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Equipment >> Shields
Wooden Shield is a Standard Shield in Dark Souls 2.

Wooden Shield

Wooden Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
7
-
-
-
Durability:
60
Attack Type:
Strike /Parry
Weight:
1.5
Auxiliary:
-
Counter
110
Enchantable?
Yes/No
Special Attack:
No




  • "A long wooden shield. Its face features a lion."

  • "Its wooden construction makes it lightweight and easy to use, but as a shield is inferior to its metal counterparts."



Acquired From




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Required in Build:
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~
Attack ValuesBonus
~
Parameter Bonus
~
Auxiliary Effects& Damage Reduction%

~
Damage Reduction (%)
~
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
60
-
-
-
-
E
-
-
-
-
-
0
35
0
35
35
35
80
15
15
15
5
40
Regular +10
120
-
-
-
-
C
-
-
-
-
-
0
51.2
0
51.2
51.2
51.2
88.7
55
47.5
73.7
55
48
Magic
37
46
-
-
-
D
-
C
-
-
-
0
32.7
0
32.7
32.7
32.7
82.7
58.3
27.7
62.7
37.7
40
Magic +10
75
92
-
-
-
D
-
B
-
-
-
0
49.5
0
49.5
49.5
49.5
87
68.7
45.7
72
53.2
48
Fire
37
-
46
-
-
D
-
-
C
-
-
0
32.7
0
32.7
32.7
32.7
82.7
37.7
48.3
62.7
37.7
40
Fire +10
75
-
92
-
-
D
-
-
B
-
-
0
49.5
0
49.5
49.5
49.5
87
53.2
61.2
72
53.2
48
Lightning
37
-
-
46
-
D
-
-
-
C
-
0
32.7
0
32.7
32.7
32.7
82.7
37.7
27.7
83.3
37.7
40
Lightning +10
75
-
-
92
-
D
-
-
-
B
-
0
49.5
0
49.5
49.5
49.5
87
53.2
45.7
87.5
53.2
48
Dark
37
-
-
-
46
D
-
-
-
-
C
0
32.7
0
32.7
32.7
32.7
82.7
37.7
27.7
62.7
58.3
40
Dark +10
75
-
-
-
92
D
-
-
-
-
B
0
49.5
0
49.5
49.5
49.5
87
53.2
45.7
72
68.7
48
Poison
37
-
-
-
-
D
-
-
-
-
-
9
53.3
0
32.7
32.7
32.7
82.7
37.7
27.7
62.7
37.7
40
Poison +10
75
-
-
-
-
D
-
-
-
-
-
18
65
0
49.5
49.5
49.5
87
53.2
45.7
72
53.2
48
Bleed
37
-
-
-
-
D
-
-
-
-
-
0
32.7
9
53.3
32.7
32.7
82.7
37.7
27.7
62.7
37.7
40
Bleed +10
75
-
-
-
-
D
-
-
-
-
-
0
49.5
18
65
49.5
49.5
87
53.2
45.7
72
53.2
48

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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