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Equipment >> Shields

Tower Shield is a GreatShield in Dark Souls 2.

Tower Shield

Tower Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
30
-
-
-
Durability:
90
Attack Type:
Strike /Parry
Weight:
13
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No


  • "A metal greatshield. Very heavy, and requiring great strength to handle, but provides excellent defense."

  • "One requires strength to handle a greatshield, but they are very stable. In battle, one fights using shield bash instead of parrying."


Acquired From


Hints and Tips:

  • A very good starter greatshield for a tank build due to its high physical block and Stability. Likely gotten before most of the other greatshields.
  • Using a bonfire ascetic at Cathedral of Blue does not refresh the chest containing this item.

Youtube relevant videos:
((Please link or make the embed small))

Required in Build:
((Link to build))

In-game appearance:
external image 9gdvdvs.png

Tower Shield Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
150
-
-
-
-
D
-
-
-
-
-
0
45
0
45
45
45
100
40
75
50
40
70
Regular +10
300
-
-
-
-
C
-
-
-
-
-
0
58.7
0
58.7
58.7
58.7
100
55
81.2
62.5
55
78
Magic
94
115
-
-
-
D
-
C
-
-
-
0
42.7
0
42.7
42.7
42.7
97.7
58.3
72.7
47.7
37.7
70
Magic +10
189
231
-
-
-
D
-
B
-
-
-
0
57
0
57
57
57
98.2
68.7
79.5
60.7
53.2
78
Fire
94
-
115
-
-
D
-
-
C
-
-
0
42.7
0
42.7
42.7
42.7
97.7
37.7
93.3
47.7
37.7
70
Fire +10
189
-
231
-
-
D
-
-
B
-
-
0
57
0
57
57
57
98.2
53.2
95
60.7
53.2
78
Lightning
94
-
-
115
-
D
-
-
-
C
-
0
42.7
0
42.7
42.7
42.7
97.7
37.7
72.7
68.3
37.7
70
Lightning +10
189
-
-
231
-
D
-
-
-
B
-
0
57
0
57
57
57
98.2
53.2
79.5
76.2
53.2
78
Dark
94
-
-
-
115
D
-
-
-
-
C
0
42.7
0
42.7
42.7
42.7
97.7
37.7
72.7
47.7
58.3
70
Dark +10
103
-
-
-
231
D
-
-
-
-
B
0
57
0
57
57
57
98.2
53.2
79.5
60.7
68.7
78
Poison
94
-
-
-
-
D
-
-
-
-
-
23
63.2
0
42.7
42.7
42.7
97.7
37.7
72.7
47.7
37.7
70
Poison +10
189
-
-
-
-
D
-
-
-
-
-
46
72.5
0
57
57
57
98.2
53.2
79.5
60.7
53.2
78
Bleed
94
-
-
-
-
D
-
-
-
-
-
0
42.7
23
63.2
42.7
42.7
97.7
37.7
72.7
47.7
37.7
70
Bleed +10
189
-
-
-
-
D
-
-
-
-
-
0
57
46
72.5
57
57
98.2
53.2
79.5
60.7
53.2
78

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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