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Equipment >> Weapons
Wrathful Axe

Retainer Staff.png

Wrathful Axe+5

Stats
icon-wp_physicalAttack.png
330
icon-wp_counterStrength.png
120
icon-magicbonus.png
0(*207)
icon-wp_poiseDamage.png
35
icon-firebonus.png
0(*207)
icon-wp_stability.png
40
icon-lightningbonus.png
0(*207)
icon-durabilitiy.png
60
icon-darkbonus.png
0(*170)
icon_weight.png
15
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
20
A(*B)
22
C (*D)

28
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
*B
*B
*B
*B
Weapon Type
Halberd
Attack Type
Slash/Thrust
Enchantable
Yes
Special
Yes
*When infused: 207 physical dmg/254 elemental dmg and Bscaling with chosen element. Str scaling changes to B. Dex scaling changes to D.



"An armament forged from the soul of Elana,child of Dark.Use strong attack to unleash its latent power.
When the Abyss dissipated, the things that called it home were fragmented and scattered across the realm. Eventually these pieces regained form, in ways that hinted at humanity's true nature."



Acquired From




Hints and Tips:

  • Upgraded with Petrified dragon bone to +5
  • Two-handed L2 /LB does a dark magic aura attack after a short wind-up, deals roughly 510 damage under 50 Str, 40 Dex, 65 Int+Faith upon fully upgraded.
  • The Two-handed L2 /LB AoE attack can be used to hit enemies on the other side of walls or doors.
  • The Wrathful Axe 2-handed special attack (L2/LB) deals poison build-up as well as dealing dark damage. This seems to be a flat value equivalent to that dealt by poison throwing knives. It doesn’t seem to be modified by the Crest of the Rat or the Sanctum Soldier Gauntlet but buffing the weapon with Rotten Pine Resin seems to double the poison build up dealt (halves the number of attacks needed to inflict poison). This is also the case with poison infusion. Curiously, when the Red Tearstone Ring is activated it seems to increase the poison build up but less so than resin or infusion. The same goes for the Channeler’s Trident buff and the Dragon Torso Stone buff. See discussion for testing notes.

Poison Tests (from Sycarius in comments):

  • Lvl 257, Str 50, Dex 30, Adp 20, Fth 65, Wrathful Axe+5 (WA). Tested on the dormant (pre-Aava) retainers in Eleum Loyce (NG+). Control used for comparison was the Poison Throwing Knives (PTK).
  • Takes 4 PTK to inflict poison.
  • Takes 4 special attacks with WA to inflict posion.
  • Takes 2 PTK and 2 special attacks with WA to inflict posion.
  • Takes 4 special attacks with WA to inflict poison when wearing Crest of the Rat and Sanctum Soldier Gauntlet.
  • Takes 2 special attacks with WA buffed with Rotten Pine Resin to inflict poison.
  • Takes 3 special attacks with WA to inflict poison when Red Tearstone Ring is active.
  • Takes 3 special attacks to inflict poison with the Channeler’s Trident Buff active.
  • Takes 3 special attacks to inflict poison with the Dragon Torso Stone buff active.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))

Required in Build:
((Link to build))



Wrathful Axe Upgrades


Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular
275
-
-
-
-
120
35
B
C
-
-
-
-
-
-
40
10
30
30
35
Regular +5
330
-
-
-
-
^
A
C
-
-
-
-
-
-
40
10
30
30
35
Magic
173
211
-
-
-
^
B
D
C
-
-
-
-
-
37.7
28.7
27.7
27.7
32.7
Magic +5
207
254
-
-
-
^
B
D
B
-
-
-
-
-
37.7
28.7
27.7
27.7
32.7
Fire
173
-
211
-
-
^
B
D
-
C
-
-
-
-
37.7
7.7
48.3
27.7
32.7
Fire +5
207
-
254
-
-
^
B
D
-
B
-
-
-
-
37.7
7.7
48.3
27.7
32.7
Lightning
173
-
-
211
-
^
B
D
-
-
C
-
-
-
37.7
7.7
27.7
48.3
32.7
Lightning +5
207
-
-
254
-
^
B
D
-
-
B
-
-
-
37.7
7.7
27.7
48.3
32.7
Dark
173
-
-
-
211
^
B
D
-
-
-
C
-
-
37.7
7.7
27.7
27.7
53.3
Dark +5
207
-
-
-
254
^
B
D
-
-
-
B
-

37.7
7.7
27.7
27.7
53.3
Poison
173
-
-
-
-
^
B
D
-
-
-
-
123
-
37.7
7.7
27.7
27.7
32.7
Poison +5
207
-
-
-
-
^
B
D
-
-
-
-
154
-
37.7
7.7
27.7
27.7
32.7
Bleed
173
-
-
-
-
^
B
D
-
-
-
-
-
123
37.7
7.7
27.7
27.7
32.7
Bleed +5
207
-
-
-
-
^
B
D
-
-
-
-
-
154
37.7
7.7
27.7
27.7
32.7
Raw
316
-
-
-
-
^
E
E
-
-
-
-
-
-
40
10
30
30
35
Raw +5
379
-
-
-
-
^
D
E
-
-
-
-
-
-
40
10
30
30
35
Enchanted
275
-
-
-

^
D
E
D
-
-
-
-
-
40
10
30
30
35
Enchanted +5
330
-
-
-

^
D
E
D
-
-
-
-
-
40
10
30
30
35
Mundane
137
-
-
-

^
C
E
-
-
-
-
-
-
40
10
30
30
35
Mundane +5
165
-
-
-

^
C
E
-
-
-
-
-
-
40
10
30
30
35

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


Hints and Tips:




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