Help
Help

Aldia's Keep

Aldias Keep-area.pngAldia's Keep is a Location in Dark Souls 2. It is a castle ruin with ample grounds. Here you will find several interesting enemies and lore hints, as well as an important imprisoned NPC who grants a quest. 

 

 

Ps4/X1/Dx11
Ps3/360/Dx9 

Aldia's Keep Walkthrough

From the Gates

As you enter through the Shaded Woods doors, by wearing the  King's Ring you acquired in the Undead Keep, on left is a corpse with Soul of a Nameless Soldier and Petrified Dragon Bone. To the right behind stairs in corner, is a corpse with Fire Seed. There is a roaming pack of Prowler Hounds in the tall grass that inflict bleed and petrification. Another corpse, closer to the middle of the tall grass has 10x Poison Throwing Knife, with a corpse visible a few feet away holding 3x Alluring Skull . If you follow the ridge to the left you come across a Mimic that contains a Malformed Skull and Dark Mask.

ds2_ak4p39p1853

In a little wooden hut to the left of the stairs up to the big structure ahead, is the Foregarden bonfire. You may meet Lucatiel of Mirrah here, if you kept her alive during three earlier boss fights, she will reward you with her sword and armor: Mirrah Greatsword, Lucatiel's Set.

Brother from another Mirrah

Go up the stairs and drop into the fountain to loot a corpse with a Radiant Lifegem. Continue up the stairs and go the left corner of the building’s doorway. Loot the corpse with Twilight Herb x1. Walk through the building triggers the invasion of the black phantom, Aslatiel of Mirrah.

ds2_ak4p39p0046

After defeating him, the moving carriage next to you holds a Basilisk. You can lure an Ogre over to break it, and it does not reset until NG+, or until you have burnt a Bonfire Ascetic. Although, this is not recommended,  as invaders can use this to annoy the host -or if that works in your favour, go for it.

Dead Undead Dragon Hall

Upon entering you are greeted by an impressive and imposing dragon’s skeleton, that doesn't not attack the player unless all four sconces in the area are lit; lighting each sconce summons the Forlorn invader; the location of all four sconces are as follows:

  1. Next to the Undead Dragon, right before entering the three doorways.
  2. On path to the chest containing the 2x Bonfire Ascetic.
  3. Next to the door you need to lure the Ogre to, to acquire Aldia's Key.
  4. Just outside the acid cell, right after the Ritual Site bonfire.

After the player lights all four sconces, and returns to the Skeleton Dragon, it will lunge forward. Run out of the room as soon as you see him move, and after his head lunge, he will die and drop Aldia's Key. When the Loot the corpse on the ground in front of the dragon for a Fading Soul

ds2_al4p39p0117

Walk straight ahead and into the 3 archways. If you make a left you will encounter several messages on the ground imploring you to pull back. At the end of a hallway is a lever; pulling this lever will free Navlaan, canceling out a side quest and loot. This also allows him to invade you dark spirit in multiple areas from now on. If you do pull the lever, go back and down the opposite hallway where you meet the now free Royal Sorcerer Navlaan. He talks to you briefly and becomes available as a merchant. If instead of doing this you visit him as hollow, without pulling the lever, you will activate his side quest. For more information, click here.

ds2_ak4p39p0438

Mirror, Mirror...Mirror

Go up the stairs then head right, ignoring the stairs to your left momentarily. Once you enter this area with the mirrors ahead, do a U-turn to your right and you will first encounter a Red Crystal Lizard, and a chest containing the Great Magic Barrier, at the end. Go back down the hallway and you walk into a room of mirrors. Three of which will break and release a hostile phantom each, out of the mirrors. One of the mirrors in the middle contain a body holding a Large Soul of a Brave Warrior. A corpse in this room holds a Northern Ritual Ring +2 and a Petrified Dragon Bone. On the left of the room, nearer to the dragon skeleton, there will also be the summon sign for Sellsword Luet.

ds2_ak4p39p1031

Free the Beasts

Return to the stairs we ignored earlier and head up them to find a petrified Ogre. Revive it with a Fragrant Branch of Yore for the complete experience as just behind him, is a Dragon Acolyte Mask, the only one in the game. Take the next flight of stairs up to find yourself in the next section with the Giant Basilisk.

Alternatively, take the staircase to the left of the cyclops to go one level up to where you see a Giant Basilisk in a cage, surrounded by petrified people. Attacking it makes it aggro and possibly destroy the cage. To alleviate the risk, take care of it with range from a distance. Killing it may yield a Magic Stone or Dragon Sage Mask. A corpse in front of where it’s cage was holds a Crimson Water. Head to the right side of cage to find a hallway that leads to an iron chest with 2x Bonfire Ascetic. Return to where the cage of the Basilisk, and walk through into the next room.

ds2_ak4p39p0639

First a Skeleton, Now a Statue

A statue of a dragon greets you in the center of the room and behind it a shut door. Pull the lever dangling from its mouth to open the door into the next room. This also shuts the door you came in through so if you need to return back through, pull the lever again. In the next room there is a Pharros contraption wall and a corpse under a table, with a Radiant Lifegem. Using the  Pharros Lockstone  here greatly illuminates the area, giving you better visibility for the ambush ahead.

ds2_ak4p39p1245

Shrek 3

At the end of this hallway, an Ogre trapped in a suspended cage can be seen. You can walk past most caged enemies in this area. There are two Dragon Acolyte lurking behind the paintings. They can also be be provoked by attacking the paintings. There is also a locked door that will be breached by an Ogre here; he can smash through the chained door on the left side of the hall which is locked (revealing a chest with a Malformed Shell) and can break walls for you if you time it right. The Ogre can also free the caged monsters.

ds2_ak4p39p1840

To the left is a disposal pit leading to the acid cell below, this room has an acolyte in it. The disposal pit can be reached by taking the door opposite the second painting -in which an acolyte burst out of. Before heading down, you want to do two things:

  1. Pharros' Lockstone is in the lab behind the shelves on the right of the entrance. Just destroy them all.
  2. On the way down the stairs to the pit there is an illusory wall to the left that reveals the Ritual Site bonfire.

Once down the stairs, you will reach the acid pit. It is recommended you kill these enemies using ranged attacks if possible, then remove all of your armor and rings to avoid corrosive damage in order to retrieve the Large Soul of a Nameless Soldier, 4x Corrosive Urn, 2x Divine BlessingSoul Geyser, and Petrified Dragon Bone.

Journey to the Dragon Boss

To access the locked doors that are on the right side of the hall, you are required to light all 4 sconces in the area that trigger the event that re-animates the dragon skeleton in the first room. After opening these locked doors you can use this pathway to sneak behind one of the Ogres that break through a doorway. This room has four Dragon Acolytes, and a Gargoyle, three Mimics and an Aldia Warlock.

ds2_uc4preboss

This room also contains a level that allows you to drop all the hanging cages. If you attempt to run through this room, the Acolytes will follow you and alert the Ogre. The next close door will have an Ogre behind it and will also burst through the wall as before.

If you use the lever to drop the cages, a Mimic holding a Fragrant Branch of Yore, another monster will drop 3x Twinkling Titanite. The Giant Poison Brumer will drop a Corrosive Urn, a further mimic will drop the Black Witch's StaffRoyal Sorcerer Navlaan dark spirit will also invade here if you freed him earlier. Once you get past him it is a straight run to the fog gate and on to the Guardian Dragon.

ds2_ak4dragonboss

BOSS FIGHT: Guardian Dragon

After defeating the boss, exit the arena to pick up Dragon Scale from a corpse and take the elevator to Dragon Aerie.

General Information

 

Aldia's Keep Map

 

NPCs

  1. Royal Sorcerer Navlaan
  2. Lucatiel of Mirrah

Items

Consumables 

Equipment 

 

Enemies

NPC Summons 

 

Notes

Aldia's Keep Walkthrough

From the Gates

As you enter through the Shaded Woods doors, by wearing the  King's Ring you acquired in the Undead Keep, on left is a corpse with Soul of a Nameless Soldier and Petrified Dragon Bone. To the right behind stairs in corner, is a corpse with Fire Seed. There is a roaming pack of Prowler Hounds in the tall grass that inflict bleed and petrification. Another corpse, closer to the middle of the tall grass has 10x Poison Throwing Knife, with a corpse visible a few feet away holding 3x Alluring Skull . If you follow the ridge to the left you come across a Mimic that contains a Malformed Skull and Dark Mask.

ds2_ak4p39p1853

In a little wooden hut to the left of the stairs up to the big structure ahead, is the Foregarden bonfire. You may meet Lucatiel of Mirrah here, if you kept her alive during three earlier boss fights, she will reward you with her sword and armor: Mirrah Greatsword, Lucatiel's Set.

Brother from another Mirrah

Go up the stairs and drop into the fountain to loot a corpse with a Radiant Lifegem. Continue up the stairs and go the left corner of the building’s doorway. Loot the corpse for a Twilight Herb. Walk into the building to trigger the invasion of the black phantom, Aslatiel of Mirrah.

ds2_ak4p39p0046

After defeating him, the moving carriage next to you holds a Basilisk. You can lure an Ogre over to break it, and it does not reset until NG+, or until you have burnt a Bonfire Ascetic. Although, this is not recommended,  as invaders can use this to annoy the host -or if that works in your favour, go for it.

Dead Undead Dragon Hall

Upon entering you are greeted by an impressive and imposing dragon’s skeleton, that lunges forward if you get too close. Run out of the room as soon as you see him move, and after his head lunge, he will die and drop Aldia's Key. Loot the corpse on the ground in front of the dragon for a Fading Soul

ds2_al4p39p0117

Walk straight ahead and into the 3 archways. If you make a left you will encounter several messages on the ground imploring you to pull back. At the end of a hallway is a lever; pulling this lever will free Navlaan, canceling out a side quest and loot. This also allows him to invade you dark spirit in multiple areas from now on. If you do pull the lever, go back and down the opposite hallway where you meet the now free Royal Sorcerer Navlaan. He talks to you briefly and becomes available as a merchant. If instead of doing this you visit him as hollow, without pulling the lever, you will activate his side quest. For more information, click here.

ds2_ak4p39p0438

Mirror, Mirror...Mirror

Go up the stairs then head right, ignoring the stairs to your left momentarily. Once you enter this area with the mirrors ahead, do a U-turn to your right and you will encounter a chest containing the Great Magic Barrier, at the end. Go back down the hallway and you walk into a room of mirrors. Three of which will break and release a hostile phantom each, out of the mirrors. A corpse in this room holds a Northern Ritual Ring +2 and a Petrified Dragon Bone.

ds2_ak4p39p1031

Free the Beasts

Return to the stairs we ignored earlier and head up them to find a petrified Ogre. Revive it with a Fragrant Branch of Yore for the complete experience. Take the next flight of stairs up to find yourself in the next section with the Giant Basilisk.

Alternatively, take the staircase to the left of the cyclops to go one level up to where you see a Giant Basilisk in a cage, surrounded by petrified people. Attacking it makes it aggro and possibly destroy the cage. To alleviate the risk, take care of it with range from a distance. Killing it may yield a Magic Stone or Dragon Sage Mask. A corpse in front of where it’s cage was holds a Crimson Water. Head to the right side of cage to find a hallway that leads to an iron chest with 2x Bonfire Ascetic. Return to where the cage of the Basilisk, and walk through into the next room.

ds2_ak4p39p0639

First a Skeleton, Now a Statue

A statue of a dragon greets you in the center of the room and behind it a shut door. Pull the lever dangling from its mouth to open the door into the next room. This also shuts the door you came in through so if you need to return back through, pull the lever again. In the next room there is a Pharros contraption wall and a corpse under a table, with a Radiant Lifegem. Using a Pharros Lockstone  here greatly illuminates the area, giving you better visibility for the ambush ahead.

ds2_ak4p39p1245

Shrek 3

At the end of this hallway, an Ogre trapped in a suspended cage can be seen. You can walk past most caged enemies in this area. There are two Dragon Acolyte lurking behind the paintings. They can also be be provoked by attacking the paintings. There is also a locked door that will be breached by an Ogre here; he can smash through the chained door on the left side of the hall which is locked (revealing a chest with a Malformed Shell) and can break walls for you if you time it right. The Ogre can also free the caged monsters.

ds2_ak4p39p1840

To the left is a disposal pit leading to the acid cell below, this room has an acolyte in it. The disposal pit can be reached by taking the door opposite the second painting -in which an acolyte burst out of. Before heading down, you want to do two things:

  1. Pharros' Lockstone is in the lab behind the shelves on the right of the entrance. Just destroy them all.
  2. On the way down the stairs to the pit there is an illusory wall to the left that reveals the Ritual Site bonfire.

Once down the stairs, you will reach the acid pit. It is recommended you kill these enemies using ranged attacks if possible, then remove all of your armor and rings to avoid corrosive damage in order to retrieve the Large Soul of a Nameless Soldier, 4x Corrosive Urn, 2x Divine BlessingSoul Geyser, and Petrified Dragon Bone.

Journey to the Dragon Boss

To access the locked doors that are on the right side of the hall, you are required to light all 4 sconces in the area that trigger the event that re-animates the dragon skeleton in the first room. After opening these locked doors you can use this pathway to sneak behind one of the Ogres that break through a doorway. This room has four Dragon Acolytes, and a Gargoyle, three Mimics and an Aldia Warlock.

ds2_uc4preboss

This room also contains a level that allows you to drop all the hanging cages. If you attempt to run through this room, the Acolytes will follow you and alert the Ogre. The next close door will have an Ogre behind it and will also burst through the wall as before.

If you use the lever to drop the cages, a Mimic holding a Fragrant Branch of Yore, another monster will drop 3x Twinkling Titanite. The Giant Poison Brumer will drop a Corrosive Urn, a further mimic will drop the Black Witch's StaffRoyal Sorcerer Navlaan dark spirit will also invade here if you freed him earlier. Once you get past him it is a straight run to the fog gate and on to the Guardian Dragon.

ds2_ak4dragonboss

BOSS FIGHT: Guardian Dragon

After defeating the boss, exit the arena to pick up Dragon Scale from a corpse and take the elevator to Dragon Aerie.

 

Locations
Belfry Luna  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Forest of Fallen Giants  ♦  Grave of Saints  ♦  Huntsman's Copse  ♦  Iron passage  ♦  Lost Bastille  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Shrine of Winter  ♦  Sinner's Rise  ♦  The Gutter  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Purgatory



    • Anonymous

      21 Jul 2018 07:31  

      btw, this area sucks big time. it's like they no longer cared at this point in development, just a bunch of old enemies thrown together in a generic castle.

      • Anonymous

        21 Jul 2018 07:09  

        In SotFS, every time you light a sconce, a red spirit will appear (similar to Forlorn). If you don't kill all of them, the game won't trigger the dragon skeleton attack.

        • Anonymous

          20 Jun 2018 15:17  

          Nothing here seems to mention the stupidly overpowered invaders that appear on SotFS when you light the sconces. Actually, there's hardly any mention of them anywhere...

          • Anonymous

            31 Mar 2018 09:34  

            I wonder if Aldia Keep is where all the creatures come from, it looks like some sort of monster making operations here!! Are those guys working in the lab the makers of the mimics?

            • Anonymous

              20 Aug 2017 23:50  

              The final Guardian Dragon bosses didn't spawn for me, and no amount of reloading and re-entering the area can fix it. Broke my campaign and now I'll never finish it.

              • Anonymous

                14 Jun 2017 07:55  

                What kind of*****ty devs put the same traps one after the other? Talking about rhinos breaking doors. Seriously it isn't even about out-smarting/manoeuvring the ennemies it's about how many times the devs decided you should die before being allowed to proceed and ***** you and your SM if you had a lot souls. Bc everyone knows the best thing to do, is to make the game so that it punish you for being new. Like how dare you go into that hallway for the first time ? You should know everything ! For all its good side DS2 seem like it was made by a woman during that time of the month, while being told she looks fat.

                • Anonymous

                  18 May 2017 04:07  

                  Aldia can be skipped if you want to because after ng6 it's hard but that depends on if you have fire and dark immunity

                  • Anonymous

                    18 May 2017 03:55  

                    Aldia can be skipped if you don't talk to him in the crypt What you do is completely pass the bonfire doing this stops the game coding making it as if he doesn't exist there for making nashandra the final and easy boss

                    • Anonymous

                      07 May 2017 08:00  

                      Given the Phantoms are actively seen trying to break out of the mirrors, I wonder if it's possible that the Looking Glass Knight took that as it's shield instead of being unique.

                      • Anonymous

                        06 Feb 2017 19:06  

                        The skeleton dragon is not an insta-kill. I took approximately 1400 HP damage with medium armor, but (barely) survived.

                        • Anonymous

                          15 Dec 2016 12:58  

                          The Brightbug is clearly not available for the standard edition. I am playing on PS3 without DLC. No chest with a Brightbug.

                          • Anonymous

                            Brightbug?29 Aug 2016 10:59  

                            The guide for DX9 version states there's a chest with a brightbug but there isn't and other guides don't corroborate.

                          Load more

                          Chat