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Witchtree Branch is a weapon in Dark Souls 2.


Withctree Branch.png

Witchtree Branch+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 250(*287)(*212) icon-wp_poiseDamage.png 10
icon-firebonus.png 0 icon-wp_stability.png 15
icon-lightningbonus.png 0 icon-durabilitiy.png 30
icon-darkbonus.png 200(*212)(*287) icon_weight.png 1.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 16 -
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
B - - A
Weapon Type Stave
Attack Type Spell/Strike
Enchantable Yes
Special No
*When infused: 212 magic dmg/287 elemental dmg.

 

Branch of a forest-wandering witchtree. A catalyst for sorceries and hexes.

Now it is used as a weapon, but this was originally a part of a witchtree. 

Acquired From:

  • The pit in the middle of Majula.
  • Once Laddersmith Gilligan arrives in Majula, ask for him to create the 12,000 soul ladder. After climbing down the ladder, be sure to climb up the metal ladder to the left. The Witchtree is in one of the metal chests inside the room. Note: Requires 'Forgotten Key'.
  • You can acquire the Staff earlier by dropping from the pit using the planks. After reaching the last platform right before the first cave opening, drop from the right side of the plank to fall on the platform where the metal ladder is located. Use the Silvercat Ring and lower your equip load to reduce fall damage. Note: You will still need the Forgotten Key to access the room.

 

Hints and Tips:

  • Has the highest casting speed of all catalysts, seemly a jack of all trade staff if without infusion, it actually has better dark scaling if infused with Dark.
  • upon +10 Dark infusion, it's actually quite decent for casting Dark Orb and Dark Hail combined with all casting speed boosting armors and rings.
  • One can execute a deadly combo such as Affinity + Dark Greatsword within a few second with the help of this staff.
  • 386 magic bns when infused with 52 int.


Upgrade Cost:

  • soul and Titanite


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Required in Build:


 

Witchtree Branch Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Witchtree Branch - 125 - - 125 100
10
- - C - - B - - 25 30 20 20 20 140
Witchtree Branch +10 - 250 - - 250 ^ - - B - - A - - 25 30 20 20 20 140
Magic - 143 - - 106 ^ - - C - - B - - 24.3 35 19.3 19.3 19.3 140
Magic +10 - 287 - - 212 ^ - - B - - A - - 24.3 35 19.3 19.3 19.3 140
Dark - 106 - - 143 ^ - - C - - B - - 24.3 29.3 19.3 19.3 25 140
Dark +10 - 212 - - 287 ^ - - B - - A - - 24.3 29.3 19.3 19.3 25 140

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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