollow is waiting in a pit for you. There is another archer above so take care of the first one quickly. A small ladder allows you out of the pit to finish the archer and exit the tree via a mist door. Proceeding around the tree will lead you back to the main path via another tree shortcut. This is protected by one hollow. There is also the option to visit a small beach before leaving this area. It is protected by two Ogres guards. Both of these Ogres can be easily killed if you have a ranged attack (Soul Arrow/Bows). First you need to go to the beach in order to make the two Ogres follow you (they drop nothing), then go back to the shortcut you created thanks to the tree. Finally, at the middle of the tree, attack one Ogre to make it attack you. Knock him down as if he attempts to get up, he will fall to its death. Try to repeat this with the second. This grants you a large amount of souls for the beginning of the game, and access to the Handmaiden's Ladle from Milibeth.

ds2 lastgenfreefog

The only thing of note on the beach is a coffin that is partially submerged. Examining this coffin prompts the character to enter inside. The game cuts to a loading screen and when it returns you exit the coffin. With one small difference. Your character has now changed gender.

Prior to 1.04 update, it didn't show any message telling your gender was changed, after update, it leaves a message "The nature of your being has changed".

 

Just Getting Started

Once back on the main path continue on and you will come to the oceanside hub town of Majula.

 

New Game+ Differences

 

Locations
Belfry Luna  ♦  Belfry Sol  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dark Chasm of Old  ♦  Doors of Pharros  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Aerie  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Earthen Peak  ♦  Forest of Fallen Giants  ♦  Frigid Outskirts  ♦  Frozen Eleum Loyce  ♦  Grand Cathedral  ♦  Grave of Saints  ♦  Harvest Valley  ♦  Heide's Tower of Flame  ♦  Huntsman's Copse  ♦  Iron Keep  ♦  Iron passage  ♦  Lord's Private Chamber  ♦  Lost Bastille  ♦  Majula  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of the Old Iron King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Old Chaos  ♦  Shaded Woods  ♦  Shrine of Amana  ♦  Shrine of Winter  ♦  Shulva - Sanctum City  ♦  Sinners' Rise  ♦  The Gutter  ♦  The Lost Bastille  ♦  The Pit  ♦  Throne of Want  ♦  Undead Crypt  ♦  Undead Purgatory



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    • Anonymous

      why do I hear grunts in this area? I have lit every torch and walked through every fog gate, now I'm hearing really weird grunts, could it be The Rotten?

      • Anonymous

        Compared to the other DS tutorial levels, I'm glad this one is easy to run through and doesn't force you to fight a boss. It means you can get to the open part of DS2 faster, and there's more varied possibilities for which boss you fight first. Yeah, it's a bit boring and ugly, but it doesn't waste your time.
        I also like the fact that you have control of your character before character creation, so if this is your first game you can get a feel for the game before you decide what your character will be.

        • Anonymous

          I am really trying to like this game as I have played dark souls 1 and 3 but I got to say this is the most disappointing tutorial area but keeping an open mind when you walk into majula you get to view a lovely sight which I think makes up for the tutorial zone being so bland

          • Anonymous

            this is the blandest tutorial ever its disappointing compared to undead asylum at least that felt like an area this is just.a bridge with some rooms with signs that say here you learn how to do this its lame as hell

            • Anonymous

              Here’s something interesting about this place- Betwixt is another way to say “between,” meaning this is technically called “things between,” which makes sense, because when you exit, to the left, is the shaded woods, and to the right is the forest of fallen giants. So its things between these 2 areas. I thought that was pretty neat.

              • Anonymous

                My torch keeps disappearing from my inventory after a few moments. I still have the five minutes for using a torch, but I can't find it in my inventory to equip. Please help.

                • Anonymous

                  Can someone explain me why there are so many bloodstains in the rift to Majula? I'm in NG+2, but since NG I'm curious about what can potentially kill you there...

                  • Anonymous

                    When i entered the coffin at the first time, i didn't realized that it changed your gender. At some point the Pursuer also spawned here after i get out from the coffin. After i died and kept playing just realized that my character facial hair has gone & looking younger/feminine. Until i saw this guidelines... ;P

                    • Anonymous

                      Somthing wierd just happend. After I used the coffin a red spirit appeared that looked exactly like my character at the begining of the game. Im not on ng+ or anything either. It had the exact same face, equipment and everything.

                      • Anonymous

                        Already known on the Speedrunning community for years now , it's called the Giant Lord Jump (just search it up on Youtube there's tutorials available from 2014 ;) )

                        • Anonymous

                          I don't know if anyone else has done this, but in SoTFS (ps4) you don't need a fragrant branch for the last fog door. Its possible to jump from the high ledge above. Its a little tricky, but it will give you early access and save you a branch.

                          • Anonymous

                            Someone should remove the note at the end of the walkthrough. The black phantom doesn't spawn on last gen consoles.

                            • Anonymous

                              I believe this is supposed to be a "whomb" and us beeing the newborn. With the rift ... well....being the "exit". It's also the place where our gender is determinated. Same as in real life.

                              • Anonymous

                                if i enter the coffin will i and change to female then re enter to change to male will i get my facial hair back?

                                • Anonymous

                                  Guys I fell off the edge here and respawned at the gutter bonfire beside The Rotten fog gate, is this a bug or did I just fighure out some freaky*****??

                                  • Anonymous

                                    Whoever the asshole is that wrote this is clearly not a native english speaker. Some parts are almost impossible to understand due to really bad syntax and sentence structure.

                                    • Anonymous

                                      yeah, the statue and the basilisk in the 3rd tutorial?
                                      i'm scared of being cursed by it...

                                      pointing i'm playing on SOTFS.

                                      • If you light all the sconces here... it will spawn a dark spirit who drops a petrified something (i dont did this in the previous versions, only with Scholar of the First Sin)

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