Aldia's Keep

Aldias Keep-area.pngAldia's Keep is a Location in Dark Souls 2. It is a castle ruin with ample grounds. Here you will find several interesting enemies and lore hints, as well as an important imprisoned NPC who grants a quest. 

 

 

Ps4/X1/Dx11
Ps3/360/Dx9 

Aldia's Keep Walkthrough

From the Gates

As you enter through the Shaded Woods doors, by wearing the  King's Ring you acquired in the Undead Keep, on left is a corpse with Soul of a Nameless Soldier and Petrified Dragon Bone. To the right behind stairs in corner, is a corpse with Fire Seed. There is a roaming pack of Prowler Hounds in the tall grass that inflict bleed and petrification. Another corpse, closer to the middle of the tall grass has 10x Poison Throwing Knife, with a corpse visible a few feet away holding 3x Alluring Skull . If you follow the ridge to the left you come across a Mimic that contains a Malformed Skull and Dark Mask.

ds2_ak4p39p1853

In a little wooden hut to the left of the stairs up to the big structure ahead, is the Foregarden bonfire. You may meet Lucatiel of Mirrah here, if you kept her alive during three earlier boss fights, she will reward you with her sword and armor: Mirrah Greatsword, Lucatiel's Set.

Brother from another Mirrah

Go up the stairs and drop into the fountain to loot a corpse with a Radiant Lifegem. Continue up the stairs and go the left corner of the building’s doorway. Loot the corpse with Twilight Herb x1. Walk through the building triggers the invasion of the black phantom, Aslatiel of Mirrah.

ds2_ak4p39p0046

After defeating him, the moving carriage next to you holds a Basilisk. You can lure an Ogre over to break it, and it does not reset until NG+, or until you have burnt a Bonfire Ascetic. Although, this is not recommended,  as invaders can use this to annoy the host -or if that works in your favour, go for it.

Dead Undead Dragon Hall

Upon entering you are greeted by an impressive and imposing dragon’s skeleton, that doesn't not attack the player unless all four sconces in the area are lit; lighting each sconce summons the Forlorn invader; the location of all four sconces are as follows:

  1. Next to the Undead Dragon, right before entering the three doorways.
  2. On path to the chest containing the 2x Bonfire Ascetic.
  3. Next to the door you need to lure the Ogre to, to acquire Aldia's Key.
  4. Just outside the acid cell, right after the Ritual Site bonfire.

After the player lights all four sconces, and returns to the Skeleton Dragon, it will lunge forward. Run out of the room as soon as you see him move, and after his head lunge, he will die and drop Aldia's Key. When the Loot the corpse on the ground in front of the dragon for a Fading Soul

ds2_al4p39p0117

Walk straight ahead and into the 3 archways. If you make a left you will encounter several messages on the ground imploring you to pull back. At the end of a hallway is a lever; pulling this lever will free Navlaan, canceling out a side quest and loot. This also allows him to invade you dark spirit in multiple areas from now on. If you do pull the lever, go back and down the opposite hallway where you meet the now free Royal Sorcerer Navlaan. He talks to you briefly and becomes available as a merchant. If instead of doing this you visit him as hollow, without pulling the lever, you will activate his side quest. For more information, click here.

ds2_ak4p39p0438

Mirror, Mirror...Mirror

Go up the stairs then head right, ignoring the stairs to your left momentarily. Once you enter this area with the mirrors ahead, do a U-turn to your right and you will first encounter a Red Crystal Lizard, and a chest containing the Great Magic Barrier, at the end. Go back down the hallway and you walk into a room of mirrors. Three of which will break and release a hostile phantom each, out of the mirrors. One of the mirrors in the middle contain a body holding a Large Soul of a Brave Warrior. A corpse in this room holds a Northern Ritual Ring +2 and a Petrified Dragon Bone. On the left of the room, nearer to the dragon skeleton, there will also be the summon sign for Sellsword Luet.

ds2_ak4p39p1031

Free the Beasts

Return to the stairs we ignored earlier and head up them to find a petrified Ogre. Revive it with a Fragrant Branch of Yore for the complete experience as just behind him, is a Dragon Acolyte Mask, the only one in the game. Take the next flight of stairs up to find yourself in the next section with the Giant Basilisk.

Alternatively, take the staircase to the left of the cyclops to go one level up to where you see a Giant Basilisk in a cage, surrounded by petrified people. Attacking it makes it aggro and possibly destroy the cage. To alleviate the risk, take care of it with range from a distance. Killing it may yield a Magic Stone or Dragon Sage Mask. A corpse in front of where it’s cage was holds a Crimson Water. Head to the right side of cage to find a hallway that leads to an iron chest with 2x Bonfire Ascetic. Return to where the cage of the Basilisk, and walk through into the next room.

ds2_ak4p39p0639

First a Skeleton, Now a Statue

A statue of a dragon greets you in the center of the room and behind it a shut door. Pull the lever dangling from its mouth to open the door into the next room. This also shuts the door you came in through so if you need to return back through, pull the lever again. In the next room there is a Pharros contraption wall and a corpse under a table, with a Radiant Lifegem. Using the  Pharros Lockstone  here greatly illuminates the area, giving you better visibility for the ambush ahead.

ds2_ak4p39p1245

Shrek 3

At the end of this hallway, an Ogre trapped in a suspended cage can be seen. You can walk past most caged enemies in this area. There are two Dragon Acolyte lurking behind the paintings. They can also be be provoked by attacking the paintings. There is also a locked door that will be breached by an Ogre here; he can smash through the chained door on the left side of the hall which is locked (revealing a chest with a Malformed Shell) and can break walls for you if you time it right. The Ogre can also free the caged monsters.

ds2_ak4p39p1840

To the left is a disposal pit leading to the acid cell below, this room has an acolyte in it. The disposal pit can be reached by taking the door opposite the second painting -in which an acolyte burst out of. Before heading down, you want to do two things:

  1. Pharros' Lockstone is in the lab behind the shelves on the right of the entrance. Just destroy them all.
  2. On the way down the stairs to the pit there is an illusory wall to the left that reveals the Ritual Site bonfire.

Once down the stairs, you will reach the acid pit. It is recommended you kill these enemies using ranged attacks if possible, then remove all of your armor and rings to avoid corrosive damage in order to retrieve the Large Soul of a Nameless Soldier, 4x Corrosive Urn, 2x Divine BlessingSoul Geyser, and Petrified Dragon Bone.

Journey to the Dragon Boss

To access the locked doors that are on the right side of the hall, you are required to light all 4 sconces in the area that trigger the event that re-animates the dragon skeleton in the first room. After opening these locked doors you can use this pathway to sneak behind one of the Ogres that break through a doorway. This room has four Dragon Acolytes, and a Gargoyle, three Mimics and an Aldia Warlock.

ds2_uc4preboss

This room also contains a lever that allows you to drop all the hanging cages. If you attempt to run through this room, the Acolytes will follow you and alert the Ogre. The next close door will have an Ogre behind it and will also burst through the wall as before.

If you use the lever to drop the cages, a Mimic holding a Fragrant Branch of Yore, another monster will drop 3x Twinkling Titanite. The Giant Poison Brumer will drop a Corrosive Urn, a further mimic will drop the Black Witch's StaffRoyal Sorcerer Navlaan dark spirit will also invade here if you freed him earlier. Once you get past him it is a straight run to the fog gate and on to the Guardian Dragon.

ds2_ak4dragonboss

BOSS FIGHT: Guardian Dragon

After defeating the boss, exit the arena to pick up Dragon Scale from a corpse and take the elevator to Dragon Aerie.

General Information

 

Aldia's Keep Map

 

NPCs in Aldia's Keep

  1. Royal Sorcerer Navlaan
  2. Lucatiel of Mirrah

Items

Consumables 

Equipment 

 

Enemies

NPC Summons 

Boss

Notes

Aldia's Keep Walkthrough

From the Gates

As you enter through the Shaded Woods doors, by wearing the  King's Ring you acquired in the Undead Keep, on left is a corpse with Soul of a Nameless Soldier and Petrified Dragon Bone. To the right behind stairs in corner, is a corpse with Fire Seed. There is a roaming pack of Prowler Hounds in the tall grass that inflict bleed and petrification. Another corpse, closer to the middle of the tall grass has 10x Poison Throwing Knife, with a corpse visible a few feet away holding 3x Alluring Skull . If you follow the ridge to the left you come across a Mimic that contains a Malformed Skull and Dark Mask.

ds2_ak4p39p1853

In a little wooden hut to the left of the stairs up to the big structure ahead, is the Foregarden bonfire. You may meet Lucatiel of Mirrah here, if you kept her alive during three earlier boss fights, she will reward you with her sword and armor: Mirrah Greatsword, Lucatiel's Set.

Brother from another Mirrah

Go up the stairs and drop into the fountain to loot a corpse with a Radiant Lifegem. Continue up the stairs and go the left corner of the building’s doorway. Loot the corpse for a Twilight Herb. Walk into the building to trigger the invasion of the black phantom, Aslatiel of Mirrah.

ds2_ak4p39p0046

After defeating him, the moving carriage next to you holds a Basilisk. You can lure an Ogre over to break it, and it does not reset until NG+, or until you have burnt a Bonfire Ascetic. Although, this is not recommended,  as invaders can use this to annoy the host -or if that works in your favour, go for it.

Dead Undead Dragon Hall

Upon entering you are greeted by an impressive and imposing dragon’s skeleton, that lunges forward if you get too close. Run out of the room as soon as you see him move, and after his head lunge, he will die and drop Aldia's Key. Loot the corpse on the ground in front of the dragon for a Fading Soul

ds2_al4p39p0117

Walk straight ahead and into the 3 archways. If you make a left you will encounter several messages on the ground imploring you to pull back. At the end of a hallway is a lever; pulling this lever will free Navlaan, canceling out a side quest and loot. This also allows him to invade you dark spirit in multiple areas from now on. If you do pull the lever, go back and down the opposite hallway where you meet the now free Royal Sorcerer Navlaan. He talks to you briefly and becomes available as a merchant. If instead of doing this you visit him as hollow, without pulling the lever, you will activate his side quest. For more information, click here.

ds2_ak4p39p0438

Mirror, Mirror...Mirror

Go up the stairs then head right, ignoring the stairs to your left momentarily. Once you enter this area with the mirrors ahead, do a U-turn to your right and you will encounter a chest containing the Great Magic Barrier, at the end. Go back down the hallway and you walk into a room of mirrors. Three of which will break and release a hostile phantom each, out of the mirrors. A corpse in this room holds a Northern Ritual Ring +2 and a Petrified Dragon Bone.

ds2_ak4p39p1031

Free the Beasts

Return to the stairs we ignored earlier and head up them to find a petrified Ogre. Revive it with a Fragrant Branch of Yore for the complete experience. Take the next flight of stairs up to find yourself in the next section with the Giant Basilisk.

Alternatively, take the staircase to the left of the cyclops to go one level up to where you see a Giant Basilisk in a cage, surrounded by petrified people. Attacking it makes it aggro and possibly destroy the cage. To alleviate the risk, take care of it with range from a distance. Killing it may yield a Magic Stone or Dragon Sage Mask. A corpse in front of where it’s cage was holds a Crimson Water. Head to the right side of cage to find a hallway that leads to an iron chest with 2x Bonfire Ascetic. Return to where the cage of the Basilisk, and walk through into the next room.

ds2_ak4p39p0639

First a Skeleton, Now a Statue

A statue of a dragon greets you in the center of the room and behind it a shut door. Pull the lever dangling from its mouth to open the door into the next room. This also shuts the door you came in through so if you need to return back through, pull the lever again. In the next room there is a Pharros contraption wall and a corpse under a table, with a Radiant Lifegem. Using a Pharros Lockstone  here greatly illuminates the area, giving you better visibility for the ambush ahead.

ds2_ak4p39p1245

Shrek 3

At the end of this hallway, an Ogre trapped in a suspended cage can be seen. You can walk past most caged enemies in this area. There are two Dragon Acolyte lurking behind the paintings. They can also be be provoked by attacking the paintings. There is also a locked door that will be breached by an Ogre here; he can smash through the chained door on the left side of the hall which is locked (revealing a chest with a Malformed Shell) and can break walls for you if you time it right. The Ogre can also free the caged monsters.

ds2_ak4p39p1840

To the left is a disposal pit leading to the acid cell below, this room has an acolyte in it. The disposal pit can be reached by taking the door opposite the second painting -in which an acolyte burst out of. Before heading down, you want to do two things:

  1. Pharros' Lockstone is in the lab behind the shelves on the right of the entrance. Just destroy them all.
  2. On the way down the stairs to the pit there is an illusory wall to the left that reveals the Ritual Site bonfire.

Once down the stairs, you will reach the acid pit. It is recommended you kill these enemies using ranged attacks if possible, then remove all of your armor and rings to avoid corrosive damage in order to retrieve the Large Soul of a Nameless Soldier, 4x Corrosive Urn, 2x Divine BlessingSoul Geyser, and Petrified Dragon Bone.

Journey to the Dragon Boss

To access the locked doors that are on the right side of the hall, you are required to light all 4 sconces in the area that trigger the event that re-animates the dragon skeleton in the first room. After opening these locked doors you can use this pathway to sneak behind one of the Ogres that break through a doorway. This room has four Dragon Acolytes, and a Gargoyle, three Mimics and an Aldia Warlock.

ds2_uc4preboss

This room also contains a lever that allows you to drop all the hanging cages. If you attempt to run through this room, the Acolytes will follow you and alert the Ogre. The next close door will have an Ogre behind it and will also burst through the wall as before.

If you use the lever to drop the cages, a Mimic holding a Fragrant Branch of Yore, another monster will drop 3x Twinkling Titanite. The Giant Poison Brumer will drop a Corrosive Urn, a further mimic will drop the Black Witch's StaffRoyal Sorcerer Navlaan dark spirit will also invade here if you freed him earlier. Once you get past him it is a straight run to the fog gate and on to the Guardian Dragon.

ds2_ak4dragonboss

BOSS FIGHT: Guardian Dragon

After defeating the boss, exit the arena to pick up Dragon Scale from a corpse and take the elevator to Dragon Aerie.

 

Locations
Belfry Luna  ♦  Belfry Sol  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dark Chasm of Old  ♦  Doors of Pharros  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Aerie  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Earthen Peak  ♦  Forest of Fallen Giants  ♦  Frigid Outskirts  ♦  Frozen Eleum Loyce  ♦  Grand Cathedral  ♦  Grave of Saints  ♦  Harvest Valley  ♦  Heide's Tower of Flame  ♦  Huntsman's Copse  ♦  Iron Keep  ♦  Iron passage  ♦  Lord's Private Chamber  ♦  Lost Bastille  ♦  Majula  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of the Old Iron King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Old Chaos  ♦  Shaded Woods  ♦  Shrine of Amana  ♦  Shrine of Winter  ♦  Shulva - Sanctum City  ♦  Sinners' Rise  ♦  The Gutter  ♦  The Lost Bastille  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Crypt  ♦  Undead Purgatory



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    • Anonymous

      18 Aug 2021 21:11  

      Should may be specified that the Phantoms that spawn from the sconces MUST be defeated for the dragon bones to re-animate. I was confused after I had already lit all 4 but nothing happened, and that was the only way I could get it to work.

      • Anonymous

        19 Dec 2020 22:57  

        As long as you killed all 4 Forlorn and lit the torches the skeleton dragon will awaken and if you run out of the room fast enough it dies. If anyone needed any help. (DS2 SOTFS.)

        • Anonymous

          05 Nov 2020 22:20  

          Totally didnt mention the CHEST next to the Northern Ritual Ring +2 and a Petrified Dragon Bone in the mirrors/phantoms area upstairs. It's a real chest (not mimic) and there's a brightbug inside (sotfs)

          • Anonymous

            11 Jun 2020 23:48  

            There’s a “ghost” propped up against the railing to the right of the elevator after you defeat the Guardian Dragon.. if you swing in that corner, you’ll kill him and receive a so-smooth so-silky

            • Anonymous

              25 May 2020 19:11  

              mmmmm i didn't find that ritual bonfire in the room leading down to the pit. i rolled and hit every wall and nothing.....

              • Anonymous

                24 Apr 2020 15:46  

                What the hell do you mean the skeleton dragon won't attack you unless all 4 sconces are lit?? As soon as I entered the room it animated and 1-shotted me while I stood there like a chump beliving the wiki entry. :p I am playing the original version on PC mind you (I refuse to buy the same game twice for the same system) so if this is a change for the Scholar of the First Sin edition, it should be noted as such.

                • Anonymous

                  20 Apr 2020 01:44  

                  Just a heads up; the PS3 version of this guide is written for SotFS; not the original version. Aldia's Key is in the acid pit with the decrepit dogs; there's no sconces to light; and a bunch of stuff written here doesn't exist in the original version. It's just the long shot down the hallway with the hidden bonfire specified, and the right side doors of the hallway are simply unlocked using Aldia's Key. No NPC summons for this area unfortunately.

                  • Anonymous

                    15 Feb 2019 00:06  

                    Link to undead keep is 404'ing. "you acquired in the Undead Keep" At the very start, thanks for the wiki, it's been a huge help in my play through of the dark souls series....can't thank you thankless people enough.

                    • Anonymous

                      21 Jul 2018 01:31  

                      btw, this area sucks big time. it's like they no longer cared at this point in development, just a bunch of old enemies thrown together in a generic castle.

                      • Anonymous

                        21 Jul 2018 01:09  

                        In SotFS, every time you light a sconce, a red spirit will appear (similar to Forlorn). If you don't kill all of them, the game won't trigger the dragon skeleton attack.

                        • Anonymous

                          20 Jun 2018 09:17  

                          Nothing here seems to mention the stupidly overpowered invaders that appear on SotFS when you light the sconces. Actually, there's hardly any mention of them anywhere...

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