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Equipment >> Shields


Transgressor's Leather Shield is a Small Shield in Dark Souls 2.


Transgressor's Leather Shield

Transgressor's Leather Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
7 - - -
Durability: 70 Attack Type: Strike /Parry
Weight: 3.0 Auxiliary: -
Counter 100  Enchantable? Yes/No
Special Attack: No

 

  • "A shield enwreathed in a matte blackness.

 

  • Found in the heart of the Black Chasm

 

  • No one knows what lies beyond the dark pasages found across Drangleic, but perhaps they are better left undisturbed."

 

Acquired From

 

 

Hints and Tips:

 

  • Infusing the shield with Darknight Stone turns it's Dark damage reduction to 100%, which is especially useful against Hexes or Dark enchantments.


Youtube relevant videos:
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Required in Build:
((Link to build))
In-game appearance:


  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 25 - - - 34 D - - - - C 0
50
0
40
40 40 75 35 50 60 90 45
Regular +10 50 - - - 50 C - - - - C 0
62.5
0
55
55 55 81.2 51.2 62.5 70 92.5 53
Magic 18 18 - - 24 D - C - - C 0
47.7
0
37.7
37.7 37.7 72.7 53.3 47.7 57.7 87.7 45
Magic +10 36 27 - - 36 D - C - - C 0
60.7
0
53.2
53.2 53.2 79.5 65 60.7 68.2 90.7 53
Fire 18 - 18 - 24 D - C - - C 0
47.7
0
37.7
37.7 37.7 72.7 32.7 68.3 57.7 87.7 45
Fire +10 36 - 27 - 36 D - C - - C 0
60.7
0
53.2
53.2 53.2 79.5 49.5 76.2 68.2 90.7 53
Lightning 18 - - 18 24 D - - - C C 0
47.7
0
37.7
37.7 37.7 72.7 32.7 47.7 78.3 87.7 45
Lightning +10 36 - - 27 36 D - - - C C 0
60.7
0
53.2
53.2 53.2 79.5 49.5 60.7 83.7 90.7 53
Dark 11 - - - 52 D - - - - C 0
47.7
0
37.7
37.7 37.7 72.7 32.7 47.7 57.7 100 45
Dark +10 22 - - - 77 D - - - - C 0
60.7
0
53.2
53.2 53.2 79.5 49.5 60.7 68.2 100 53
Poison 21 - - - 29 D - - - - C 3
68.3
0
37.7
37.7 37.7 72.7 32.7 47.7 57.7 87.7 45
Poison +10 43 - - - 43 D - - - - B 6
79.5
0
53.2
53.2 53.2 79.5 49.5 60.7 68.2 90.7 53
Bleed 21 - - - 29 D - - - - C 0
37.7
3
68.3
37.7 37.7 72.7 32.7 47.7 57.7 87.7 45
Bleed +10 43 - - - 43 D - - - - B 0
53.2
6
79.5
53.2 53.2 79.5 49.5 60.7 68.2 90.7 53

 


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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