Stats and Attributes in Dark Souls II are important factors to remember when leveling up your character. There are 9 different Attributes in Dark Souls II, as well as several dozen secondary stats which will all contribute to your character's growth and effectiveness in various situations. As you progress and level up your character, you are given a chance to upgrade a primary Stat with one point. This page covers all of the Stats and Attributes that you'll be using in Dark Souls II.

Attributes and Stats in Dark Souls 2

When you level up in Dark Souls II you increase an attribute by one point. Attributes like Strength and Dexterity are represented by numerical values and determine what armors and weapons can be equipped, while attributes like Faith and Intelligence govern what spells can be attuned (excluding Pyromancies). Attributes also give your characters increased stats, e.g. Vigor increases your hit points and Strength improves the damage you do with strength weapons.

  • See Status Effects for information about debuffs and their effects on various stats.
  • See Stat Calculators for leveling and agility calculators.
  • See Stat Scaling for a list with all bonuses obtained as you invest points into a stat.

 

Quick Reference for Stats in Dark Souls 2

Class Soul Level Vigor Endurance Vitality Adaptability Strength Dexterity Intelligence Faith Attunement Total
Warrior 12 7 6 6 5 15 11 5 5 5 65
Knight 13 12 6 7 9 11 8 3 6 4 66
Swordsman 12 4 8 4 6 9 16 7 5 6 65
Bandit 11 9 7 11 3 9 14 1 8 2 64
Cleric 14 10 3 8 4 11 5 4 12 10 67
Sorcerer 11 5 6 5 8 3 7 14 4 12 64
Explorer 10 7 6 9 12 6 6 5 5 7 63

 

Melee Tank
Melee Dex
Caster

 

Soul Level in Dark Souls 2

icon lvl This icon represents the player's Soul Level. Soul Level's value will increase upon investing a point into any stat.

  • Level up by talking to the Emerald Herald
  • Level 838 is the highest attainable Soul Level, with all stats leveled to 99 and maximum Health at 2505.
  • Soul Level has no effect on PvP matchmaking. See Summon Range Calculator for more information
  • The soul cost to level up increases every time a player gains a Soul Level

Attributes in Dark Souls 2

Vigor

Attribute governing health points HP.
Also affects petrify resistance.
Soft caps: 20 & 50

Level
4-19
HP gain per level
(30)
Level
20-49
HP gain per level
(20)
Level
50-98
HP gain per level
(5)

 

Vitality

Increase your Equipment Load
Also slightly increases your physical defence (Strength) and poison resistance.

Soft cap: 29, 49 & 70

Level Equip Load Gain per Lvl Hp Gain per Lvl
4-20 1.5 2
21-29 1.5 1
30-49 1 1
50-69 0.5 0
70-97 0.25 0
98 0.5 0

 

Endurance

Increases your Stamina.
Also slightly increases your physical defence and poise.

Soft cap: 40 & 50

Level Stamina gain per Lvl Hp gain per Lvl
3-19 2 2
20-98 1 1
99 2 -

 

Attunement

Attribute governs the number of spells that can be attuned and the number of casts per spell.
Also boosts Spell Casting SpeedAgility and curse resistance.

Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99)
Casting breakpoints are 30, 45, 60, and 80 depending on catalyst.

 

Adaptability

Attribute governing defense and Agility.
Boosts poison resist and bleed resist.
Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99)
Soft cap: 39

 

Faith

Attribute required for Miracles and Hexes.
Boosts lightning, fire and dark attack and defence.
Also slightly boosts Casting Speed, bleed bonus and bleed resist.

Soft cap: 40 & 50

Level Total Lightning Bonus Lightning Bonus Gain
1 50 0
10 57 7
20 80 23
30 102 22
40 140 38
50 155 15
60 162 7
70 170 8
80 185 15
90 192 7
99 200 8

 

Intelligence

Attribute required for Sorceries and Hexes.
Boosts magic, fire and dark attack and defence.
Also slightly boosts casting speed.

Soft cap: 40 & 50

Level Total Magic Bonus per Lvl Magic Bonus Gain per Lvl
1 50 0
10 57 7
20 80 23
30 102 22
40 140 38
50 155 15
60 162 7
70 170 8
80 185 15
90 192 7
99 200 8

 

Strength

Attribute required to wield heavy, powerful weapons. Also boosts weapon ATK.
Also boosts ability to guard break opponents.

Soft cap: 40 & 50

Level Total Strength Attack Bonus per Lvl Strength Attack Bonus Gain per Lvl
1 50 0
10 57 7
20 80 23
30 102 22
40 140 38
50 155 15
60 162 7
70 170 8
80 185 15
90 192 7
99 200 8

   

Dexterity

Attribute for wielding weapons requiring finesse. Increases the damage you do with dexterity scaling weapons.
Boosts poison and bleed attack bonus and physical defence.
To power stance two weapons you must have 1.5 times the dexterity requirement of the weapon with the highest dexterity requirement.

Soft cap: 40 & 50

Lvl Total Dexterity Attack Bonus per Lvl Dexterity Attack Bonus gain per Lvl
1 50 0
10 57 7
20 80 23
30 102 22
40 140 38
50 155 15
60 162 7
70 170 8
80 185 15
90 192 7
99 200 8

 

 

Stat Growth Table in Dark Souls 2

✓ = Significant increase per point
✓ = Slight increase per point

  HP Stamina Defense Poise Equipment Load Guard Break Agility Damages Resistances Casting Slots
Vigor               icon petrifyres Petrify    
Endurance              
Vitality           icon petrifyres Petrify    
Adaptability         icon poisonbonus Poison ALL    
Strength         icon strengthscale green Strength      
Dexterity             icon dexterityDexterity icon wp bleed 22Bleed 12 poisongDMGPoison
 
     
Intelligence             icon magicbonus Magic icon firebonus Fire icon darkbonus Dark icon magicdef Magic icon firedef Fire icon darkdef Dark  
Faith             icon firebonus Fire icon lightningbonus Lightning icon darkbonus Dark icon bleedbonus Bleed icon firedef Fire icon lightningdef Lightning icon darkdef Dark icon petrifyres Petrify  
Attunement              

 

Attunement points required for additional slots / charges:

Attunement: 10 13 16 20 25 30 40 50 60 75 94
Attunement Slots: 1 2 3 4 5 6 7 8 9 10 10
Total charges for a 30 initial cast spell: 30 30 30 31 31 32 34 36 37 37 40
Total Charges for a 20 initial cast spell: 20 20 20 21 21 22 24 26 27 27 30
Total charges for a 15 initial cast spell: 15 15 15 16 16 16 17 18 18 18 30
Total charges for a 10 initial cast spell: 10 10 10 11 11 12 14 16 17 18 20
Total charges for an 8 initial cast spell: 8 8 8 8 8 9 10 11 12 13 15
Total charges for a 4 initial cast spell: 4 4 4 4 4 4 5 6 7 7 8
Total charges for a 3 initial cast spell: 3 3 3 3 3 3 4 5 5 5 6
Total charges for a 2 initial cast spell: 2 2 2 2 2 2 3 4 4 4 5
Total charges for a 1 initial cast spell: 1 1 1 1 1 1 1 2 2 2 3

 

Scaling from stats:

Stat Bonus 10 20 30 40 50 60 70 80 90 99
Vigor Health* 800 1100 1300 1500 1700 1750 1800 1850 1900 1945
Endurance Stamina 100 120 130 140 150 160 170 180 190 200
Vitality Equip Load 53.5 68.5 83 93 102.5 107.5 112.5 115 117.5 120
Strength Attack 57 80 102 140 155 162 170 185 192 200
Dexterity Attack 57 80 102 140 155 162 170 185 192 200
Adaptability Agility 87 94 102 109 111 112 113 114 115 116
Intelligence Magic Bonus 53 106 110 140 155 162 170 185 192 200
Faith Lightning Bonus 57 80 102 140 155 162 170 185 192 200

*considering all other 8 stats are 0.

Agility in Dark Souls 2

  • Increases the number of invincibility frames when rolling (need to test on smaller I-frame intervals).
  • Reduces the time it takes to drink Estus and use other items, such as Lifegems. Does not affect attack speed.
  • Scales with Attunement and Adaptability.
  • Every fourth point in Attunement will increase Agility one point, and every fourth point in Adaptability will increase Agility by 3 points.
  • Maximum of 120 agility at 99 Attunement and Adaptability.
Agility Invincibility frames while rolling Seconds
85 5 0.1667
86 8 0.2667
88 9 0.3000
92 10 0.3333
96 11 0.3667
99 12 0.4000
105 13 0.4333
111 14 0.4667
114 15 0.5000
116 16 0.5333

iFrame is short for “invincibility frame,” which is 1/30 of a second. This duration comes from the console versions of the game running at 30 frames per second. Running at a higher framerate does not change the total invincibility duration, but the duration itself is measured in these exact increments.
These values have been updated after more thorough testing. The source for the original values can be found here. The source for the updated values can be found.
For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring.

 

 



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    • Anonymous

      Okay, this is so ridiculous how they implemented the souls required to level up.
      I, a mathematician, was able so reconstruct the formulas, but I'll just give the percentages here.

      While in DS1 and DS3 they used a cubic function, they used parts of exponential functions in DS2 - except when they messed up, this is so funny.
      No values are rounded, it has exactly these jumps between level categories without transition.
      Level 1-13: +5,5% per level
      Level 13-17: +5,2% per level
      Level 17-25: +5,0% per level
      Level 25-41: +4,2% per level
      Level 41-56: +3,4% per level
      Level 57: +100 souls ~ 1,9% (no reason lol)
      Level 58-71: +2,5% per level
      Level 71-91: +2,2% per level
      Level 91-115: +1,7% per level
      (except Level 97 where it's 12887 instead of 12877 - I guess a handmade mistake)
      Level 116-170: +1,5% per level
      Level 170-180: +1,2% per level
      Level 180-200: +0,8% per level
      Level 200-250: +3,5% per level (<- big change)
      Level 250-xxx: +0,25% per level
      Except Level 281 which is the exact middle between 280 and 282 and had been squeezed in. So level 283 is the value of level 282 and so on.

      The three exceptions 57, 97 and 281 are such a human touch in the otherwise rigerous formula, it's hilarious to me.

      • Anonymous

        i completed NG++ by only maxing out str and dex. i use battle axe +10 and drangleic shield. i also didn't use any real armor, only tseldora set for soul increase. for rings, RoB, chloranthy, silver serpent, all +2 and stone ring. it still bothers me how i got past NG++ with whatever you call that build

        • Anonymous

          it's not worth leveling faith and intelligence past 30/30 for a hex build because you see minimal gain in dark bonus after those levels

          • Anonymous

            The soft caps mentioned are quite clearly for NG+, as there's no way in heck you actually need more than 16 strength to clear the game.

            • Anonymous

              So, in other words if you rush a specific attribute so you can you use a piece of gear, you're actually nerfing your character. To get the most statistically powerful character you need to level all 9 attributes simultaneously. If you didn't do this, you can still fix your character by using a soul vessel to respec, that's actually the true hidden power of that item.

              • Anonymous

                this wiki is wrong about how stat boosts work. Stat boosts are not linear but are based on if you leveling multiple attributes at once. For example 120 is not the highest agility. You get 1 agility for every 2 points of adapt and 1 for every 4 points of attunement, but if you put 1 point into adapt and attunement simultaneously you will always get 1 agility. This applies to all stats, the highest hp isn't 2500 it's around 3800.

                • Anonymous

                  Every playthrough of DS2 I do I always forget to level ADP before anything else and it makes me want to die. I know I might sound like a casul but leveling any other stat is so not worth it compared to actual I frames on moves, and faster animations in general. Good god does this game hurt without I frames early on, although it gets better with more options to keep enemies at bay later like arrows or magic.

                  • Anonymous

                    Is it possible to raise all stats to 99? Or past 99? I am new in the game and I love it but I could really use some help!

                    • Anonymous

                      This page needs to get updated, there is lots of misleading information here (for example about half of info about vitality stat)

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