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Work Hook is a weapon in Dark Souls 2.


Work Hook.png

Work Hook+10

Stats
icon-wp_physicalAttack.png 40 (*36) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*5) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*5) icon-wp_stability.png 5
icon-lightningbonus.png 0(*5) icon-durabilitiy.png 40
icon-darkbonus.png 0(*5) icon_weight.png 1.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
6
C (*D)
10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Fist
Attack Type Strike
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

 

A hook that covers the hand.

Clearly not intended as a weapon, but certainly sharp enough to shred an enemy's skin. 

Acquired From

  • Dropped by a Mimic in Earthen Peak, in a room filled with poison urns.

 

Hints and Tips:

  • By using mundane on this weapon it will definitely become stronger, unless your lowest stat is 1. (mundane scales based on your lowest stat, for each point under 20 is 6 damage added to 1/2 of base damage) So at +0 with 2 being your lowest stat you'll have 22+62 damage, therefore, this is a mundane dedicated weapon.
  • if you infused it with Bleed, the result is close to Bandit's Knife and default Claws, but with less physical damage.
  • When equipped in an active slot, increases Dexterity by 5, but decreases Adaptability by 3.
  • Apparently the work hook degrades enemies equipment. (needs testing)

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
((Link to build))
 

 

 

 

Work Hook Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 20 - - - - 120/10 D - - - - - - 67 30 10 20 20 30 5
Regular +10 40 - - - - 120/10 C - - - - - - 100 30 10 20 20 30 5
Magic 18 3 - - - 120/10 D - C - - - - 60 27.9 26.6 17.9 17.9 27.9 5
Magic +10 36 5 - - - 120/10 D - C - - - - 90 27.9 26.6 17.9 17.9 27.9 5
Fire 18 - 3 - - 120/10 D - - C - - - 60 27.9 7.9 36.6 17.9 27.9 5
Fire +10 36 - 5 - - 120/10 D - - C - - - 90 27.9 7.9 36.6 17.9 27.9 5
Lightning 18 - - 3 - 120/10 D - - - C - - 60 27.9 7.9 17.9 36.6 27.9 5
Lightning +10 36 - - 5 - 120/10 D - - - C - - 90 27.9 7.9 17.9 36.6 27.9 5
Dark 18 - - - 3 120/10 D - - - - C - 60 27.9 7.9 17.9 17.9 46.6 5
Dark +10 36 - - - 5 120/10 D - - - - C - 90 27.9 7.9 17.9 17.9 46.6 5
Poison 18 - - - - 120/10 D - - - - - 96 60 27.9 7.9 17.9 17.9 27.9 5
Poison +10 36 - - - - 120/10 D - - - - - 120 90 27.9 7.9 17.9 17.9 27.9 5
Bleed 19 - - - - 120/10 D - - - - - - 96 29.1 9.1 19.1 19.1 29.1 5
Bleed +10 38 - - - - 120/10 D - - - - - - 143 29.1 9.1 19.1 19.1 29.1 5
Raw 23 - - - - 120/10 E - - - - - - 77 30 10 20 20 30 5
Raw +10 46 - - - - 120/10 E - - - - - - 115 30 10 20 20 30 5
Enchanted 20 - - - - 120/10 E - C - - - - 67 30 10 20 20 30 5
Enchanted +10 40 - - - - 120/10 E - C - - - - 100 30 10 20 20 30 5
Mundane 10 - - - - 120/10 E - - - - - - 33 30 10 20 20 30 5
Mundane +10 20 - - - - 120/10 E - - - - - - 50 30 10 20 20 30 5

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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