*When infused: 136 magic dmg/241 elemental dmg
Transgressor's Staff is a Staff and one of the available Weapons in Dark Souls 2. Transgressor's Staff can be found in the Dark Chasm and serves as a catalyst for both Sorceries and Hexes. It's a highly durable catalyst, though it is inferior to the Sunset Staff but superior to the Bone Staff.
A staff enwreathed in a matte blackness.
Found in the heart of the Dark Chasm. A catalyst for sorceries and hexes.
No one knows what lies beyond the dark passages found across Drangleic, but perhaps they are better left undisturbed.
How to get Transgressor's Staff in Dark Souls 2
- Pre-Order bonus & Black Armor Edition DLC.
- or purchase from Chancellor Wellager in Drangleic Castle if without DLC.
DS2 Transgressor's Staff Hints and Tips
- Upgrades using Titanite Shards/Chunks/Slabs
- Decent for both sorcery and hex, under +10 upgrade and infusing wih Dark, Dark scaling will become S, inferior to Sunset Staff but superior to Bone Staff.
- Extremely durable catalyst.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
DS2 Transgressor's Staff Upgrades Table
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Cast Speed |
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Name |
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Regular | - | 80 | - | - | 40 | 100 10 |
- | - | B | - | - | A | - | - | 25 | 30 | 20 | 20 | 30 | 120 |
Regular +10 | - | 160 | - | - | 210 | ^ | - | - | B | - | - | S | - | - | 25 | 30 | 20 | 20 | 30 | 120 |
Magic | - | 92 | - | - | 34 | ^ | - | - | B | - | - | A | - | - | 24.3 | 35 | 19.3 | 19.3 | 19.3 | 120 |
Magic +10 | - | 184 | - | - | 178 | ^ | - | - | B | - | - | S | - | - | 24.3 | 35 | 19.3 | 19.3 | 19.3 | 120 |
Dark | - | 68 | - | - | 46 | ^ | - | - | B | - | - | A | - | - | 24.3 | 29.3 | 19.3 | 19.3 | 25 | 120 |
Dark +10 | - | 136 | - | - | 241 | ^ | - | - | B | - | - | S | - | - | 24.3 | 29.3 | 19.3 | 19.3 | 25 | 120 |
Dark Souls II Transgressor's Staff Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
|
Faith |
Lightning |
Lightning |
Curse |
|
Magic Bonus |
Counter Strength |
Stability |
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Poise Damage |
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Lighting Bonus |
Cast Speed |
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Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
weight is wrong. Should be 3
7
+10
-1