- Previous: Forest of Fallen Giants
- Next: Cathedral of Blue
- Recommended Levels: ?? to ??
- Bonfires: Example, Example
- Clearing this area opens ??
- Must unlock ?? for multiplayer
Heide's Tower of Flame Map
NPCs in the area
Licia of Lindeldt
- This NPC moves to Majula after exhausting her dialog.
- This NPC acts as a merchant, selling various miracles, the Clerics Sacred Chime, and Ring of Prayer.
- This NPC gives the player the Saint's Set and the Idol's Charm if the player has 30 faith.
- Sublime Bone Dust
- Human Effigy x7
- Divine Blessing x1
- Green Blossom x3
- Soul of a Nameless Soldier x1
- Lloyd's Talisman x1
- Old Radiant Lifegem x1
- Cracked Blue Eye Orb x3
- Monastery Charm x1
- Dark Troches x1
- Soul of a Proud Knight x1
- Example lore note
- Example lore note
- Example lore note
Heide's Tower of Flame WalkthroughA full walkthrough including all the items, enemies and bosses goes here. You can add links, images. and other details.
See Majula walkthrough to the start of Heide's Tower of Flame.
As you enter through the waterway from Majula, you are greeted with a beautiful vista of the flooded towers and sprawling walkways. Straight ahead is a round platform with a large sentinel wielding a large greatsword. Just before the sentinel, there is a staircase to the right which leads down to a bonfire. Going straight up the stairs you encounter a mace wielding sentinel. Killing him drops Sublime Bone Dust x1 and he does not respawn (his drop will also disappear if you are killed before picking it up, preventing development of your Estus Flask). Behind, draped along the railing is a corpse with a Soul of a Nameless Soldier and Human Effigy x1.
Proceeding upstairs bring you through an archway another platform with a sentinel who wields a greatsword and shield. Approaching the contraption in the ground raises a post with a lever. Pulling the lever raises the outer ring of the platform on the tower directly across from the lever. Laying in front of one of the columns of the arch is a corpse with Lloyd’s Talisman x1. Going left from the lever leads across a long walkway and into a tower where three sentinels wait.
This can be a fairly difficult fight early in the game, and it's advisable to lure the middle sentinel wielding a greatsword out onto the walkway first. The other two sentinels are happy to wait for you to dispatch the first one, but will both try to rush you together once their comrade is dead. A good way to deal with this encounter in melee is to get close enough to provoke both into attacking at the same time. The sword and shield sentinels almost always use the same three-slash attack pattern, and dodging around both of them while they do this will give you some openings.
Going to the left from the tower with the three sentinels brings you to an encounter with another two sentinels. (In NG+. 3 Black Phantoms wielding a Halberd guard the way, once killed, each of them drop a Cracked Blue Eye Orb and a Token of Fidelity). A broken and dead end staircase leads down close to the water and at the bottom of the stairs is a corpse with a Divine Blessing. Straight ahead of where you entered is a stairway up to another level and into a railing-less platform with a single sentinel who wields a sword and shield. On the platform is another contraption which raises when you approach. Pulling the lever lowers the bridge allowing the player access to the Cathedral of Blue and Old Dragonslayer Boss fight. At the top of the bridge on the left is a corpse with an Old Radiant Lifegem x1 and an iron chest with a Ring of Binding and x5 Human Effigies.
Returning to the tower where the three sentinels where, going to the right leads to a walkway and a staircase down to another platform and a sentinel. (In NG+. a Black Phantom with a chariot lance appears on the platform, it drops a Token of Spite when killed). Nearby is a chest with Green Blossom x3. Going through the mist takes you to the fight with Dragonrider Boss. If you are in human form you can summon an NPC phantom named Masterless Glencour; there is an NPC summon sign outside and to the right of the boss mist.
Dragonrider wields a halberd and greatshield. Dragonrider is not particularly fast and becomes a timing pattern easily dispatched. Circling around to his back will keep you safe from his sweep attacks and leaves him open for attack. He can be staggered after several hits.
<*He can also be attacked via bow if you aim at him from where the first lever appears. Once you have gotten him to almost zero health he will turn around and face you with his shield. Once he does this all it is is a matter of getting to him. He should die with just one hit. - Confirmed
After killing Dragonrider, proceed through the doorway and up the stairs. You come to a platform inside the tower with a bonfire. Nearby is the merchant NPC Licia of Lindeldt who sells miracles. She will move to Majula, in the room with the mysterious contraption, and can open the path to Huntsman's Copse.
From the tower, exit straight onto a walkway and into another tower with a spiral staircase. Descend down and hidden behind the staircase is a corpse with a Monastery Charm x1. Go through the doorway and down the hall.
On your right the hallway opens up and you meet a sentinel guarding a doorway. Another sentinel stands straight ahead. Kill both sentinels and continue straight to the end of the hall where you find a corpse hanging over the railing with a Human Effigy x1 and Dark Troches x1. Close by are two corpses with Soul of a Proud Knight x1 and an Old Knight Halberd. Go back down the hall and into the doorway the sentinel had been guarding.
Down the flights of stairs brings you to the next level down where you encounter a sentinel. Going left leads to a dead end. To the right is a sentinel and beyond a hallway which leads to a round room with a pressure plate elevator in the center. Stand on the plate and descend to the next level down.
At the bottom, go through the doorway into the hall. A sentinel will stand in a flooded room in front of a doorway. Through the doorway and up the stairs, going left leads to a dead end at an iron door. Going right to the end of the hallway brings you to an iron chest in the alcove to the right which contains the Knight Set of armor. Go back down the stairs and return to the lowest level. Go left and at the end of the hallway, a knocked out hole in the wall leads to path and a bonfire where the NPC Lucatiel of Mirrah stands in rest against a stone spire. Continuing on past the bonfire will bring you to the location No-Man’s Wharf.
(Work in progress!)
Very common area for invasions.
Most enemies can be sprinted past easily, save for the two on either side of the fog.