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Equipment >> Shields


Twin Dragon Greatshield is a Greatshield in Dark Souls 2.


Twin Dragon Greatshield

Twin Dragon Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
20 - - -
Durability: 80 Attack Type: Strike /Parry
Weight: 7 Auxiliary: -
Counter   Enchantable? Yes/No
Special Attack: No


  • "A wooden greatshield featuring twin dragons.

 

  • Quite light for this size of shield.

 

  • One requires strength to handle a greatshield, but they are very stable.

 

  • In battle, one fights using shield bash instead of parrying."

 

Acquired From

 

 

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Twin Dragon Greatshield

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 140 - - - - D - - - - - 40 40 40 40 95 55 45 65 40 65
Regular +10 280 - - - - C - - - - - 55 55 55 55 96.2 66.2 58.7 73.7 55 73
Magic 88 107 - - - D - C - - - 37.7 37.7 37.7 37.7 92.7 73.3 42.7 62.7 37.7 65
Magic +10 176 215 - - - D - B - - - 53.2 53.2 53.2 53.2 94.5 80 57 72 53.2 73
Fire 80 - 107 - - D - - C - - 37.7 37.7 37.7 37.7 92.7 52.7 63.3 62.7 37.7 65
Fire +10 176 - 215 - - D - - B - - 53.2 53.2 53.2 53.2 94.5 64.3 72.5 72 53.2 73
Lightning 80 - - 107 - D - - - C - 37.7 37.7 37.7 37.7 92.7 52.7 42.7 83.3 37/7 65
Lightning +10 176 - - 215 - D - - - B - 53.2 53.2 53.2 53.2 94.5 64.5 57 87.5 53.2 73
Dark 80 - - - 107 D - - - - C 37.7 37.7 37.7 37.7 92.7 52.7 42.7 62.7 58.3 65
Dark +10 176 - - - 215 D - - - - B 53.2 53.2 53.2 53.2 94.5 64.5 57 72 68.7 73
Poison 88 - - - - D - - - - - 58.3 37.7 37.7 37.7 92.7 52.7 42.7 62.7 37.7 65
Poison +10 176 - - - - D - - - - - 68.7 53.2 53.2 53.2 94.5 64.5 57 72 53.2 73
Bleed 88 - - - - D - - - - - 37.7 58.3 37.7 37.7 92.7 52.7 42.7 62.7 37.7 65
Bleed +10 176 - - - - D - - - - - 53.2 68.7 53.2 53.2 94.5 64.5 57 72 53.2 73

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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