Rings are a type of Equipment in Dark Souls 2Rings are a type of equipment that players can equip to gain various benefits or alter their characters' attributes. Rings are essential for customizing your playstyle and enhancing your character's capabilities. There are numerous rings available throughout the game, and they offer a wide range of effects, such as boosting stats, increasing maximum health, reducing stamina consumption, or providing resistances to specific types of damage.

 

Can Rings be Upgraded in Dark Souls 2

In Dark Souls II, rings can be found in different locations, acquired as rewards for defeating bosses, or obtained through various in-game activities. Some DS2 Rings have unique effects, while others may have upgraded versions, indicated by a +1, +2, or +3 suffix.

While rings can be repaired at a blacksmith, they cannot be upgraded. Upgraded versions must be obtained at various points in the game, including from corpses, chests, and defeating Bosses

An important restriction is that a character cannot equip two rings of the same kind, regardless of their upgrade level.

dark souls 2 rings fextralife wiki guide 300px 

 

All Dark Souls 2 Rings

 

 

All DS2 Base Rings Comparison Table

Quick Search of All Base Rings in Dark Souls 2

Name Weight Effects Acquired from +1/+2/+3 Available?
agape ring
Agape Ring
  • 0.2
  • Absorbs souls in place of its wearer
No
tiny beings ring
Life Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.2
  • Raises maximum HP by 5%
  • +1 = 7.5%
  • +2 = 12.5%
  • +3 = 15%
Yes (+3)
cloranthy ring
Chloranthy Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Increases stamina recovery rate by 15%
  • +1 = 20%
  • +2 = 25%
Yes (+2)
royal soldiers ring
Royal Soldier's Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Increases maximum load by 10%
  • +1 = 15%
  • +2 = 20%
Yes (+2)
first dragon ring
First Dragon Ring
  • 1st=0.5
  • 2nd=0.8
  • 3rd=1.0
  • Increases HP by 3%, stamina by 5% and maximum load by 5%
  • 2nd = 5%; 10%; 10%
  • 3rd = 7.5%; 12.5%; 12.5%
Yes (+3)
ring of steel protection
Ring of Steel Protection
  • +0=1.0
  • +1=1.5
  • +2=2.0
  • Increases physical defense by 50
  • +1 = 75
  • +2 = 100
Yes (+2)
spell quartz ring
Spell Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases magic defense by 50
  • +1 = 80
  • +2 = 100
  • +3 =150
Yes (+3)
flame quartz ring
Flame Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases fire defense by 50
  • +1 = 80
  • +2 = 100
  • +3 = 150
Yes (+3)
thunder quartz ring
Thunder Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases lightning defense by 50points.
  • +1 = 80
  • +2 = 100
  • +3 = 150
Yes (+3)
dark quartz ring
Dark Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases dark defense by 50
  • +1 = 80
  • +2 = 100
  • +3 = 150
Yes (+3)
poisonbite ring
Poisonbite Ring
  • +0=0.5
  • +1=1.5
  • Increases poison resistance by 150
  • +1 = 300
Yes (+1)
bloodbite ring
Bloodbite Ring
  • +0=0.5
  • +1=1.5
  • Increases bleeding resistance by 150
  • + 1 = 300
Yes (+1)
cursebite ring
Cursebite Ring
  • 0.8
  • Increases curse resistance by 400
No
bracing knuckle ring
Bracing Knuckle Ring
  • +0=0.5
  • +1=0.8
  • +2=1.0
  • Reduce weapon degradation by 20%, +1 = 35%, +2 = 50%,
  • Armor degradation by 20%, +1 = 25%, +2 = 35%,
  • Ring degradation by 20%, +1 = 25%, +2 = 35%
Yes (+2)
ash knuckle ring
Ash Knuckle Ring
  • 0.8
  • Increases petrification resistance by 400
No
dispelling ring
Dispelling Ring
  • +0=1.0
  • +1=4.0
  • Increases magic, lightning, fire, and dark defense by 60
  • +1 = Increases magic, lightning, fire, and dark defense by 120
Yes (+1)
ring of resistance
Ring of Resistance
  • +0=0.8
  • +1=1.5
  • Raises poison, bleed, curse, and petrify resist by 120
  • +1 = Raises poison, bleed, curse, and petrify resist by 180
Yes (+1)
ring of blades
Ring of Blades
  • +0=1.0
  • +1=1.5
  • +2=2.0
  • Increases Physical attack by 20
  • +1 = 35
  • +2 = 50
  • The Pursuer,
  • +1: The Pursuer that spawns where Smelter Demon was after it is dead
  • +2: The Pursuers in Drangleic Castle´s throne room (NG+ only)
Yes
ring of knowledge
Ring of Knowledge
  • 0.5
  • Increases intelligence by 5
No
ring of prayer
Ring of Prayer
  • 0.5
  • Increases faith by 5
No
stone ring
Stone Ring
  • 1.5
  • Deal additional 30 damage to poise
No
red tearstone ring
Red Tearstone Ring
  • 1.5
  • Boosts attack by 20% when HP is below 30%
No
blue tearstone ring
Blue Tearstone Ring
  • 1.0
  • Increases defense by 35% when HP is below 30%
No
ring of giants
Ring of Giants
  • +0=2.0
  • +1=3.0
  • +2=5.0
  • Increases poise by 10
  • +1 = 20
  • +2 = 30
Yes
old leo ring
Old Leo Ring
  • 0.5
  • Strengthens thrust weapon counter attacks by 12.5%
No
ring of soul protection
Ring of Soul Protection
  • 1.0
Do not turn Hollow or lose Souls upon death, immune to petrification.
Breaks when activated but can be repaired for 6000 Souls.
No
ring of life protection
Ring of Life Protection
  • 1.0

Do not turn Hollow or lose Souls upon death. Will not prevent death by petrification,
but dying from petrification while wearing the ring will still retain all souls and human form.
Breaks when activated but can be repaired for 3000 Souls.
*Note: If you are cursed while wearing this ring, you will turn hollow but the ring will not break.
You will need to spend one Human Effigy (or other ways of regaining humanity) to return to human form.

No
lingering dragoncrest ring
Lingering Dragoncrest Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Extends length of spell effects by 15%
  • +1 = 25%
  • +2 = 40%
Yes
clear bluestone ring
Clear Bluestone Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Shortens spell casting time by 20%
  • +1 = 35%
  • +2 = 40%
Yes
northern ritual band
Northern Ritual Band
  • +0=0.5
  • +1=0.8
  • +2=1.0
  • Increases spell uses by 10%, +1 = 20%, +2 = 30%,
  • Reduces HP by 20%, +1 = 35%, +2 = 50%
Yes
southern ritual band
Southern Ritual Band
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Increases Attunement slots by 1
  • +1 = 2
  • +2 = 3
Yes
covetous gold serpent ring
Covetous Gold Serpent Ring
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Increases item discovery by 50%
  • +1 = 75%
  • +2 = 100%
Yes
covetous silver serpent ring
Covetous Silver Serpent Ring
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Fallen foes yield 10% more souls
  • +1 = 20%
  • +2 = 30%
Yes
ring of the evil eye
Ring of the Evil Eye
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Absorb 30 HP from each defeated foe
  • +1 = 50
  • +2 = 80
Yes
ring of restoration
Ring of Restoration
  • 1.0
  • Restores 2 HP every second
No
ring of binding
Ring of Binding
  • 0.2
  • Limits HP reduction when Hollowing by 25%, and stops HP reduction at 80% of max instead of 50%
No
silvercat ring
Silvercat Ring
  • 0.2
  • Reduces damage from falling
No
redeye ring
Redeye Ring
  • 0.2
  • Easier to be detected by enemies and draws their attention.
  • Can be used for most bosses to direct the fight (very useful to help others)
  • Adds a fiery red effect to your head around the eyes.
No
gowers ring of protection
Gower's Ring of Protection
  • 10.0
  • Makes a transparent hollow appear on your back that (doesn't negate damage anymore)
    will reduce damage taken from behind. Breaks after absorbing 5 attacks, regardless of their strength.
No
name engraved ring
Name-engraved Ring
  • 0.2
  • Easier to connect to players who chose same God
No
slumbering dragoncrest ring
Slumbering Dragoncrest Ring
  • 0.2
  • Walking/Running produces no sound.
No
hawk ring
Hawk Ring
  • 0.2
  • Extends the range of arrows by 7.55%
No
old sun ring
Old Sun Ring
  • 3.0
Has a 10-30% of causing an explosion once it reaches the damage threshold.
The higher the durability, the higher the probability
No
illusory ring of a conqueror
Illusory Ring of a Conqueror
  • 0.2
  • Left hand weapon becomes invisible
  • Clear game without dying
No
illusory ring of the exalted
Illusory Ring of the Exalted
  • 0.2
  • Right hand weapon becomes invisible
  • Clear game without resting at bonfire
No
ring of the dead
Ring of the Dead
  • 0.2
  • Keep human appearance even when Hollow
No
ring of thorns
Ring of Thorns
  • +0=0.5
  • +1=0.8
  • +2=0.8
  • Has a 30% chance of counter-attacking when damage is taken
  • +1 = 50%
  • +2 = 70%
Yes
delicate string
Delicate String
  • 0.2
  • Increases chance of being invaded
No
white ring
White Ring
  • 1.0
  • Take the appearance of a white phantom
No
ring of whispers
Ring of Whispers
  • 0.5
  • Causes a sound when you're near enemies.
  • Can be used to talk to Manscorpion Tark.
No
kings ring
King's Ring
  • 0.2
  • Opens the King's Gates and increases fire element damage by 5 points.
No
blue seal
Blue Seal
  • 0.2
  • Covenant ring for apostles of Blue. Increases max HP by 3%
No
guardians seal
Guardian's Seal
  • 0.2
  • Automatically summons you to other worlds
  • Join the Blue Sentinels in the Cathedral of Blue via Blue Sentinel Targray
No
crest of blood
Crest of Blood
  • 0.2
  • Covenant ring given to those who seek blood.
  • Covenant ring given to those who seek blood. Adds 50 to bleed attack if the weapon already has bleed attack present.
  • Adds 25 to bleed attack if the weapon doesn't have bleed attack present.
No
crest of the rat
Crest of the Rat
  • 0.2
  • Ring of the Rat King covenant.
  • Allows Rat King matchmaking while being a Rat Servant and in a Rat King area
  • Adds 50 to poison attack if the weapon already has bleed attack present.
  • Adds 25 to poison attack if the weapon doesn't have bleed attack present.
No
bell keepers seal
Bell Keeper's Seal
  • 0.2
  • Ring for the Bell Keeper covenant. Allows invasions as a grey spirit to defend the Bell Tower
No
sun seal
Sun Seal
  • 0.2
  • Covenant ring for Heirs of the Sun. Increases the strength of Miracles by 5%
No
vanquishers seal
Vanquisher's Seal
  • 0.2
  • Covenant ring for Champions. Increases bare handed attack power.
No
ancient dragon seal
Ancient Dragon Seal
  • 0.2
  • Covenant ring for would-be dragons. Estus Flask use restores 50 HP more.
  • Join the Dragon Remnants in Iron Keep via Magerold of Lanafir after giving him the Petrified Egg
No
abyss seal
Abyss Seal
  • 0.2
  • Covenant ring for Pilgrims of Dark.
    Also increases the power of Hexes by 7.5% at the cost of 30 HP per cast.
  • Pilgrims of Dark(Meet Darkdiver Grandahl in Shaded Woods, Black Gulch and Drangleic Castle)
No
illusory%20ring2
Illusory Ring of the Vengeful
  • 0.9
  • Removed from the final version of the game.
  • Unavailable
No
illusory%20ring3
Illusory Ring of the Guilty
  • Unknown Weight
  • Removed from the final version of the game.
  • Unavailable
No
lightning clutch ring
Lightning Clutch Ring
  • 2.0
  • Increases Lightning AR by 30 before infusion modification
  • Lowers the wearer's defence against all types of physical attack by 80 points.

No
sorcery clutch ring
Sorcery Clutch Ring
  • 2.0
  • Increases Magic AR by 30 before infusion modification
  • Lowers the wearer's defence against all types of physical attack by 80 points.
No
dark clutch ring
Dark Clutch Ring
  • 2.0
  • Increases Dark AR by 30 before infusion modification
  • Lowers the wearer's defence against all types of physical attack by 80 points.
No
fire clutch ring
Fire Clutch Ring
  • 2.0
  • Increases Fire AR by 30 before infusion modification
  • This ring also affects Pyromancy Flames
  • Lowers the wearer's defence against all types of physical attack by 80 points.
No
flynns ring
Flynn's Ring
  • 0.2
  • Grants the user bonus physical attack based on their maximum Equip Load stat
  • The lower the user's Equip Load is, the higher the damage bonus
  • Does not affect bow nor greatbow damage
No
ring of the embedded
Ring of the Embedded
  • 2.0
  • Increases the wearers Vigor, Endurance, and Vitality by X points depending on wearer's stat values. The lesser the player stats the better the effect
  • Increases damage taken by 8%

No

yorghs ring
Yorgh's Ring
  • 0.5
  • Has a chance to prevent any damage from spells that hit you.
 No
strength ring
Strength Ring
  • 1.5
  • Increases Strength by 5
 No

simpletons ring
Simpleton's Ring

  • 1.5
  • Makes wearer "invisible" while rolling
  • Increases Adaptability by 5
 No

ring of the living
Ring of the Living

  • 0.2
  • Appear human when you're a phantom/spirit
 No

Ivory Warrior Ring
Ivory Warrior Ring

  • 5.0
  • Attacks greatly reduce enemy Stamina if enemy is blocking.
 No

dexterity ring
Dexterity Ring

  • 1.5
  • Increases Dexterity by 5
 No

baneful bird ring
Baneful Bird Ring

  • 2.0
  • Reduces stamina damage taken while blocking by about .5%
No

 




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