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Equipment >> Shields

Vessel Shield is a standard shield in Dark Souls 2.

Vessel Shield

vessel shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
20
17
8
8
Durability:
60
Attack Type:
Strike /Spell Parry
Weight:
7.0
Auxiliary:
-
Counter
100
Enchantable?
Yes
Special Attack:
No


  • "Shield depicting a priestess of Eleum Loyce.”

  • "Emanates a certain heat that heightens the abilities of its bearer."

  • "The priestesses, who devoted themselves to appeasing the ancient flame, are no longer."

Acquired From

  • Grand Cathedral, after defrosting the zone, it is the only chest in the Cathedral (after you've unfrozen everything just walk back towards the bonfire and you should see it).

Hints and Tips

  • Upgraded with titanite to +10.
  • Increases Vigor, Endurance, Adaptability, Faith and Intelligence by 1 and Strength and Dexterity by 4 when wielded.
  • Can deflect spells when it parries.

Youtube relevant videos:
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Required in Build:
((Link to build))



Vessel Shield Upgrade Information


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-firebonus.png
icon-magicbonus.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
107
-
-
-
-
D
D
-
-
-
-
0
20
0
20
70
70
65.0
25.0
40.0
25.0
25.0
45
Regular +10
123
-
-
-
-
D
D
-
-
-
-
0
30
0
30
73.7
73.7
73.7
43.7
55
43.7
43.7
53
Magic
67
82
-
-
-
D
D
-
C
-
-
0
17.7
0
17.7
67.7
67.7
62.7
22.7
58.3
22.7
22.7
45
Magic +10
88
107
-
-
-
D
D
-
C
-
-
0
38.2
0
38.2
75.7
75.7
72
57.5
53.2
42
42
53
Fire
67
-
82
-
-
D
D
-
C
-
-
0
17.7
0
17.7
67.7
67.7
62.7
22.7
58.3
22.7
22.7
45
Fire +10
88
-
107
-
-
D
D
-
B
-
-
0
38.2
0
38.2
75.7
75.7
72
42
68.7
42
42
53
Lightning
67
-
-
82
-
D
D
-
-
C
-
0
17.7
0
17.7
67.7
67.7
62.7
22.7
37.7
43.3
22.7
45
Lightning +10
88
-
-
107
-
D
D
-
-
B
-
0
38.2
0
38.2
75.7
75.7
72
42
53.2
57.5
42
53
Dark
67
-
-
-
82
D
D
-
-
-
C
0
17.7
0
17.7
67.7
67.7
62.7
22.7
37.7
22.7
43.3
45
Dark +10
88
-
-
-
107
D
D
-
-
-
B
0
38.2
0
38.2
75.7
75.7
72
42
53.2
42
57.5
53
Poison
67
-
-
-
-
D
D
-
-
-
-
123
38.3
0
17.7
67.7
67.7
62.7
22.7
37.7
22.7
22.7
45
Poison +10
88
-
-
-
-
D
D
-
-
-
-
154
53.7
0
38.2
75.7
75.7
72
42
53.2
42
42
53
Bleed
67
-
-
-
-
D
D
-
-
-
-
0
17.7
123
38.3
67.7
67.7
62.7
22.7
37.7
22.7
22.7
45
Bleed +10
88
-
-
-
-
D
D
-
-
-
-
0
38.2
154
53.7
75.7
75.7
72
42
53.2
42
42
53

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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