Maps in Dark Souls 2 serves as an additional guide to get where you need to go, to find the location of rare items or to simply know what bonfire is best to fast travel to reach certain location. These maps contain the location of secret passages and items. It's easier to follow any of our walkthrough guides helping yourself with our Dark Souls 2 Maps

Map Mechanics in Dark Souls 2

Dark Souls 2 is known for its intricate level design and lack of a traditional map system. Unlike other games that provide a map screen, Dark Souls 2 relies on the player's memory and observation skills to navigate the world. This design choice enhances the sense of exploration and discovery, as players must pay close attention to their surroundings to find their way.

While there is no map screen, players can still use landmarks, environmental cues, and the layout of the world to orient themselves. Learning to recognize key landmarks, such as bonfires, unique architecture, and notable enemies, can help players create a mental map of the game world and navigate more efficiently.

Additionally, Dark Souls 2 features a number of interconnected areas and shortcuts that allow players to bypass obstacles and quickly travel between locations. Understanding the layout of these interconnected areas is essential for progressing through the game and accessing hidden areas and secrets.

Overall, Dark Souls 2's map mechanics challenge players to rely on their own abilities and observations, creating a more immersive and rewarding experience.

Map Tips for Dark Souls 2

Navigating the world of Dark Souls 2 can be challenging, but with some mapping tips, players can improve their navigation skills and explore the world more effectively. Here are some tips for creating a mental map of the game world:

  • Pay attention to landmarks: Take note of unique landmarks, such as bonfires, statues, and distinctive architecture, to help orient yourself in the world.
  • Use environmental cues: Look for environmental cues, such as the direction of sunlight or the position of the moon, to help determine your location and direction.
  • Memorize key pathways: Learn the layout of key pathways and shortcuts to navigate the world more efficiently and avoid getting lost.
  • Take your time: Dark Souls 2 rewards careful exploration, so take your time to observe your surroundings and look for hidden paths and secrets.

 

Maps for Dark Souls II

Dark Souls II Overall Map of Drangleic

View discussion here. Click on image to enlarge.

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Dark Souls 2 World Chart

Overview with important items, NPC locations and every basic information you need to beat the game. Click on image to enlarge.

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Bonfires in Dark Souls 2

Covenants, Estus Flask Shards and Sublime Bone Dust locations added. Click on image to enlarge.

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The Gutter Map in Dark Souls 2

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Earthen Peak Dark Souls 2 Map

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Forest of Fallen Giants Dark Souls 2 Map

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Grave of Saints Dark Souls 2 Map

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Harvest Valley Dark Souls 2 Map

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Sinner's Rise Dark Souls 2 Map

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Doors of Pharros Dark Souls 2 Map

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Brightstone Cove Tseldora Dark Souls 2 Map

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Drangleic Castle Tseldora Dark Souls 2 Map

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Undead Crypt Dark Souls 2 Map

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Aldia's Keep Dark Souls 2 Map

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Dark Chasm of Old Dark Souls 2 Map

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Shulva Sanctum City of Old Dark Souls 2 Map

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Heide's Tower of Flame Dark Souls 2 Map

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Huntsman's Copse Dark Souls 2 Map

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Lost Bastille Dark Souls 2 Map

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Majula Dark Souls 2 Map

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Things Betwixt Dark Souls 2 Map

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Shaded Woods Dark Souls 2 Map

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No Man's Wharf Dark Souls 2 Map

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Iron Keep Dark Souls 2 Map

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Shrine of Amana Dark Souls 2 Map

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Dragon Aerie & Dragon Shrine Dark Souls 2 Map

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Memories Dark Souls 2 Map

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Dragon's Sanctum Dark Souls 2 Map

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Dark Souls 2 Frigid Outskirts Map

Map showing items scattered in the Outskirts. Click on image to enlarge.

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    • Anonymous

      I believe tho, that some enemies/parts of the game were mixed up, like some enemies are misplaced and sh*t:

      For example, the cage in Aldia's Keep (where you fight the Guardian Dragon boss), that cage has tattered sheets everywhere, the dragon's breath would burn the whole cage, it doesn't fit for the dragon... If you will inspect the cage, you will see some hanging "hooks" that looks exactly like the sickles held by the Torturers. I believe that the cage was originally intended for something else... Textures look like "horror" theme, where Torturers, Hunting Dogs, Undead Aberrations, etc would fit better... And the boss would be The Rotten. Even The Embedded would also fit, so that it would be like Silent Hill-ish rusty theme area (The Gutter has many "abominations", only the dog is *cough*)... But they decided to mix things up.

      • Anonymous

        I googled for a 3d Render of Dark Souls 2's map. There's so much overlap. You take an elevator up out of Earthen Peak into Iron Keep, it makes no sense! This world is as messy as my character's mind, perfect gameplay to match the themes.

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