Aldia_Hammer.png

Aldia Hammer+10

Stats
icon-wp_physicalAttack.png 240(*168) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*168) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*168) icon-wp_stability.png 40
icon-lightningbonus.png 0(*168) icon-durabilitiy.png 60
icon-darkbonus.png 0(*168) icon_weight.png 3.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
18
C (*E)
16
C (*E)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Hammer
Attack Type Thrust
Enchantable Yes
Special No
*When infused: 168 physical dmg/168 elemental dmg and B scaling with chosen element.Str scaling changes to C. Dex scaling changes to E.

Aldia Hammer is a weapon in Dark Souls 2.

 

Hammer used by Aldian acolytes. Not used as a weapon, but as an instrument to dissect the bodies of the victims of their experimentation.

They say that Lord Aldia was the King's elder brother and helped found Drangleic, but he later lost interest in the land's fortunes.
 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • Moveset is identical to a normal Mace.
  • The scaling itself is mediocre compared to Mace and Club
  • Uses less Stamina than a Mace  per R1 (7 swings @135 Stamina vs. 6 with the Mace.
  • Attack type is Thrust but oddly, none of the swings is a Thrust attack.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial

Required in Build:
((Link to build))



Aldia Hammer Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 120 - - - - 120
20
C C - - - - - - 45 10 30 30 40
Regular +10 240 - - -   - C C - - - - - - 45 10 30 30 40
Magic 84 84 - - - ^ C E C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 168 168 - - - ^ C E B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 84 - 84 - - ^ C E - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 168 - 168 - - ^ C E - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 84 - - 84 - ^ C E - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 168 - - 168 - ^ C E - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 84 - - - 84 ^ C E - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 168 - - - 168 ^ C E - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 84 - - - - ^ C E - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 168 - - - - ^ C E - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 138 - - - - ^ E E - -     - - 45 10 30 30 40
Raw +10 276 - - - - ^ E E - - - - - - 45 10 30 30 40
Enchanted 120 - - - - ^ E E D - - - - - 45 10 30 30 40
Enchanted +10 240 - - - - ^ E E C - - - - - 45 10 30 30 40
Mundane 60 - - - - ^ D E - - - - - - 45 10 30 30 40
Mundane+10 120 - - - - ^ D E - - - - - - 45 10 30 30 40

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Hammers
Barbed Club  ♦  Black Dragon Warpick  ♦  Blacksmith's Hammer  ♦  Club  ♦  Craftman's Hammer  ♦  Handmaid's Ladle  ♦  Homunculus Mace  ♦  Mace  ♦  Mace of the Insolent  ♦  Morning Star  ♦  Reinforced Club



Tired of anon posting? Register!
Load more
⇈ ⇈