Aldia's Keep

Aldias Keep-area.pngAldia's Keep is a Location in Dark Souls 2. It is a castle ruin with ample grounds. Here you will find several interesting enemies and lore hints, as well as an important imprisoned NPC who grants a quest. 

 

 

Ps4/X1/Dx11
Ps3/360/Dx9 

Aldia's Keep Walkthrough

From the Gates

As you enter through the Shaded Woods doors, by wearing the  King's Ring you acquired in the Undead Keep, on left, near a tree, is a corpse with Soul of a Nameless Soldier and Petrified Dragon Bone. In a corner to the right of the stairs that lead further into the are, there is a corpse with Fire Seed. There is a roaming pack of  Prowler Hounds in the tall grass that inflict bleed and petrification. Another corpse, closer to the middle of the tall grass has 10x Poison Throwing Knife, with a corpse visible a few feet away holding 3x Alluring Skull . If you follow the bridge to the left you come across a Mimic that contains a Malformed Skull and Dark Mask.

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In a little wooden hut nearby, is the Foregarden bonfire. You may meet Lucatiel of Mirrah here, if you kept her alive during three earlier boss fights, she will reward you with her sword and armor: Mirrah Greatsword, Lucatiel's Set.

Brother from another Mirrah

Go up the stairs and drop into the fountain to loot a corpse with a Radiant Lifegem. Continue up the stairs and go the left corner of the building’s doorway. Loot the corpse with Twilight Herb x1. Walk through the building triggers the invasion of the black phantom, Aslatiel of Mirrah.

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After defeating him, the moving carriage next to you holds a Basilisk. You can lure an Ogre (found in the next room) over to break it, and it does not reset until NG+, or until you have burnt a Bonfire Ascetic. Although, this is not recommended,  as invaders can use this to annoy the host -or if that works in your favour, go for it.

Dead Undead Dragon Hall

Upon entering you are greeted by an impressive and imposing dragon’s skeleton, that doesn't not attack the player unless all four sconces in the area are lit; lighting each sconce summons the Forlorn invader (Note: these does NOT count as an invasion and do not count towards unlocking the Forlorn Set or Weapons for Straid. They are compareable to the Insolent Spirits). We will come across the necessary scones whle exploring the area, so for now, loot the cropse right in front of the dragon skeleton for a  Fading Soul. After the player lights all four sconces, and returns to the Skeleton Dragon, it will lunge forward. Run out of the room as soon as you see him move, and after his head lunge, he will die and drop Aldia's Key

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Walk straight ahead past the skelton's skull will lead us to the first scone and further down to a branching path. Following the way to the right, we will end up at a magical barrier, behind which you will find Royal Sorcerer Navlaan. If you talk to him while beeing human, he will seem to be frightend by something and tell you to leave him alone, as nothing good will come from spending time with him. If you are hollow instead, he will show his other personality, that of beeing an assassin (and the reason why he locked himself in here). If you want to do his side quest, do NOT free him, more details about his questiline can be found on his wiki page. If you still want to free him, you will find the lever on the left of the 3 archways, the way beeing filled with messages to back of and to not pull the lever. Beware though, that freeing him will cause his assassin-self to invade you in different places. He also acts as an merchant, either by releasing him (only a merchant while in human form) or by completing his questline (only a merchant while hollowed).

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Mirror, Mirror...Mirror

After talking with our friend with the split personality, go up the stairs then head right, ignoring the stairs to your left momentarily. Once you enter this area with the mirrors ahead, do a U-turn to your right and you will first encounter a Red Crystal Lizard, and a chest containing the Great Magic Barrier, at the end. Go back down the hallway and you walk into a room of mirrors. Three of which will break and release a Looking Glass Varlet each, out of the mirrors. One of the mirrors in the middle contain a body holding a Large Soul of a Brave Warrior. A corpse in this room holds a Northern Ritual Ring +2 and a Petrified Dragon Bone. The chest in this area contains a Brightbug. On the left of the room, near to the dragon skeleton, there will also be the summon sign for Sellsword Luet.

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Free the Beasts

Return to the stairs we ignored earlier and head up them to find a petrified Ogre, who you can revive it with a Fragrant Branch of Yore. You can lure him to the carriages to break them, releasing the Basilisks inside. After you have finished taking your Ogre for a walk, you can kill him to make him drop a Dragon Acolyte Mask. Beware though, that this Ogre does not respawn. Take the next flight of stairs up to find yourself in the next section with the caged (and respawning) Giant Basilisk.

Alternatively, you can safe yourself the Fragrant Branch of Yore and take the staircase to the left instead. You will end up at the same section with the caged Great Basilisk, surrounded by petrified people. Attacking it makes it aggro and possibly destroy the cage. To alleviate the risk, take care of it with range from a distance. A corpse in front of where it’s cage was holds a Crimson Water. Head to the right side of cage to find a hallway that leads to an iron chest with 2x Bonfire Ascetic as well as another scone on the way to the chest. Return to where the cage of the Basilisk, and walk through into the next room.

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First a Skeleton, Now a Statue

A statue of a dragon greets you in the center of the room and behind it a shut door. Pull the lever dangling from its mouth to open the door into the next room. This also shuts the door you came in through so if you need to return back through, pull the lever again. In the next room there is a Pharros contraption wall and a corpse under a table, with a Radiant Lifegem. Using the  Pharros Lockstone  here greatly illuminates the area, giving you better visibility for the ambush ahead. Having the hallway illuminated also lets you take a better looked on the different enemies trapped in the cages above you.

ds2 ak4p39p1245

Shrek 3

At the end of this hallway, an Ogre trapped in a suspended cage can be seen. You can walk past most caged enemies in this area. There are two Dragon Acolyte lurking behind the paintings, the paintings can be shot down with arrows, making the Acolytes come out of their hiding spots. Near the second Acolyte, there is a corpse under a table, which you can pick up to recive a Radiant Lifegem. The door on the left closeby will lead to laboratory.
Destroying the bookcases on the right after entering the room will reveal a Pharros' Lockstone. At the middle of going down the stairs, there is an illusory wall to the left, revealing the Ritual Site Bonfire. Going all the way down lets us reach the third brazier and an acid pool with 2 Swollen Mongrel. After taking care of them, dont forget to unequip all items, then dive in to have a little acid bath (as a refresher, acid does not hurt you, but does great damage to any equipment you wear). Inside the pool ,you will find (from left to right): a Large Soul of a Nameless Soldier and 4xCorrosive Urn; 2x Divine Blessing; and Soul Geyser and a Petrified Dragon Bone. After taking all the items, remember to reequip everything and head back to the hallway.
Continueing to the left, we will come across a locked door on the right side. This locked door can be opened later with the key we get from the Dragon Skeleton once all 4 braziers are lit. Further down the hallway there is a caged Ogre blocking the way, it is recommened to take care of him now, since another Ogre will breach through the big iron door behind him and has the potential to free his Ogre friend. On the left there are 3 petrified corpses, the final brazier, as well as a pair of big, locked iron doors. These can be smashed open by one of the Ogres, so lure one here and let him open the door for you Obelix' style (any comparision with Obelix and an Ogre not intended). Behind the now opened gates lies a chest containing a Malformed Shell. Further down the hall, the door on the left opens to a little butcher room with another Acolyte. The hole in this room leads back into the acid pool form before. 

ds2 ak4p39p1840

 

Journey to the Dragon Boss

Going through the doors the Ogre breached from leads to a room with another closed door on the right (leading to the same room as the door before) and an iron door in the front. Going through these iron doors, we are entering a less luminated room with an item to the right and another door in front of us. Trying to get closer to the door or item will make another Ogre breach through said doors. After taking care of him, take the Simpleton's Spice and Twilight Herb from the corpse. Through the hole the Ogre made, we can already reach the Fog Gate to the boss, but lets take a little detour first.
Since we lightend up all the scones now, head back to Dragon Skelleton. Be wary though, it will try to attack you, after the one attack though, it will crumble and leave the Aldia's Key behind. With this key, we can now open the two locked doors in the hallway. 
This room has four Dragon Acolytes, a caged Gargoyle, three chests (which are all Mimics) and an Aldia Warlock, and a lever that allows you to drop all the hanging cages from the hall before. After taking care of the Acolytes and the Warlock, take the Soul of a Proud Knight from the table right across the door you entered this room, and a Large Soul of a Brave Warrior at the right corner at the very end of this room. The 3 Mimics here contain (in order from the first locked door to the second door): 2x Cracked Red Eye Orb; 1x Bonfire Ascetic; and 3x Wilted Dusk Herb.

If you use the lever to drop the cages, a Mimic holding a Fragrant Branch of Yore, another monster will drop 3x Twinkling Titanite. The Giant Poison Brumer will drop a Corrosive Urn, a further mimic will drop the Black Witch's StaffRoyal Sorcerer Navlaan dark spirit will also invade here if you freed him earlier.

Once you have done everything you want in this area, head through fog gate to fight the Guardian Dragon.

ds2 ak4dragonboss

BOSS FIGHT: Guardian Dragon

After defeating the boss, exit the arena to pick up Dragon Scale from a corpse and take the elevator to Dragon Aerie.

General Information

 

Aldia's Keep Map

 

NPCs in Aldia's Keep

  1. Royal Sorcerer Navlaan
  2. Lucatiel of Mirrah

Items

Consumables 

Equipment 

 

Enemies

NPC Summons 

Boss

Notes

Aldia's Keep Walkthrough

From the Gates

As you enter through the Shaded Woods doors, by wearing the  King's Ring you acquired in the Undead Keep, on left is a corpse with Soul of a Nameless Soldier and Petrified Dragon Bone. To the right behind stairs in corner, is a corpse with Fire Seed. There is a roaming pack of Prowler Hounds in the tall grass that inflict bleed and petrification. Another corpse, closer to the middle of the tall grass has 10x Poison Throwing Knife, with a corpse visible a few feet away holding 3x Alluring Skull . If you follow the ridge to the left you come across a Mimic that contains a Malformed Skull and Dark Mask.

ds2_ak4p39p1853

In a little wooden hut to the left of the stairs up to the big structure ahead, is the Foregarden bonfire. You may meet Lucatiel of Mirrah here, if you kept her alive during three earlier boss fights, she will reward you with her sword and armor: Mirrah Greatsword, Lucatiel's Set.

Brother from another Mirrah

Go up the stairs and drop into the fountain to loot a corpse with a Radiant Lifegem. Continue up the stairs and go the left corner of the building’s doorway. Loot the corpse for a Twilight Herb. Walk into the building to trigger the invasion of the black phantom, Aslatiel of Mirrah.

ds2_ak4p39p0046

After defeating him, the moving carriage next to you holds a Basilisk. You can lure an Ogre over to break it, and it does not reset until NG+, or until you have burnt a Bonfire Ascetic. Although, this is not recommended,  as invaders can use this to annoy the host -or if that works in your favour, go for it.

Dead Undead Dragon Hall

Upon entering you are greeted by an impressive and imposing dragon’s skeleton, that lunges forward if you get too close. Run out of the room as soon as you see him move, and after his head lunge, he will die and drop Aldia's Key. Loot the corpse on the ground in front of the dragon for a Fading Soul

ds2_al4p39p0117

Walk straight ahead and into the 3 archways. If you make a left you will encounter several messages on the ground imploring you to pull back. At the end of a hallway is a lever; pulling this lever will free Navlaan, canceling out a side quest and loot. This also allows him to invade you dark spirit in multiple areas from now on. If you do pull the lever, go back and down the opposite hallway where you meet the now free Royal Sorcerer Navlaan. He talks to you briefly and becomes available as a merchant. If instead of doing this you visit him as hollow, without pulling the lever, you will activate his side quest. For more information, click here.

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Mirror, Mirror...Mirror

Go up the stairs then head right, ignoring the stairs to your left momentarily. Once you enter this area with the mirrors ahead, do a U-turn to your right and you will encounter a chest containing the Great Magic Barrier, at the end. Go back down the hallway and you walk into a room of mirrors. Three of which will break and release a hostile phantom each, out of the mirrors. A corpse in this room holds a Northern Ritual Ring +2 and a Petrified Dragon Bone.

ds2_ak4p39p1031

Free the Beasts

Return to the stairs we ignored earlier and head up them to find a petrified Ogre. Revive it with a Fragrant Branch of Yore for the complete experience. Take the next flight of stairs up to find yourself in the next section with the Giant Basilisk.

Alternatively, take the staircase to the left of the cyclops to go one level up to where you see a Giant Basilisk in a cage, surrounded by petrified people. Attacking it makes it aggro and possibly destroy the cage. To alleviate the risk, take care of it with range from a distance. Killing it may yield a Magic Stone or Dragon Sage Mask. A corpse in front of where it’s cage was holds a Crimson Water. Head to the right side of cage to find a hallway that leads to an iron chest with 2x Bonfire Ascetic. Return to where the cage of the Basilisk, and walk through into the next room.

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First a Skeleton, Now a Statue

A statue of a dragon greets you in the center of the room and behind it a shut door. Pull the lever dangling from its mouth to open the door into the next room. This also shuts the door you came in through so if you need to return back through, pull the lever again. In the next room there is a Pharros contraption wall and a corpse under a table, with a Radiant Lifegem. Using a Pharros Lockstone  here greatly illuminates the area, giving you better visibility for the ambush ahead.

ds2_ak4p39p1245

Shrek 3

At the end of this hallway, an Ogre trapped in a suspended cage can be seen. You can walk past most caged enemies in this area. There are two Dragon Acolyte lurking behind the paintings. They can also be be provoked by attacking the paintings. There is also a locked door that will be breached by an Ogre here; he can smash through the chained door on the left side of the hall which is locked (revealing a chest with a Malformed Shell) and can break walls for you if you time it right. The Ogre can also free the caged monsters.

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To the left is a disposal pit leading to the acid cell below, this room has an acolyte in it. The disposal pit can be reached by taking the door opposite the second painting -in which an acolyte burst out of. Before heading down, you want to do two things:

  1. Pharros' Lockstone is in the lab behind the shelves on the right of the entrance. Just destroy them all.
  2. On the way down the stairs to the pit there is an illusory wall to the left that reveals the Ritual Site bonfire.

Once down the stairs, you will reach the acid pit. It is recommended you kill these enemies using ranged attacks if possible, then remove all of your armor and rings to avoid corrosive damage in order to retrieve the Large Soul of a Nameless Soldier, 4x Corrosive Urn, 2x Divine BlessingSoul Geyser, and Petrified Dragon Bone.

Journey to the Dragon Boss

To access the locked doors that are on the right side of the hall, you are required to light all 4 sconces in the area that trigger the event that re-animates the dragon skeleton in the first room. After opening these locked doors you can use this pathway to sneak behind one of the Ogres that break through a doorway. This room has four Dragon Acolytes, and a Gargoyle, three Mimics and an Aldia Warlock.

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This room also contains a lever that allows you to drop all the hanging cages. If you attempt to run through this room, the Acolytes will follow you and alert the Ogre. The next close door will have an Ogre behind it and will also burst through the wall as before.

If you use the lever to drop the cages, a Mimic holding a Fragrant Branch of Yore, another monster will drop 3x Twinkling Titanite. The Giant Poison Brumer will drop a Corrosive Urn, a further mimic will drop the Black Witch's StaffRoyal Sorcerer Navlaan dark spirit will also invade here if you freed him earlier. Once you get past him it is a straight run to the fog gate and on to the Guardian Dragon.

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BOSS FIGHT: Guardian Dragon

After defeating the boss, exit the arena to pick up Dragon Scale from a corpse and take the elevator to Dragon Aerie.

 

Locations
Belfry Luna  ♦  Belfry Sol  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dark Chasm of Old  ♦  Doors of Pharros  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Aerie  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Earthen Peak  ♦  Forest of Fallen Giants  ♦  Frigid Outskirts  ♦  Frozen Eleum Loyce  ♦  Grand Cathedral  ♦  Grave of Saints  ♦  Harvest Valley  ♦  Heide's Tower of Flame  ♦  Huntsman's Copse  ♦  Iron Keep  ♦  Iron passage  ♦  Lord's Private Chamber  ♦  Lost Bastille  ♦  Majula  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of the Old Iron King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Old Chaos  ♦  Shaded Woods  ♦  Shrine of Amana  ♦  Shrine of Winter  ♦  Shulva - Sanctum City  ♦  Sinners' Rise  ♦  The Gutter  ♦  The Lost Bastille  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Crypt  ♦  Undead Purgatory



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    • Anonymous

      Indicating that the dragon will lunge towards the player at some point is a needless spoil. Sure, people who come here to read the guide should expect spoilers, but this just ruins the whole fun of the area for no valid reason at all, the worst part being that there's nearly a whole hour worth of gameplay between the moment this is mentioned and the moment it actually happens in the game. Naming that paragraph "Dead Undead Dragon" was also a terrible idea in that regard...

      • Anonymous

        "If you talk to him while beeing human, he will seem to be frightend by something and tell you to leave him alone, as nothing good will come from spending time with him. If you are hollow instead, he will show his other personality, that of beeing an assassin"

        One of the greatest passages in all of English literature.

        • Anonymous

          An easy way to deal with the Forlorn phantom is to lure them out to the fountain and just go around it, down the fountain then up the stair again over and over, while attacking them with a ranged weapon. I dunno if anyone would have problem with them at this point, but this is a fairly nice way to cheese them without being hit by that big sword.

          • Anonymous

            Should may be specified that the Phantoms that spawn from the sconces MUST be defeated for the dragon bones to re-animate. I was confused after I had already lit all 4 but nothing happened, and that was the only way I could get it to work.

            • Anonymous

              As long as you killed all 4 Forlorn and lit the torches the skeleton dragon will awaken and if you run out of the room fast enough it dies. If anyone needed any help. (DS2 SOTFS.)

              • Anonymous

                Totally didnt mention the CHEST next to the Northern Ritual Ring +2 and a Petrified Dragon Bone in the mirrors/phantoms area upstairs. It's a real chest (not mimic) and there's a brightbug inside (sotfs)

                • Anonymous

                  There’s a “ghost” propped up against the railing to the right of the elevator after you defeat the Guardian Dragon.. if you swing in that corner, you’ll kill him and receive a so-smooth so-silky

                  • Anonymous

                    mmmmm i didn't find that ritual bonfire in the room leading down to the pit. i rolled and hit every wall and nothing.....

                    • Anonymous

                      What the hell do you mean the skeleton dragon won't attack you unless all 4 sconces are lit?? As soon as I entered the room it animated and 1-shotted me while I stood there like a chump beliving the wiki entry. :p I am playing the original version on PC mind you (I refuse to buy the same game twice for the same system) so if this is a change for the Scholar of the First Sin edition, it should be noted as such.

                      • Anonymous

                        Just a heads up; the PS3 version of this guide is written for SotFS; not the original version. Aldia's Key is in the acid pit with the decrepit dogs; there's no sconces to light; and a bunch of stuff written here doesn't exist in the original version. It's just the long shot down the hallway with the hidden bonfire specified, and the right side doors of the hallway are simply unlocked using Aldia's Key. No NPC summons for this area unfortunately.

                        • Anonymous

                          Link to undead keep is 404'ing. "you acquired in the Undead Keep" At the very start, thanks for the wiki, it's been a huge help in my play through of the dark souls series....can't thank you thankless people enough.

                          • Anonymous

                            btw, this area sucks big time. it's like they no longer cared at this point in development, just a bunch of old enemies thrown together in a generic castle.

                            • Anonymous

                              In SotFS, every time you light a sconce, a red spirit will appear (similar to Forlorn). If you don't kill all of them, the game won't trigger the dragon skeleton attack.

                              • Anonymous

                                Nothing here seems to mention the stupidly overpowered invaders that appear on SotFS when you light the sconces. Actually, there's hardly any mention of them anywhere...

                                • Anonymous

                                  I wonder if Aldia Keep is where all the creatures come from, it looks like some sort of monster making operations here!! Are those guys working in the lab the makers of the mimics?

                                  • Anonymous

                                    The final Guardian Dragon bosses didn't spawn for me, and no amount of reloading and re-entering the area can fix it. Broke my campaign and now I'll never finish it.

                                    • Anonymous

                                      What kind of*****ty devs put the same traps one after the other? Talking about rhinos breaking doors. Seriously it isn't even about out-smarting/manoeuvring the ennemies it's about how many times the devs decided you should die before being allowed to proceed and ***** you and your SM if you had a lot souls. Bc everyone knows the best thing to do, is to make the game so that it punish you for being new. Like how dare you go into that hallway for the first time ? You should know everything ! For all its good side DS2 seem like it was made by a woman during that time of the month, while being told she looks fat.

                                      • Anonymous

                                        Aldia can be skipped if you want to because after ng6 it's hard but that depends on if you have fire and dark immunity

                                        • Anonymous

                                          Aldia can be skipped if you don't talk to him in the crypt What you do is completely pass the bonfire doing this stops the game coding making it as if he doesn't exist there for making nashandra the final and easy boss

                                          • Anonymous

                                            Given the Phantoms are actively seen trying to break out of the mirrors, I wonder if it's possible that the Looking Glass Knight took that as it's shield instead of being unique.

                                            • Anonymous

                                              The skeleton dragon is not an insta-kill. I took approximately 1400 HP damage with medium armor, but (barely) survived.

                                              • Anonymous

                                                The Brightbug is clearly not available for the standard edition. I am playing on PS3 without DLC. No chest with a Brightbug.

                                                • Anonymous

                                                  The guide for DX9 version states there's a chest with a brightbug but there isn't and other guides don't corroborate.

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